Play Slam Punk
SLAM PUNK's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
BOSS DESIGN | #33 | 3.667 | 3.667 |
ART / VISUALS | #36 | 4.074 | 4.074 |
FUN | #38 | 3.593 | 3.593 |
Overall | #39 | 3.639 | 3.639 |
CONTROLS | #41 | 3.556 | 3.556 |
SOUNDS / MUSIC | #57 | 3.537 | 3.537 |
USE OF THEME | #63 | 3.407 | 3.407 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Our game's interpretation of the theme "exchange" is present in the ability to swap your own abilities with the ones offered by the bosses you've beaten.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
Great visuals and atmosphere! Once I learned the boss patterns it really started coming together! GG
Thank you! Really glad you liked it, the visuals were 100% made by my partner Frostyburguer ^^
Great entry - love the pixel art and music too!
Thanks a lot! :)
A fellow "xxxx Punk" game! Really nice sprite work, I also love the world building.
Thank you! All the art was made by my partner Frostyburguer, we're glad you liked the game ^^
Very good game, the art is really good, you can see the work on those sprites, good job.
Thank you! All the art was made by my partner Frostyburguer, he really worked a ton on the sprites, glad you liked the game ^^
Good game, has good visuals and music, very solid game. One thing I don't like is the range of the ranged weapon
Glad you liked it! One of the exchanges the first boss offers is a long range weapon!
The bosses were fun to play against. It’s cool to be able to take the a weapon from the boss, even if it isn’t the most creative application of the theme.
Thanks for the feedback, glad you had fun ^^
This game gives me nice Punch Club Vibes. It looks very clean and polished. Great work. Nice design with the bosses, even if they are very hard. Maybe you could reduce the hitbox when jumping. So many times I got a hit for just a close edge hitting charging boss.
But overall good jobs. Props to everyone involved
We hoped it could give those vibes! We had a bit of trouble balancing the bosses, in the end we had too much practice playing them. Still, glad you enjoyed it, thanks for playing!
amazing game! very polished and it felt really good to play! learning the boss attacks also felt very satisfying. although it was intended for controller, i dont have one and played on keyboard, and it still feels comfortable, great game!
We started making the game with only keyboard at first, and it played pretty well, it's just then we added controller support, and we liked how it felt a bit more, but I'm glad it still feels nice with keyboard. We probably also got too used to playing it with a controller when testing it. Thanks for playing it, and we're really glad you liked it!
Cool polished game, cool artstyle, great bossfights. i kinda feel the hollow knight gameplay vibes a bit. overall good game.
Thanks for playing it, we're really glad you liked it!
Very cool and polished game! Everything looks good and the bosses are very well designed and charismatic. My only critique would be the bosses HP pool is too big. Although the gameplay loop is fun, it takes quite a while to take them down. Overall, awesome work :D
Yeah, we struggled with the game balance, because after a month working on the game, we really couldn't judge the difficulty fairly. Still, glad you liked it!
Thanks for your feedback! We are glad that you enjoyed the game. The boss HP as the difficulty is something hard to balance because us, as developers, are really good at our game. Definitively, its something to improve.
Yes!! I call it the Programmer Curse. You repeat and practice against the same boss over and over and over. Not only that, you know every safe frame, safe spot, best strategies, how to maximize your damage, time to punish. That's why I have a philosophy, if it is a walk in the park for me, it's hard for other players haha! Always good to have feedback from other people during the earlier builds. But nonetheless, you guys did a phenomenal work. It still is joyful experience and feels balanced as the bosses are very well executed.
Wow, really exceptional work! The boss designs and movesets are varied and unique, with each one benefitting a different kind of playstyle. I have yet to beat the third boss, but I can see the pathway to victory of trying a new attempt and picking up abilities that would be more beneficial for that boss specifically. Just an all around polished package. Great job!
That's exactly what we hoped for, the idea that you could switch abilities and try something different. Thank you, glad you enjoyed it!
We are glad that you enjoyed it! :)
Super polished and fun! Good one!
Thank you! Glad you liked it!
Love the artwork for this game first and foremost. Controls were good and bosses felt fair. Last boss took some getting used to but still beat it in the end. Only thing I'm not sure I like was the limited attempts. I never lost all of mine in my playthrough, but I assume losing all your attempts restarts the whole game, which would just be aggravating and not provide a real gameplay benefit.
Yeah, losing all your attempts resets the whole thing. We thought about making you continue from the same boss, but in the end, the idea was that if you lost, you may go: "Okay, I don't like those abilities/Those abilities suck", and try out different ones. Glad you liked the game!
Wow! Really impressive that you manage to finish the game in only one attemp, nice job!! Try the Hardcore mode if you have time so you can see the mechanic, doing progress thrue the attempts and switching the build.
The game was very fun. The tutorial helped a lot. I loved the art.
Thanks! All the art is from my partner, Frostyburguer, glad you liked it!
A bit difficult, cool game, I loved the ciperpunk desing, good tutorial
Thank you! We're glad you liked it!
Thanks! We put a big effort in have a nice tutorial :)
Visually stunning, even more so when you think of the limited time. The game played really well, it was smooth, maybe the falling down speed was a bit too fast, but that’s nitpicking really. It was pretty challenging, but after you got the hang of the first boss especially it lost a bit of the magic. Nonetheless, this game was really good, professional quality polish, and I was really impressed that it was made in a month.
We tried to keep the first boss really simple so everyone could beat it and see the exchange mechanic. But yeah, due to that, it can get a bit boring. Still, we tried to keep the other two more challenging and entertaining, thanks for your feedback, and we're really happy you enjoyed it!
I had a great time playing the game! The art seamlessly blended with the steampunk vibe, creating a visually appealing environment. While the first boss was enjoyable for the initial minutes, I noticed it became somewhat repetitive over time. Nonetheless, the music was a standout feature, adding a fantastic element to the overall experience.
Although I couldn't quite discern a clear application of the theme, the game was still a delight to play. Overall, it was a positive and enjoyable gaming experience!
Yeah, the first boss can get a bit repetitive, it's supposed to be the "simple" boss. The application of the theme is how you exchange your abilities with the bosses after you beat them, sorry if it wasn't quite clear ^^"
Definitely a tough game, easy might need to be a little easier! Boss designs are good. Art style is fun to look at and definitely a strong point, good work!
Thank you! Yep, we had a really hard time with the difficulty. We tried to tone down the difficulty a couple of times, but we couldn't quite tell if it was too hard since we had so much practice playing the game ^^"
Definitely a related problem to have, the best advice everybody gives is to play your own games, bit of a doubled edged sword I guess haha
Incredibly polished, impressive art and animations, it all came together great! It was tough but a lot of fun! Great game!
Thanks! We had a hard time balancing the difficulty because we had played it so much, sorry if it was tough ^^"
That was really hard! The art is fantastic, and the exchanges are meaningful and really well implemented.
Thank you! The art is from my pal, Frostyburguer, he's done an amazing job!