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A jam submission

Birds Of PreyView game page

A game about a mouse who fights birds.
Submitted by Yash_P — 12 hours, 48 minutes before the deadline
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Birds Of Prey's itch.io page

Results

CriteriaRankScore*Raw Score
ART / VISUALS#1833.0413.041
SOUNDS / MUSIC#1862.6582.658
FUN#2012.5212.521
BOSS DESIGN#2052.5072.507
Overall#2102.5482.548
CONTROLS#2202.4792.479
USE OF THEME#2492.0822.082

Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
You have to fight 3 bosses in exchange for your freedom.

Did your team create the vast majority of art and music during the game jam?
I made the art but not the music.

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Viewing comments 20 to 1 of 57 · Previous page · First page
Submitted

Very funny concept. That falcon is very mean mainly because his diving attack is unstoppable and accelerating to infinity. Nice art and physics features. Bravo ! 

Submitted

Physics makes me go YES! I love the waggly tail physics and the difficulty of the game as it progress. Well done!

Submitted

Enjoyed the game, there was definitely a difficulty progression between the bosses that you could feel!

Submitted

I like the tail rock slinging idea.

Submitted

lol this was pretty fun!, i think the menu is a little slow to come up it takes awhile to retry . and maybe if the blocks where spread out a bit more  id have more of a reason to use the level. i kinda felt i had to stay at the spot with thhe blocks, still fun though and the style is super cool.

Submitted

Really interesting and unique combat system, and I love the silhouette art-style! Throwing the rocks with mouse movement definitely takes some getting used to, and the constant zoom in and out of the camera is a bit motion-sickness inducing. But overall, this is a great start!

Submitted

Also, mouse protagonist solidarity!

Submitted

Fun game! Thanks for making this! Never played a game like this before and was cool learning the mechanic.

Submitted

I had fun trying to hit the birds from a long way away! I wasn't able to avoid any attacks though and would get stuck on the blocks. Nice work!

Submitted

Nice game! I like the physics-based attack mechanics. I had trouble with the final boss because the piles of blocks kept obstructing me during the dive bombs.

Submitted

Really cool mechanics and idea here, but it was pretty difficult, got the hang of it eventually and it was fun! 

Submitted

Really cool idea, it was a bit hard to get a knack for the throws at first, but it's fun once you get used to it. Nice job!

Submitted

There is a lot of bugs, cool idea, the form I attack the boss can be boring and felt the same, the way that the bosses attack felt the same, but keep working! Great game!

Submitted

Overall, your game was pretty fun to play. I liked the idea you came up with, and it seems like there's a lot of cool stuff you could do with it in the future. The art style was simple but nice to look at, and the music set a good mood for the game. However, I think the fighting part could use some work. It felt a bit boring just holding blocks to defend against boss attacks. On the bright side, I had fun using the blocks to jump around. But sometimes on the web build, especially when the second boss attacked, the game would stutter, which was a bit annoying. your use of the theme was subtle but still very cool. Overall, I think with a bit of tweaking, your game could be really awesome.

Submitted

Very good concept and art style, but It never goes where I want. I need many attempts to throw it at the tutorial lol.

Submitted

Really cool concept. I like the silhouette art style. Throwing rocks at birds is a really cool idea, but it seems the throwing is a bit janky. Sometimes it throws really fast or slow or a different direction than I was moving the mouse. But when it works well, the game's pretty fun!

Submitted

I really like the core mechanic of this game. I live for throwing things around in games. 

Submitted

I think there are some really good core mechanics and ideas here. Unfortunately collisions are a bit finicky and its hard to gauge the trajectory of your throws, movement also feels really sluggish, and while i understand the core focus is the tail mechanics it makes it very hard to avoid attacks, almost requiring you to one shot the boss to have any real chance. I did enjoy my time with it though.

I like the sound and art and visual direction. The gameplay was a little difficult those blocks are tiny. Nonetheless it was kind of unique so ill give it 3.5/5 Good Job!

we lost the majority of our jam ratings if you have a chance to re-save and or re-rate I am making sure to re-rate and review your game a 2nd/3rd time and make sure I gave yours a solid review and or rating! Thanks and sorry for the inconvenience if you read this in time! 

Team Dreamysteria! 

Submitted

Really cool central mechanic, glad you didn't cap the speed based damage so with a well timed throw you can one shot them.  Besides the last bird it felt scary in those close calls with just enough time to escape.  I would have maybe liked slightly larger box grab hit boxes especially when zoomed out, and smoothen out the slow motion but besides that it felt well made.

Submitted

Really appreciate that you included a tutorial at the beginning of the game! Controlling the mouse's tail to throw the rocks was a really neat idea and made for some interesting gameplay. Good job on the game! ^^

Viewing comments 20 to 1 of 57 · Previous page · First page