Play Exchange Hypocrites
Exchange Hypocrites's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS / MUSIC | #114 | 3.161 | 3.161 |
CONTROLS | #153 | 2.839 | 2.839 |
ART / VISUALS | #159 | 3.161 | 3.161 |
Overall | #174 | 2.737 | 2.737 |
FUN | #190 | 2.581 | 2.581 |
BOSS DESIGN | #206 | 2.484 | 2.484 |
USE OF THEME | #230 | 2.194 | 2.194 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
There are three boses who are hypocrites and keep on exchanging colors as related to the theme.
Did your team create the vast majority of art and music during the game jam?
yes
Did your game use PlusMusic?
no
Did your game use Playroom?
no
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Comments
I liked the arcade vibes. Only complaint is about the frame drops. It's a pretty minor gripe.
Thank you for feedback
solid 3.75/5 great job. I noticed some performance lag also
Thanks for that
Felt like a juicy arcade game, does have few moments of stuttering or frame drops unfortunately.
Thanks 😊 for playing
Loved the art of the game, that alongside with the screen transitions and HUD made it feel like a true arcade classic. On a negative side, there is a lot of lag when the bullets collide with the bosses. The sound and music were top notch. Nice game, and good luck on the jam!
Thanks for your kind feedback
Cool game! There was lag when hitting the bosses so it made the fights pretty trivial.
Thanks 👍 😊
Game seems to slow down massively when bullets damages boss. Otherwise great visuals and starting guidelines!
Thanks 😊
Love the animation, art, and SFX. The music is well done as well. I also experience the same issue with lag when I shoot.
Thanks for kind feedback
I like the animation when the boss explodes
There is a problem, when hitting the boss, it will become sluggish.
Thank you
I will try to fix bugs
You're off to a fantastic start! I just wanted to share a few suggestions to make it even better. Consider adding a slight delay for the next projectile to shoot during instantiation, and for the explosion, make it occur at the position of the destroyed ship. Adding more variations to the boss attacks could also bring some extra excitement. That's all! Overall, you're doing a great job!
Thanks for suggestion.
I will try to solve them accordingly
Consider playing my game too : )
Done.
Not may people developing outside the main engines good job man. I bet you learnt a lot in this jam alone, the shooting mechanics might be a bit overtuned in some areas which takes away from the difficulty but enjoyed it nonetheless.
Thanks man 👍
Game is too easy for me, the game slow down when i hold space, All the bosses fell the same, i dont understand the exchange color mechanic, nice game, controls fells good.
Thanks for feedback.
This is a nice start with solid shooting mechanics. I would recommend focusing on trying to create different variations of boss movements and attack patterns to present more of a challenge to the player. On the technical side, I would recommend removing the slow-down on damaging the boss. as it just turns into a constant slow motion play experience. But great work, and keep at it!
Thanks for the suggestion
Hey! I'm sure you know your game isn't really the most polished in this jam, but the learning that comes is the important part! I noticed that you used pygame, and though it's a VERY great way to learn game development and programming in general, I highly suggest that you look for a game engine you like. It'll let you make way better games much more easily. Great work and keep going!
Thanks for feedback
Fantastic game!
thanks 😊
Boss on hit is very questionable, I think you meant to make a hit stop/hit reaction, but it just ends up feeling like lag.
I think asteroids should've been used as a stage hazard, would've made the game a bit more challenging at the very least.
Visuals are nice.
Thank you for feedback
I only had a week but I wanted to get some suggestions from you people which will help me upgrade some features in the game
Fun game, fun graphics, easy to play, boss shooting with time delays to make playing easier. Great!
Loved to see your feedback
Nice game! I like the Music & SFX. I experienced slow-down when my bullets collided with the boss. I would recommend adding a shoot cooldown so you can't spray too many bullets.
Thanks for feedback
Simple and intuitive game. As others have pointed the slowdown while shooting boss seems jarring while playing the game. The visuals are also nice. Overall a good game for a week's work
Thanks 👍
Fun game with cool visuals!
Thanks
I thoroughly enjoyed playing your game; it reminded me a lot of the classic Space Invaders. The arcade-style music added a nostalgic touch that I found quite appealing. The artwork was particularly striking, especially the design of the bosses, although it would have been even more impressive if there were more variations in their models.
I did encounter a potential issue while playing—the game seemed to lag whenever the bullets collided with the bosses. Additionally, I noticed that the bosses occasionally took damage without any input from me; I wasn't sure if this was intentional or if it might be related to a timer indicated by the red bar. Furthermore, I accidentally discovered that pressing 'q' closes the application; I'm not sure if this was an intended feature or not.
On a positive note, I found the controls to be very responsive and intuitive, which greatly enhanced the gameplay experience. While the thematic elements were somewhat on the bland side, they still contributed effectively to the overall atmosphere of the game.
Overall, despite encountering a few minor issues, I had a thoroughly enjoyable experience playing your game!
Thank you for feedback
1. The game lagged because I delayed 25 milli seconds per collision so that explosion is seen clearly.
2. Yes, there was a bug that the bosses got damage without any input. Its when your both lasers cross the boss after a little collision.
3. Pressing q ends the game was an intended feature because I had removed cross from game window.