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A jam submission

GyroneerView game page

Spin Platforms To Evade Attacks
Submitted by ThePlatypus — 16 hours, 56 minutes before the deadline
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Gyroneer's itch.io page

Game's Take on the Theme
Spin platforms to move around the arena, attack by spinning into boss, bosses were designed as spinning shapes

Did your team make the majority of the art and music during the jam?
We made all the art and music (only some sfx premade)

If not, please link to any asset packs or resources used here.
https://archive.org/details/TheEssentialRetroVideoGameSoundEffectsCollection512Sounds

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Comments

Viewing comments 20 to 1 of 32 · Previous page · First page
Submitted

What an amazing game! design, art, gameplay, controls, difficulty, theme, everything is awesome. The funflower team congratulates you 🌻❤

Submitted

This was really fun! I wasnt very good at it but after playing for a bit it kinda clicked and i started feeling more fluid and powerful! 

The gameplay was tight and the spin mechanic worked really well. I cant imagine that was easy to get working as smoothly as it does! I thought it was a bit gimicky at first glance but i really started to understand how it worked as a core mechanic and strategy as i got better at the game. Trying to conceptulize and plan with it was difficult, but i think it really added a great extra dimension to the rest of the fast paced action. It also felt super satisying when you denied a boss attack at the last minute by spining the block your on.

The controls worked and the tutirual was really helpful. The only critisism i had was there was a lot of controls and i want really sure why you needed to entry spin mode to attack? maybe i was just missing something, but it took a while for me to figure out why i couldnt attack at first. This is a minor point thought because once you get used to the controls and mechanics it all works great, so it could just be a skill issue or learning curve. 

The art was nice and all worked toghether to provide a really cohesive and unique style. I thought it was elevate by lots of bits of polish, from the curor changing color to show information off the flashes when you hit things or the laze trails showing where they would go if they wernt blocked. Everything felt juicy and grounded and really worked well together. 

The music was also great, it fit the rest of the game and was  funky fresh. It can be easy to over do the musics intensity in games like this but I think this walked the line well between ebeing engaging but never too much. The soundeffects were also well done and didnt become annoying. 

Really solid all round, great work! thanks!

Developer(+1)

Thanks for the in depth feedback I really appreciate your kind words. I'm sorry for the confusion with the attacking, you need to gather 2 of the blue points to attack but if you manage to enter spin mode you can attack as much as you want without spending points for a limited time!

Submitted

oohhhhh! ok that clears it up :) I would take my feedback there with a pinch of saltbecause ive been playign loads of games back to back so it is probably just my tired brain! (or i skipped something by accident in the tutorial!). I will try again with this new knowledge, but i will have to find something else to blame for my lack of skill :p 

Submitted

Great game! The spin concept is awesome, and the execution is spot on!

Submitted

So refreshing your idea and controls, I like the way you have to coordinate between block and attack. Great game!!

Submitted

Really clever idea on the theme, however the game made me motion sick 😅

Submitted

I really can't think of much to criticise here, it's all stellar stuff. The take on the theme is super well executed and unique, the boss design is great and all the mechanics feel really well thought out. Amazing work!

Submitted

Love the mechanics of this one, it was really fun! I think the health of the bosses is a little too high, at least for a jam game, but I really enjoyed my time with this one! :D

Submitted

Wow this is a really unique game concept! I took me a while to get my head around the controls but the tutorial really helped. The graphics and sound are great too. Good work dudes

Submitted

It's quite tricky—you have to think a lot and improvise, which is unusual for classic boss fights, and I love that! It feels really original and fresh! The visuals, sound design, and music only make it even better. Overall, I love how polished the game feels—every boss attack looks fantastic! In short, I really enjoyed it! Great job!

Submitted

The art are really cool good work

Developer

Thanks, It was my first time making the art for a jam!

Submitted

Your game looks great in each expect.

Developer(+1)

Im so glad u liked it :D

Submitted

Great graphics, awesome music and nice crunchy sounds to boot. Gameplay loop was hard to get into at first but it was very fun once I figured it out. Well done! :D

Developer

Thanks for playing! I realised part way through that id maybe given the game a bit too steep of a learning curve lol

Submitted

this is one hell of a game. also the first boss seemed more difficult to me than the second boss lol. i think that maybe the bounce back after attacking a boss should be much farther so that you can reposition more easily because right now i would rather wait for the the arena to be clear to attack and not take any risks instead of trying to dodge around projectiles and attack through gaps, which in my opinion would be much more fun. im not sure if that is the right solution though. i had tons of fun nonetheless. thank you for the game. the visual style is nice and the mechanics are well thought through. great job.

Developer

Thanks for all the feedback I really appreciate It and im glad u enjoyed it. I think the techniques that would help with the first boss weren't really explained too well in the tutorial but I tend to use the double jump you get from attacking to make it to another platform, if you can't make it on top of the platform you can touch the side or bottom and rotate to get your jump back. While attacking you are also immune to damage so if you time it right you can attack through projectiles but again that wasnt really explained well in the tutorial. If I spend more time working on the game I'll definitely spend a while on a better tutorial to lessen the learning curve. 

Submitted

Well right of the bat, I dig the music, it’s really fitting and well done.

I also like the art style, the tutorial and the presentation overall. Very well done.

The game play is challenging and the way you manipulate gravity is quite cool. And I must admit tho that I had trouble with attacking.. I guess my timing is just bad.

But overall a very smooth experience and four bosses is quite an achievement. Job well done!

Submitted

Very spinny game, liked it a lot. 

Takes some time to get used to it but after that it is a lot of fun. The initial learning curve can be a bit frustrating though.

A job well done!

Submitted

Insanely complex game. When I heard the theme, this is the game I thought everyone was going to make, to be honest, which hasn't been the case so far, so I'm glad to finally find what I thought I'd see. My intuition said spinning the box would make an energy on the side come to me, and I struggled a bit to leave my logic's for the game's, but seeing you could free fall made it much more sensible.  Spin the camera to put it on a more gettable angle and leap of faith into it.

I think maybe if I grew up on FPS games I'd be better at aiming and would have an easier time hitting the bosses, but wish they had a bit less HP still.

Great game you did here, very exciting, very engaging.

Submitted

Interesting concept of changing gravity while rotating the platform. I would love to see you exploring it a bit further.

The game is very challenging, though. The learning curve is quite steep between "jump" and "don't ever fall, or you won't be able to use the only useful ability". Maybe making the moveset less restrictive could help (e.g. remove the dependency on scarce collectible resources that you can't accumulate, or reset double-jump on landing, but that would also nullify the need for rotating platforms).

The level layout on each boss felt like you've designed it for some specific movement pattern, which I couldn't solve ending up only using rotations to replenish the double jump.

It looks and sounds awesome! The variety of attack patterns is also pretty cool. I had a great time trying to learn how to survive there (without much success ¦3)

Submitted

it was a good time, thanks. Music is awesome, i love the abstract universe and the concept is very good. perhaps too many features in one row. The bullets and enemy shots with same color than bonuses were not necessarily a good idea^^. i wish your team continue too improve this concept. 

Submitted

Good game! the visual, music and sound is put together really well. Controls is a bit hard to master but feels great. Impressive!

Submitted

This a really polished game, really good visuals, music, and fun! I´m really bad at it but I think it has really good accesibility options too like the easy mode. Congrats! :D

Viewing comments 20 to 1 of 32 · Previous page · First page