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A jam submission

Space MisadventureView game page

Fast-paced arcade boss rush action
Submitted by RealOverkane — 4 days, 5 hours before the deadline
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Space Misadventure's itch.io page

Game's Take on the Theme
Player spins around specific game objects; bosses spin

Did your team make the majority of the art and music during the jam?
Art yes, music no

If not, please link to any asset packs or resources used here.
https://incompetech.com/

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Comments

Viewing comments 20 to 1 of 47 · Previous page · First page
Submitted(+1)

Really fun game, harder then it looks but the gameplay is great and the concept is on point! very well done :D

Submitted(+1)

I really enjoyed this game. 27 deaths wasn't great for me! But there was enough variety to keep it interesting and death was not a big set back which kept me really engaged. The controls were also simple and made the game easy to pick up.

Developer

Glad you liked it :)

Submitted(+1)

The music you chose fits the game perfectly, it really pulled me in and made me feel immersed while playing. The mechanics are excellent and a lot of fun! I did run into a bug with the button boss, though. After I died and reset, I bumped into the first button to start the fight, but it got destroyed without triggering the battle. The game does take some time to get the hang of, but once you do, it's great. Awesome game!

Developer

Thanks for your review! 

I see, didn't happen to me in my tests, I'll fix it after, thanks for the report!

Submitted(+1)

First of all, a full and well-made tutorial—fantastic! Many didn’t have time to implement one, so that’s a big plus for you. I really like the concept and how smoothly it’s executed; the bosses feel great to fight. Overall, an excellent game! Great job!

Submitted(+1)

I feel good about this one. This needs more attention. Firstly, it's really a cool and creative concept. Secondly, the mechanics are snappy. The right click (going to the closest magnet) never failed me, not even once.  It was very reliable. I'm gonna be honest, I really love your submission. The tutorial was so well done because you were showing little clips as well, such a nice addition.

Only nitpick I have is the Boss 2's Laser SFX was kinda annoying.

For your game specifically; I will encourage you to continue this project. If your passion allows for it. You have good things that you can refine and build upon. Even the parkour parts.

Developer

Thank you very much! Yeah, I'm planning to at least polish it after and fix main surfaced issues.

Yep, sorry about that SFX, I was wondering if it can be a bit too much noisy, I'll fix that.

Submitted(+1)

Damn cool concept, but I couldn't finish it. It's got a sharp difficulty curve. I made it to the second boss. Fantastic execution, though the music eventually got repetitive. Because I died enough times that it repeated a lot. Which says more of my ability than it does about the music itself. 

Submitted(+1)

Awesome!

Submitted(+1)

Everything has been said in other comments - i had the same issues as others: clunky controls at first, failing at bosses resetting is actually okay for me (though failing on the third hit sucks :) )
Also - it's much better to play it on full screen. I have learned it the hard way :)

Developer(+1)

Yeah, intended way is the one with the fullscreen, I should have added it on the page description.

Agree, controls can be a bit tricky at first to get used to and in some cases movement can be a bit weird, sadly didn't manage to polish it completely in time.

Submitted(+1)

I could not play this game, too difficult for me.  So, I had my hubs come try it out, and he was able to complete the whole thing!  I like how the 'tutorial' just runs into the game instead of it being a separate page. The music is really great, nice choices!  The art is good too, nice uniformity and color use even though it's not a super complex design.  Thanks for the experience!

Submitted(+1)

I had a lot of fun with this one! I would have liked a bit more agency mid-float if my momentum dropped below a certain point, but it felt really good with the density of the slow particles at the end stage!

Submitted(+1)

This is a really cool concept. I found the controls kind of clunky but it was still fun- I'd love to see how this evolves if you keep working on it after the jam too

Submitted(+1)

Wow, I loved the mix of puzzle game with boss rush! I never imagined a mix like this, its very well implemented too! I loved the second boss mechanic it was pretty addicting jumping from blue one to blue one hahaha Really good job! Cheers! :D 

Submitted(+1)

The concept of orbiting around the squares is very well implemented in the game, and the bosses are very good. The extra jump mechanic when collecting the blue orbs is one of the things that makes the player want to keep playing the game.

Submitted(+1)

Fun game! a bit hard to adjust the speed and direction. and maybe give the player 2 or 3 chance before reset the boss will be less punishing. Good game overall.

Submitted(+1)

Wow awesome concept...at first it seemed pretty simple but i found myself getting addicted to giving it 1 more try. The low hit count for bosses makes them seem easy but 1 mess up and you gotta restart. Its hard but not in a 'screw this im out' kinda way. More hard in a 'i'll get him next time' kinda way. Very well done!

Submitted(+1)

the game is super good but it is super hard i bet you to win in my game it is harder that that link = https://itch.io/jam/boss-rush-jam-2025/rate/3292181

Developer(+1)

Thanks. Yeah, it can be a bit hard at first, but becomes easy when you get used to the mechanics. I'll check your game :)

Submitted(+1)

Cool use of the theme! I found the sling shotting and returning very cool and the controls to do so were straightforward. One QOL suggestion is to maybe make the directional arrow when your sling shotting yourself change size in addition to color. It would make it a bit easier to judge how far you are going. Also I found the beginning tutorial area a little long, I'd prefer to get into the boss fights as fast as possible. Overall fun gameplay and challenging bosses!

Developer(+1)

Thanks! Yeah, could do that. Agree about a bit long tutorial, would be a bit troublesome to change it since I have one big level and need to shift both tiles and objects, but I will fix that after the jam.

Submitted(+1)

This is very interesting take. I like the pull/push mechanic but I found it a little tricky to use. Can you elaborate what does the mouse actually to? Does it just spin the direction around? I found that just holding the mouse some times the arrow would stay pointing in the same directions sometimes it didn’t. Maybe its because you are hiding the mouse pointer? I made it to the boss but never managed to destroy more than 2 of its buttons before dying, maybe you could ramp up the difficulty little by little? Kudos on the great work nonetheless.

Developer

Thanks for the comment.

When you press left mouse click, then drag it and release, you push your character in the direction: from point, where mouse was released -> to position of your character. Direction is also shown by the arrow near your character. The further you release your mouse from the character, more velocity it will get, which is shown by arrow color. (green min velocity- red max velocity)

Though the thing I didn't intentionally hid the mouse pointer, you are supposed to play with it, otherwise it will be quite hard to get the right direction.

Could you please tell which browser do you use?

Submitted(+1)

I just tried your game again. Now I was looking at the mouse pointer and looks like the ship goes in the opposite direction of the mouse pointer. That’s what confused me initially, all clear. I was able to clear the first boss now.

Submitted(+1)

This is a really great concept with some awesome movement mechanics! Using the unique movement system to battering ram myself into the opponents was highly rewarding, and very nuanced. Great work!

Developer(+1)

Thank you :)

Submitted(+1)

The use of theme is very original, simple game but fun.

Developer

Thanks, I was wondering if it was too hard

Viewing comments 20 to 1 of 47 · Previous page · First page