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A jam submission

Tsukumo TempoView game page

Rhythm Yokai Action
Submitted by sneorino, JackCrescent (@JackCrescento), PapasPeladas, Nullifi (@nullifi), Patch — 2 minutes, 24 seconds before the deadline
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Tsukumo Tempo's itch.io page

Results

CriteriaRankScore*Raw Score
ART / VISUALS#254.2634.263
SOUNDS / MUSIC#303.7633.763
Overall#1033.3823.382
FUN#1723.1843.184
USE OF THEME#1863.1053.105
BOSS DESIGN#1893.1053.105
CONTROLS#2532.8682.868

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's Take on the Theme
All actions rewind the tape reel forward or backwards, which consumes tape. All risk reward decisions are based on how much, and in which direction you spin it.

Did your team make the majority of the art and music during the jam?
Yes. We got our building, road, and wood textures from here: "https://www.fab.com/listings/7a254e70-5f03-4c2d-b01f-ff4509732198" and used this async loading screen plugin: "https://github.com/truong-bui/AsyncLoadingScreen/tree/master/Source/AsyncLoadingScreen/Public". All other code, 3D models, assets, animations, sounds, and everything else was made by us during the jam.

If not, please link to any asset packs or resources used here.
We got our building, road, and wood textures from here: "https://www.fab.com/listings/7a254e70-5f03-4c2d-b01f-ff4509732198" and used this async loading screen plugin: "https://github.com/truong-bui/AsyncLoadingScreen/tree/master/Source/AsyncLoadingScreen/Public"

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Comments

Viewing comments 12 to 1 of 32 · Previous page · First page
Submitted (1 edit) (+1)

Good game, I like the art style and general idea. I kinda brutforced first boss with dashing, but then second boss comes, which really checks your parry skills and there I fell. So yeah, I guess I didn't get the parry thing from the tutorial. Perhaps in tutorial you should be required to do several successful parries in a row. Also a bit annoying, that you can't use "F" if your tape is somewhat full, so if I loaded 4 attacks in it, but somehow wasted a bit of tape, I have to fully empty it.

Submitted(+1)

I love rhythm games. It's a little bit hard, but i can easily get used to it. Game is gun and original. liked the style and music. 

Submitted(+2)

God I suck at this lmao.  Maybe it's just me, but I feel that the game could be a little more forgiving on the input presses.  And it was hard to tell if I was too early or too late.  I think it would be okay to be more lenient on the timing because this game also has player movement and combos.  So additional to timing the inputs, the player would also have to focus on player movement and enemy attacks which can be very difficult.

I really enjoyed the overall art and design of the game though!  Nice work!

Developer(+1)

Understandable, the game has a bit of a learning curve in regards to keeping in time. One of the ways to pace yourself to the music is to use the dash, its basically a free action, failing it doesn't affect your reel. So it becomes a matter of dashing hearing the sound effect to confirm you are on beat, then as you keep the rhythm you switch to attacks, rewind and so on. I had some issues at first too, but after playing it after taking a break and thinking about it, I managed to beat it!

Thanks for playing our game!

Submitted(+1)

yooo im pretty good at this. they all got destroyed but the stage 3 boss got stuck in the winged boss transformation when i depleted her hp lol. i had a great time playing it though. one of the video games of all time for sure. i would absolutely love to see this game be developed further. the characters, the visual design, the music, everything is great. the audio visualizer on the building lights is such a hilariously good idea haha. i think the audio indicator when you hit your buttons is a little too loud and it kind of disrupts the music in my opinion, but it didn't bother me i had a blast. thank you for the experience. great job.

Developer

Wow thanks for getting through all that! Thanks for playing, really happy to hear you had fun! We have a long list of things to improve and add, and we'll look into better audio mixing alongisde fixing all of the weirdness in this build. Thanks again!

Submitted(+1)

Nice visuals and sound but 484 mb for the game? That's the largest one I've seen during this jam.

Submitted(+2)

I'm kinda bad at the game but still had a great time :) Nice visuals!

Submitted (1 edit) (+2)

Very clear inspiration from HiFi Rush with a twist. Really amazing use of the theme, and the combat, though needs some getting used to is fun. You can't avoid having to sit down and spin that tape backward like a 90s kid most of the time haha

I only had one issue was that I couldn't change the options (A-D didn't work), I wanted to disable the tutorial but couldn't.

Submitted (4 edits) (+2)

hi sneorino and JackCrescent

your game is super cool i like it wish for you the best and i will be happy if you try my game and rate it iwill rate you good luck\

link = https://itch.io/jam/boss-rush-jam-2025/rate/3292181

yours mystery killer

Submitted(+1)

nice!

Submitted(+2)

"You doin' alright? Or just waitin' for traffic to finish the job?" Is a hilarious way to start your game, the style hooks you right away. No idea how to get past the tutorial fight but I'm sure the game would be super sick if I did haha.

Developer (2 edits)

Thanks for playing! Apologies for the tutorial part, it was one of the last things we did so it was kind of hastily thrown together.


To clarify, the idea is that any attacks you perform will spin the tape spool forward and consume tape in the process. If you time your attack to the beat, it will spin forward by 1 slot and record your attack to the tape. If you mistime it, it will spin forward by 2 slots and you'll lose double the tape. If you don't have any tape at all, you won't be able to attack at all.

To recover tape, you can manually spin the tape backwards by pressing E (or RT on the controller, which is the control scheme I'd recommend). If timed to the beat, this will get rid of any stored notes you have and get you some tape back. Otherwise, you'll just lose two slots worth of tape. Parrying spins the tape back and gives you tape as well, with none of the drawbacks.


If you perform 4 successfully timed attacks in any of the sequences listed on the top-left corner of the screen, you can press F (or LT) to get a unique discharge buff. It'll consume all of your tape but you can cash out on a lot of damage, heal yourself, or tank a hit. Pressing SHIFT will let you dash without any consequences. If you time it to the beat though it'll make a sound.

Submitted(+1)

if you mean how to end the tutorial then you need to go towards one of the 3 roads. they each take you to a different boss.

Submitted(+1)

beautiful game but i am so so bad at it

Submitted(+1)

Really interesting game, amazing visuals!  

Viewing comments 12 to 1 of 32 · Previous page · First page