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A jam submission

BILL: the Final BountyView game page

Take down bosses using a special six-shooter!
Submitted by snugpig studios — 4 days, 7 hours before the deadline
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BILL: the Final Bounty's itch.io page

Game's Take on the Theme
The player's weapon, a revolver, spins in order to give you different kinds of bullets.

Did your team make the majority of the art and music during the jam?
Yep!

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Comments

Viewing comments 20 to 1 of 35 · Previous page · First page
Submitted(+1)

It was a great game, i liked bosses design and gameplay

Developer

Thanks!!

Submitted(+1)

I like the game's art direction. The screen shake and sound make the game punchy, which is nice. The first, third and last boss are well designed, but in the Mr Ferris fight, if you stand to the most left, the projectile rarely hit you and you can just spam projectile at him. Other than that, great game!

Developer

Thank you!! I totally agree, ferris was the last boss I made and definitely the weakest one design wise.

(+1)

Really cool game, the artstyle is neat and overall it's really fun. Although the revolver mechanic is fitting and creative I didnt find myself looking at it that much, although the color wheel ability put it to really good use, I think more mechanics like that one would have made the game a lot more enjoyable :)

Developer(+1)

Thanks for playing! I totally agree, thanks for the feedback!

Submitted(+1)

Boss designs are really fun and the bullet changing mechanic is a really cool, great job! I was actually trying to beat Bill and then I realised that there was a shop lol, that def made the fight easier. I also really liked the pixel art and all the visual and sound effects going on!

Developer(+1)

Thanks, glad you enjoyed it! Yeah, I definitely should have made some stuff (like the shop) more clear haha, maybe even made you go directly there after beating a boss.

Submitted

Love the aesthetics of the game! 

Developer

Thank you!! I’ve been experimenting more with that, glad it paid off!

Submitted(+1)

I've seen all your devlogs on Youtube, and this game does not disappoint. I love the visuals, boss design and sound effects and music. This is a great game, I love the use of the theme and the game concept is well thought out.

Developer

Thank you so much!! I’m glad you enjoyed it!

Submitted(+1)

Great Game! The borderless pixel art is hard to pull off well but it definitely fits into this game. The implementation of the different attacks also feels really good. My only complaint would be that the jump is a bit awkward and that a couple of the bosses are a bit easy. 

Developer(+1)

Thank you! I agree, I definitely struggled with tuning the difficulty. I need to playtest more next time!

Submitted(+1)

the game is fairly good man! and i really love the art style! my only complain being.. the jump being too uncontrollable! the variable jump high just feels a bit off for dodging! other than that, i enjoy the game! really love what you've made man ^-^

Developer(+1)

I'm glad you enjoyed it! Thanks for the feedback!!

Submitted(+1)

The game looks really good, and the ambiance is top-notch. The idea of different bullets is cool, but it feels like spamming bullets is a better strategy than waiting for the right opportunity to use what you have.

Developer

Thanks for the feedback! I totally agree, in hindsight I would have changed the system to make it reward you more for using certain bullets, for example.

Submitted(+1)

A really fun game! The idea of different ammo types is great! I also loved the boss designs!

Developer(+1)

Thank you! I'm glad you enjoyed it!

(+1)

Great idea with a stylish and high-quality execution! The boss designs are top-notch! I had a fantastic time playing your game—awesome work! (+The graphics are really cool and super pleasant!)

Developer

Thanks so much!!

Submitted(+1)

Awesome.

Submitted

Arts and Sounds r awesome. thumbs up!

Developer

Thank you!!

Submitted

The graphic on this game is phenomenal! I have the same issue with others here though: The bullets are too unpredictable to use effectively, when you are trying to shoot and dodging at the same time

Developer

Thanks! And yeah that's good feedback!

Submitted

The visuals on this game are great, really enjoyed. I think the bosses are hit-or-miss. The ferris I just mashed the attack and killed it. I really liked it and it was spot-on-theme but maybe too easy? Then the grandfather, I could not find any way to make substantial damage. I liked it used the shield that I had to use the yellow projectile against but there is an attack when both sides fall gears that I found almost impossible to avoid. The fish; even with the blue bubble I was able to hit it with the yellow one. I didn’t find the upgrades doing much either. My main issue with the game was that the bullets were too unpredictable. I had to look at the bottom right to see what was coming and then I’d get hit. And if I don’t look at what’s coming I can’t really plan my shots. Maybe consider changing the color of the player or something more central to the gameplay to avoid that.

Developer (1 edit)

Thanks for the feedback! Yeah, the ferris wheel is the weakest design imo. And the bomb's explosion was actually intended to pass shields if you timed it right. I think you're totally right about making the current bullet easier to see -  maybe adding a brief icon above the player when it switches could work too. Glad you enjoyed it!

Submitted(+1)

Super creative entry, I loved the cinematics and how different each boss was! I do agree with others on the colored bullets mechanic, they feel a bit underwhelming, but really good entry otherwise,

Developer(+1)

Thank you! I totally agree; I should have focused more on that.

Submitted(+1)

I had an enjoyable time, but there's a few gripes I have with the game. I really like the pixel art and art style, and the concepts for each boss fights are pretty creative.

In theory, the revolver mechanic, with three different colored bullets with different effects that can pass through color-coded objects, works, but in practice there are many situations which (unless I'm missing something and you can switch bullets manually) it's much better to just spam the bullets to get the one you want rather than wait for the right opportunity. Good examples are when the clock boss gets a yellow shield, and you just have to keep firing until you randomly get a yellow bullet, and Bill's shield, where it's better to just fire all your bullets with no rhyme or reason than to wait for an opening.

Again, I had an enjoyable time, so I don't want to come across as to negative. Sorry if this offended you!

Developer(+1)

Thanks for the feedback! In hindsight I would definitely have spent more time on that main mechanic, and I think a lack of playtesting early on made that worst. Glad you enjoyed it!

Submitted(+1)

Really cool, love the responsiveness of the controls, plus the art is lovely

Developer

Thanks so much!

I loved it, do you have a download option so we can play without internet?

Submitted

How are we suppose to play on a ZQSD keyboard (or with a controller) ? Such a bad thing as the game look so good and entertaining...

Developer (1 edit) (+1)

Arrow keys and controller support should be working.... I'll go troubleshoot this, thank you for this comment!! Should be fixed before the jam ends! 

Edit: Arrow Keys and ZQSD are now supported!

Viewing comments 20 to 1 of 35 · Previous page · First page