Very nice and unique implementation of the theme, it is well done and responsive!
Play game
God of Nullagyratus's itch.io pageGame's Take on the Theme
We interpret the theme of the game using a system of orbits that spin looking for alignments to battle the boss.
Did your team make the majority of the art and music during the jam?
Yes
If not, please link to any asset packs or resources used here.
https://deep-fold.itch.io/space-background-generator https://ultimaheros.itch.io/cultist-portrait
Comments
The description of the game called this game's main mechanic innovative and I honestly couldn't have said it better myself. Taking this proof of concept and building on it with multiple planets of varying orbits having to be put into alignment sounds like an absolutely superb basis for an action puzzle game. Really great job taking this jam's theme and doing something incredibly creative and unique with it
Unique mechanics for the game. I like how you used the theme in your game. Great Job!
I had to read the comments to figure out what to do. It may need more audio visual feedback to encourage players to align with those devices.
Very unique and well executed gameplay, aligning the planets feels very satisfying
Controls are simple and well made
SFX and art are fantastic
Overall, a stellar game!
Good idea, beautiful graphics, fits the space theme. The gameplay is a bit difficult to understand. You have to play it several times to understand it. It should allow you to adjust the speed up to 100 or upgrade it if you plan to continue making this game. I think this is more of a mini-game than a serious game.
Visually, I liked it. The aesthetics and UI are very good. The gameplay could use some more polish; it feels a bit too simple. As for the audio, it needs more care and attention 😉.
It was fun!
You nailed the theme! At first, I was a bit confused by the controls, but I was able to enjoy it till the end. You did a great job, GG! ❤
woah this is the most unique one i've played yet. when i read the tutorial dialogues i thought it was going to feel super weird but somehow it works really well. i'm sure if you had more time you would've added more depth to the gameplay and added more bosses too so i wish i got to see that happen. but it was a short and sweet experience. i love the way everything looks as well. thank you for the game and great job.
The game was called "Gods of Nullagyratus". We made the design and the prototype for 3 different bosses, but that was super complex to implement in just one month, so we decided to leave the game with just one, but with 3 phases.
Happy to hear you enjoyed the experience! It's our second game as a team and one of our goals was to provide a nice experience.
Thanks for playing! 🌻
Loved it! Really creative. I had a bit of trouble first, because there’s too much going on, but I took the hang of it in a couple of minutes. Imagine if there were, like, three planets or more! It could be a hardcore mode or something.
Thanks! At the beginning of the development we had a lot of difficulties about the diciding the amount of planets! We used to have 5 at the last phase, but managing 3 or more planets it was SUPER complex. We also had a 3 planets alignment, which required you to align 3 planets at the same time. Even us, the devs, struggled to align planets that way.
We are happy to hear you enjoyed the game.
Thanks for playing! 🌻
What a nice game guys! i really enjoyed the mechanic of the planetary defense divided in two orbits. There is a satisfactory feeling in predicting the trajectory of the planets, and the gameplay is sharp! Quite interesting to activate your cognitive lucidity. its not an eazy gameplay in the firts moments. Great Work, keep it up! :D
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