What a juegardo, I could pay it for hours
Play Mr. Boss Rush
Mr. Boss Rush's itch.io pageGame's Take on the Theme
Spin the sword around the character to damage the bosses
Did your team make the majority of the art and music during the jam?
Some visual assets are from free asset packs listed below. The music is 100% original
If not, please link to any asset packs or resources used here.
Oh my dungeon! - peb Water Temple - Nnekart Dungeon Fantasy Asset - HelloRumin 2D Pixel Art Undead Avocado Sprites - Pixxilandartstudio Tiny Social icons - A bored cube ***Solo en caso de llegar a usarlo*** Pixel Buttons 2 - Rock Buttons - VOiD1 Gaming Isle Journey Free - zedpxl Water Spell Effect 01 - pimen Free Protagonist - Penzilla Magic Weapon Part 2 - BDragon1727 Thunder Spell Effect 01 - pimen Thunder Spell Effect 02 - pimen
Comments
This sword is really cool! The art's right up my alley. Good job dude.
El juego te fuerza a intercambiar golpes—porque los cuerpos de los bosses tienen hitboxes que hacen daño al jugador–pero no da el jugador una barra de salud. Sin la barra, no puede decir si una estrategia particular está viable o no. Y los bosses tienen una cantidad masiva de salud.
¡Gracias por jugar! La barra de salud del personaje está en la banda que tiene la chistera, esta cambia de color entre el verde (vida al máximo), amarillo y rojo (vida en estado crítico). Al ser una boss rush, queríamos diseñar un gameplay que tuviera cierta dificultad y que te incitara morir varias veces para poder probar estrategias diferentes.
We follow the philosophy that boss rush games must suppose a challenge (Even more if the game is as short as this). So the player has to earn their victory through learning and repetition.
The bosses health are scaled based on how easy it is to hit them. The more erratic the movement, the less life points it has.
Thanks for the feedback and for playing the game!!! :)
Very cool game! I think like if there was like a delay or something to add weight to the sword it would be very beneficial, like if you had to build momentum to attack or throw, just to add more weight. But its a very good game!
Very interesting concept. I like that all three bosses can be tried independently of each other.
The controls are convenient, but require some getting used to, because it is unclear how far you can throw the sword. But you get used to it quickly.
For some reason the music is very hard to hear in my browser =(
Otherwise, a very cool game and implementation of the theme.
Overall Awesome! the game art and music r wellmade. I was bit confusing about the boss! don’t know how to damage that :\
Small good toy, interesting teleporter that takes some getting used to. The theme of the game is revealed.
This sword teleport mechanic is an absolute work of art, I'm so surprised that I haven't seen anything like this before now because it's actually brilliant. Honestly if the game just had better feedback in terms of the player getting hit and an actual health bar so I could now my status I think it'd be an absolute slam dunk. But as it is I still thought it was really cool
Thanks!!!
When the player gets hit it blinks for a few moments and plays a sound effect (Maybe you played the game on mute), but we'll take it in consideration for the future.
About the player's health bar, it's represented by hat's stripe color (It goes from green to yellow to red), it only gives an aproximation of the health instead of an exact value so you dont know how low you are exacly. This was intended to increase the difficulty and the tension a bit more.
Thanks for the feedback and for playing the game!!! :)
This is awesome. The sprites are great and I love the teleport mechanic once I got used to it. You put it to good uses like in that robot fight.
I don't love swinging a sword with the mouse in a browser- but I can see why you did it (and its on theme!). Would probably feel better to me if it was click-to-attack or something.
Anyway- great job!
Thanks!!!!
About the sword swing mechanic, it sounded amazing in paper but once you are playing for a while it gets tiring and it doesnt feel as comfortable. However it was our take on the theme and a core mechanic in the game to deflect some attacks.
Thanks for the feedback and for playing the game!!! :)
I love the teleporting mechanic! It's quite a nice way to restrict movement and make the player time it well!
Have good fun with this game! I'd have liked to have a secondary attack though.
Btw, not sure if sliding movement is what you intended. You could use GetAxisRaw() instead of GetAxis() to get a smoother movement
We really wanted to focus on the sword teleport and orbiting mechanic, so we built the bosses and arenas to fit them. Also the game is really small and we didnt want to overwhelm the player too much with more controls for the 5 minutes they are going to play.
The sliding movement is intended? Yes. Was it a good decision? Maybe not. The intention was to increase the difficulty of the game a little more to provide a good challenge to the player.
Thanks for the feedback and for playing the game!!! :)
Cool and really funny)) But difficult. And I didn't understand where my health bar is((
The heath bar is the stripe color in the players hat. It goes from green to yellow to red depending on the percentage of HP left. That way you have an indication of how low you are but at the same time you dont really know if you can take 1 or 2 more hits. The intention was for the player to figure it as they play, just like how each boss works. But maybe we should have explained it somewhere if its unclear.
Thanks for playing and for the feedback!!! :)
I really liked the mechanics of throwing and teleporting to the sword, I liked it so much that I completely forgot about attacking the bosses without throwing the sword and dodging the attacks :P (the game is very good!)
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