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Psychotel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #377 | 2.865 | 2.865 |
Audio | #390 | 2.541 | 2.541 |
Innovation | #422 | 2.405 | 2.405 |
Game Design | #429 | 2.541 | 2.541 |
Overall | #448 | 2.486 | 2.486 |
Fun | #467 | 2.297 | 2.297 |
Graphics | #536 | 2.270 | 2.270 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Good, you need to open door to complete petitions, in original idea you can find to many diferent events behind the door, but at the end we only have 2.
Did you write all the code and made all the assets from scratch?
Yes, all content except music has been made by my team from zero.
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Comments
super funky bg music!!!
Cool game!
Could you please rate my game ( https://itch.io/jam/brackeys-11/rate/2536045 )?
My game has very few ratings :(
I liked the artwork!
i want to play your game but it is showing me error on webGl again and again.
What is the dispositive that you are using to play?
This was a fun game! Good work to the artists, the art is cute. I also liked the jazzalovania music. The only thing that I would change is how fast the tasks were ticking down and navigating to and from the upper floors. Other than that, I had a good time. Well done!
Giving some overcooked stress vibes.
Needs a bit of polishing, but good start. Well done
Well, it was fun.
The thing that wasnt fun, that you couldnt recover from failed tasks, and cant take multiple objects with you, so it makes a lose inevitable at some point.
Nice concept. I really like the gameplay. Although it's not really clear at first on what we should do.
I wonder why we cannot take multiple amounts of the same objects when there are still empty slots in the inventory.
And also, it would be better to put label for the room numbers at the elevator area. It's quite frustrating when reaching the end of the hallway and realize that the room was on the other side.
Good job on the game.
Hi,
Great sprite art, great music!
The game is very stressful but in a good way.
Very well done!
GG
Cool concept. The art is cute. I really like the initial concept aswell. Good job!
Nice game! I like the ideas in place, but they could use a bit of polish is all. Some more character animations when you move, the layer of some sprites was off (I ended up with a railing over my face), and having coming out of a room by the rooms door instead of at the end of the hallway would be nice.
But good concept! Keep it up!
I mean its kinda impossible to do anything the first try since you first have to learn where everything is. But its still a nice idea.
Also I want to point out that you've got an awesome thumbnail for your game! These marketing-tricks most of the time turn out to be the most important once to get view and ratings!!! Great Job!
Thanks for your comment, we appreciate your review! We will try to fix the issues!
I had trouble figuring out what the objective was in the first few rounds, but once I did, everything clicked. Overall, a neat game idea with a satisfying and well-fitting soundtrack. Well done!
Thanks we really appreciate your comment! We are trying to fix the begining of game with more time and information! Thanks!
Hard to understand what to do at first. Game looks good. the art is great.
Thanks! Yep, we are working to solve the beginning of the game with more time and tutorials! Thanks!
Nice a little to hard but after 2 or 3 runs I enjoyed it!
Thanks We appreciate your comment!!
Lovely little game. It took me a moment to realize I was supposed to be taking things to rooms, but once I figured it out it was a fun little order taking game.
I did find it weird to always start on the far right of every hallway. Especially when I had to orders next to each other, I had to leave room 419, and then walk down the hall again to room 420. It was weird.
Otherwise, I loved the game. Nice work.
D
Thanks for your comment! Yes, the hallway issue is something that we need to fix is too rare, thanks!
The continuity disconnect of coming out of a room to spawn at the left end of a hallway is a bit rough, but I eventually I realized it actually helps me move around the hotel faster haha
I think the timers are a bit too aggressive, you can hardly make more than a few orders before losing, which doesn't feel very satisfying. Not a bad gameplay loop however.
Thanks for you comment! We are working to fix the hallway issue and adjust the timers thanks!
Great gameplay loop with challenging tasks!
I think the task timer is a little bit fast. maybe more rewards for finishing the tasks will be great!
Thanks for your comment! Yep we are adjusting the timers to do the game more playable :D
Overcooked but in an Hotel with multiple floors!
I got quickly overwhelmed by the order. Maybe you could make a bit more progressive so the player can more appreciate the full hotel ?
Congrats to published your game on this jam 👏
Thanks for your coment! In a complete version we will apply your idea of progressive difficult thanks!
The game is fun, but the rate of new orders is just something I couldn't compel with. Sure you'll fix this after a few test runs!
Thanks for your coment! Yes, we are working to adjust the timers and create new mechanic for every run