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Psychotel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #377 | 2.865 | 2.865 |
Audio | #390 | 2.541 | 2.541 |
Innovation | #422 | 2.405 | 2.405 |
Game Design | #429 | 2.541 | 2.541 |
Overall | #448 | 2.486 | 2.486 |
Fun | #467 | 2.297 | 2.297 |
Graphics | #536 | 2.270 | 2.270 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Good, you need to open door to complete petitions, in original idea you can find to many diferent events behind the door, but at the end we only have 2.
Did you write all the code and made all the assets from scratch?
Yes, all content except music has been made by my team from zero.
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Comments
Giving some overcooked stress vibes.
Needs a bit of polishing, but good start. Well done
Well, it was fun.
The thing that wasnt fun, that you couldnt recover from failed tasks, and cant take multiple objects with you, so it makes a lose inevitable at some point.
Nice concept. I really like the gameplay. Although it's not really clear at first on what we should do.
I wonder why we cannot take multiple amounts of the same objects when there are still empty slots in the inventory.
And also, it would be better to put label for the room numbers at the elevator area. It's quite frustrating when reaching the end of the hallway and realize that the room was on the other side.
Good job on the game.
Hi,
Great sprite art, great music!
The game is very stressful but in a good way.
Very well done!
GG
Cool concept. The art is cute. I really like the initial concept aswell. Good job!
Nice game! I like the ideas in place, but they could use a bit of polish is all. Some more character animations when you move, the layer of some sprites was off (I ended up with a railing over my face), and having coming out of a room by the rooms door instead of at the end of the hallway would be nice.
But good concept! Keep it up!
I mean its kinda impossible to do anything the first try since you first have to learn where everything is. But its still a nice idea.
Also I want to point out that you've got an awesome thumbnail for your game! These marketing-tricks most of the time turn out to be the most important once to get view and ratings!!! Great Job!
Thanks for your comment, we appreciate your review! We will try to fix the issues!
I had trouble figuring out what the objective was in the first few rounds, but once I did, everything clicked. Overall, a neat game idea with a satisfying and well-fitting soundtrack. Well done!
Thanks we really appreciate your comment! We are trying to fix the begining of game with more time and information! Thanks!
Hard to understand what to do at first. Game looks good. the art is great.
Thanks! Yep, we are working to solve the beginning of the game with more time and tutorials! Thanks!
Nice a little to hard but after 2 or 3 runs I enjoyed it!
Thanks We appreciate your comment!!
Lovely little game. It took me a moment to realize I was supposed to be taking things to rooms, but once I figured it out it was a fun little order taking game.
I did find it weird to always start on the far right of every hallway. Especially when I had to orders next to each other, I had to leave room 419, and then walk down the hall again to room 420. It was weird.
Otherwise, I loved the game. Nice work.
D
Thanks for your comment! Yes, the hallway issue is something that we need to fix is too rare, thanks!
The continuity disconnect of coming out of a room to spawn at the left end of a hallway is a bit rough, but I eventually I realized it actually helps me move around the hotel faster haha
I think the timers are a bit too aggressive, you can hardly make more than a few orders before losing, which doesn't feel very satisfying. Not a bad gameplay loop however.
Thanks for you comment! We are working to fix the hallway issue and adjust the timers thanks!
Great gameplay loop with challenging tasks!
I think the task timer is a little bit fast. maybe more rewards for finishing the tasks will be great!
Thanks for your comment! Yep we are adjusting the timers to do the game more playable :D
Overcooked but in an Hotel with multiple floors!
I got quickly overwhelmed by the order. Maybe you could make a bit more progressive so the player can more appreciate the full hotel ?
Congrats to published your game on this jam 👏
Thanks for your coment! In a complete version we will apply your idea of progressive difficult thanks!
The game is fun, but the rate of new orders is just something I couldn't compel with. Sure you'll fix this after a few test runs!
Thanks for your coment! Yes, we are working to adjust the timers and create new mechanic for every run
The difficulty is hard, but once you understand the movements and places, it becomes more enjoyable.
Thanks for your coment! We are working to add mechanics for add value in every run!
Very hard game. As others pointed out, at the start it was difficult to find what exactly to do. (for example: took my a while before I knew you had to operate the elvator with w/s, I tried clicking the buttons)
Once you know what to do, it is a fun game to play :D Timers are a little short maybe, but it is probably intentional :D
Well done. (just wondering, is there a way to win the game? or does it always end with the hotel manager?)
Yes is, a very hard game, the idea is you must fail sometimes while you are learning how to play, like a Rouge like. And in this game, you can't win, in the final version you can find many types of creepy events inside the rooms, and one of them lets you finish the game. Thank for your complete review I appreciate a lot! Thanks!!
Neat idea, but quite difficult! I couldn't seem to carry more than one type of item, which made it even more difficult!
Thanks for your coment! We are working to change the inventory system to adapt the dificult of the game!
It is fun to play but there definitely should be more time for doing tasks
Yep, it's true in complete version we add more time and items to get time, but in this short version you need suffer :D to see the Hotel Director :) , Thank for your post!
Kinda difficult. Also a tutorial of some sort might have been helpful :D
I did like the interpretation of the theme though. Definately sparks ideas for what something like this could be as a full game.
Thanks! I have changed game description to add some information about how start the game.