The idea has a lot of potential! nice game
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Cloud Survival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #194 | 3.647 | 3.647 |
Fun | #667 | 2.821 | 2.821 |
Audio | #673 | 2.757 | 2.757 |
Overall | #690 | 2.821 | 2.821 |
Innovation | #753 | 2.584 | 2.584 |
Game Design | #781 | 2.665 | 2.665 |
Graphics | #931 | 2.451 | 2.451 |
Ranked from 173 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It seems like it's so calm and you just keep scoring - but watch out.... It's the calm before the storm!
Did you write all the code and made all the assets from scratch?
I created a vast majority of the code from scratch. Any assets used should be credited on the itch.io page.
Comments
The idea is great; I liked that you can choose between health and time, and that it has a cost to your score if you use them! The music is very good and enhances the experience, shifting from a calm and tranquil state to music that really puts you on alert. Will there be more levels in the future? Congrats!
The game fits the theme perfectly, but I found it a bit too simple. Some aspects could be improved, like the damage mechanics. That said, you can clearly see the effort the team put in, and the target symbol was a smart choice to guide where to hit. It took me a bit to realize the character only needed to jump—more animations could definitely help with that. Congrats on the solid work!
The enemy and controls felt good. The sounds/music really elevated the experience. Some different level layouts would have been good.
The cost multiplier is interesting. I couldn't tell if it was random or I did something to affect it, but it's interesting that the heal/time cost a percentage of your score. I can't say I've seen that before, and it might lead to making interesting decisions in a longer game.
I like the concept of the game and it definitely fits the theme. I think it would be nice by having multiple different levels or something like that. I also really like the contrast between the calm and the storm. Good job!
This is a good take on the theme. The play duration feels right, It ends just before it gets too receptive, good job on that. As mentioned in other comments, try randomising the coin spawn location . Implementing a high score server is complicated, don't feel too bad about not adding that feature yet.
I really like how you implemented the economy, the coyote time, and the hold-to-jump mechanic. The physics are great! The only thing is that having all the coins appear in the same spot is a bit boring. Other than that, great game and good job!
This is a fun little game, I really liked the floaty jump mechanic! I had trouble hitting the cloud without taking damage myself, but with such a large health bar it was never a real issue. Good job!
Am I allergic to falling into an unknown abyss or...?
A simple challenge: get coin, hit target. Was very intuitive to play, if I had to add something it would be more exploration of potentially interesting mechanics.
Decent job!
I played this because you played Flood N' Dash from that community post.
A fun game! The plateform mechanics are well implemented. Not much to say ^^
Bravo for the entry :)
It is a nice and pleasant small game. Simple, but sometimes it is precisely what is needed :)
Suggestion:
- Small invulnerability timer for player after damaging the cloud.
- Maybe a slightly bigger map... with more patterns for the cloud to move through.
Cute and Small game, but it needs to add some more challenge and depth...
A pretty neat game. Only two things that I'd like to say: the coins or stars would only spawn on the left platform and every time when I jump on the clouds target, I still get hurt. Unless there should be a parry mechanic or something like that (or I'm just too bad lol).
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