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A jam submission

SINGULARITYView game page

Brackeys game jam 2024.2 submission
Submitted by Ssercon — 7 hours, 24 minutes before the deadline
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SINGULARITY's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#313.8963.896
Game Design#1773.5973.597
Overall#1903.5103.510
Audio#2053.4333.433
Graphics#2383.7613.761
Fun#3963.2093.209
Theme#4533.1643.164

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
SINGULARITY focuses on the moment before the big bang. Two particles have to collide exactly at the right time. Until then, they need to be kept calm and stable. Your goal is to keep the particles as stable (calm) as possible, if you fail, the universe is never created. If you succeed, the particles will collide and cause the big bang (storm)

Did you write all the code and made all the assets from scratch?
Everything was made by me or is under an open license. All credits are present in the game.

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Comments

Viewing comments 20 to 1 of 60 · Previous page · First page
Submitted(+1)

Really liked the vibes and the visuals of the game, love how the number of particles increase over time and give a really pleasant visual effect :) Good Job!

Submitted(+1)

Challenging, innovative and graphically pleasing.

Submitted(+1)

I really liked the visuals! It was entertaining to play.

Submitted(+1)

That's a very cool game name and even better that it's one with universe and space elements which I like!

Some feedback:

  • I found the white particles to be the most confusing. Even after re-reading the instructions on it, and going back and forth to play with it, it still wasn't clear as there is a lot of ambiguous wording attached to a graphical screenshot that doesn't point out what they are.
    • "Increases stability upon success", but how do I get it to succeed? 
    • "When a thread isn't activated", how do I activate or deactivate a thread? Does touching it simply do it? 
    • "Checkpoints affect stability" And what are checkpoints?
  • While I eventually sorta figured it out, it took me a really long time to realise I think I have to follow the created path for threads, but it wasn't obvious. I think guiding arrows would've explained this concept, or animate the trail with subtle 'animated directional flow arrows' may help? .
  • Winning threads is also quite difficult as you have to be very precise and the starting point is the most tricky as you don't know where the thread's direction is, just a tiny bit of mouse movement will cause you to fail instantly and lose a lot of stability before it even starts. Ultimately it was too risky to activate threads so I just avoided them, but I think they're necessary to master to beat the timer.
  • Wish there was a way to go back to menu to read instructions or restart, as 'Exit' closes the entire game.
  • I liked the space visuals! Just not very clear how it relates to the jam theme though.
  • Very minor: I think calling it 'Instructions' instead of 'Tutorial' is more accurate. Tutorial sounds like it would take me to a 30 second handheld gameplay or tutorial level haha, whereas "Instructions" sounds more like something I'd read.

What I liked:

  • The transition from from the menu to gameplay!
  • The duality of the particles and controls. Very unique and matches the game title.
  • The aesthetics: Coloured particles of the light spectrum stand out against the black and white background!
  • Black hole at the center is cool and ties the visuals together.

Overall, nice job on the visuals~

Developer

Amazing feedback, thank you!

You are completely right, the game is quite difficult in itself and needed a proper explainer on the mechanics before just dropping you in. That's a large learning point if I ever decide to create a second game. The threads were meant to be the centre piece mechanic but I think the lack of clarity failed that a bit.

I appreciate the time you took to give your very constructive criticism. 

I will check yours out for sure!

Submitted(+1)

No problem, I think with proper balancing the threads could be intense as it can be a good risk/reward thing. Just that right now there isn't enough reward for the risk to be worth it - if you lose, that's like 30% of your stability bar wiped! Oof haha.

If you do check out my game do feel free to let me know how it can be improved or what you think could be done better as I am also looking to learn and improve! :)

Submitted (1 edit) (+1)

Nice aesthetics and vibes! I did not really got the gameplay though

Developer

Sad to hear you didn't get it, it could have used a bit of an interactive tutorial for sure!

Submitted(+1)

Really cool desing! I loved the visuals, and the music was also great. I really enjoyed playing it, good job!

Submitted

A really nice physics simulation implemented into a polished game. 

Be sure to check  mine.

Astounding concepts. Already tried, Now, it's ur turn to try & vote us. Thank u

Submitted (1 edit)

Game is very polished and fun to play. Takes a while to understand at first though xd

Submitted(+1)

This game is very unique and so fund to play, quite an experience.

Submitted(+1)

Quite a unique experience! I was a little bit confused about how the threads worked at first, but I eventually figured it out.

Developer

Thank you for playing! It could definitely use a bit of an interactive tutorial yeah 😅

Submitted(+1)

Very cool idea. Lot of good mechanics here like the threads. Audio was also very soothing.

Submitted(+1)

Stylish and fun.  Always nice to see something beautiful made with Godot.

Developer(+1)

I had a blast learning godot! Definitely going to stick with it for a bit! Thank you for trying the game out.

Submitted(+1)

Nice Setting! I did not quite get how threads work though. My game's setting is almost similar to this, except it is set in the last few minutes of the universe.

Developer(+1)

Thank you for playing! You need to collide with the white particle after which it will expand, then you need to follow the thread till the end without going out of bounds to complete it. Sorry for the confusion. I will check your game out as well!

Submitted(+1)

Hee-ho. Very cool game. Good experience

Submitted(+1)

Nice idea, the gameplay is quite challenging and i like that.

Submitted(+1)

Thanks for checking out my submission! Your game was very interesting! I felt the difficulty was a bit high, but once I got the hang of it I had a lot of fun. Great job for your first game! 

Submitted (1 edit) (+1)

The game's art and sound design are really good, but I found the difficulty to be too high. I wasn't able to finish it. 😓(For a first game, it's an incredibly outstanding game, well done!)

Developer(+1)

Thank you for the feedback! Sad to hear you didn't make it through and that is something I will take into account (proper difficulty management is hard apparently haha!). Your game looks and feels amazing.

For anyone struggling: I have found that keeping calm and just going for the closest threads can often get  you through as long as you don't fail them. Also, don't forget to sprint for a small stability exchange :)

Developer (1 edit) (+1)

This is my first ever game next to 1-2 basic clones and it's also my first ever game-jam. I had a blast, though trying to get something functional out in 7 days while also working 40 hours certainly wasn't great for my sleeping schedule haha

Hope at least someone enjoys it and that there aren't too many performance issues (oops).

Cheers!

Viewing comments 20 to 1 of 60 · Previous page · First page