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The horde's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #335 | 3.327 | 3.327 |
Game Design | #567 | 3.020 | 3.020 |
Audio | #597 | 2.878 | 2.878 |
Overall | #697 | 2.816 | 2.816 |
Theme | #779 | 2.633 | 2.633 |
Graphics | #804 | 2.735 | 2.735 |
Innovation | #902 | 2.306 | 2.306 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The time between each waves of zombies is a moment to recolect one self and gather some ammo before the next one comes.
Did you write all the code and made all the assets from scratch?
Wrote all the code. Used assets listed in the game's credits.
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Comments
This game anxiety. So many zombies at once. I think you got the job done. I didn't realize my audio was off and it was still nerve wrecking for me.
Thanks for playing!
Yeah it can get pretty hectic, but I believe is part of the fun!
Very nice! The weapons are balanced really well. One thing I would do differently is the difficulty. It increased too slowly for me. Maybe, more enemies could spawn at the same time in later waves to make them more dangerous.
Thank you! I spent much time monkeying with the weapon stats to find a good balance.
Yeah, right now each wave adds about 5 zombies. I wanted to do something resembling a curve, but ran out of time :c
Nice little game, it reminds me a bit of a mobile game I used to play called "Zombie cubes" I enjoyed my time with it
Glad you liked it!
I'll check Zombie Cubes out when I have time, the screenshot Iv'e seen looks nice. Maybe there's something I can
stealbe inspired by :)I actually kept playing for a while. Score - 750k. Nice audio too!
Would appreciate you rating my game :)
Whoa! Nice highscore! :o
Thank you for playing, I'll check yours after I come off work
Nice gameplay, good job!
Thank you! :D
Nice game, been to wave 14, it remembered me call of duty 2...
Thanks for playing! :D
Fun shooter! could use some more ammo at the start though.
Glad you liked it!
My thought process with ammo was that the longer you survive the more ammo you get, but yeah wouldn't hurt to be so stingy with ammo at the beggining haha. I'll think about it after the voting period ends, maybe I'll help the game be more fun
Nice! I was surprised by how fun it ended up being ^-^
Thank you! Glad you had fun! :D
Pretty fun top down shooter, could use some different enemies for example. Maybe some faster zombies or ones that lunge at you.
Other than that pretty nice!
Thanks for playing!
Yeah, enemy variation is something I left out, didin't manage my time very well honestly. Maybe I'll keep improving it after the voting period ends.
Nice gameplay!
Thank you! :D
Initially very low ammo for other weapons but that soon changes though still you need to cycle between them to survive. Nice, fun gameplay
Thank you for playing!
I struggled a lot with ammo amounts, but I believe in is current state is the most balanced it can be. Probably will monkey with the amounts again if I add upgrades.
Smooth and satisfying gameplay.
Thanks for playing! Glad you liked it :D
Really nice concept. And the art was really interesting to me because I also us Kenny's sprite pack for a few of my projects. I really loved the game though.
Thank you for playing, I'm glad you liked it
Yeah, Kenny saved me with that asset pack, I made the mistake to leave all the "art stuff" for last and then had to scramble on the last day to make it look presentable :,D
Had 2000's zombie games vibes, which I like. Limited kill power and a swarm taking many hits is a good mix! I took some damage trying to move through the invisible walls at the sides :(
Small issue encountered: at some points a tilemap grid was visible for a frame or two
Thanks for trying it out!
I was inspired by the Boxhead games, in fact something I left out because of the time limit is the ability to upgrade your weapons by grabing some upgrade boxes.
Yeah, the tilemap thing is haunting my nightmares right now. Gonna do a little research and fix it eventually
Nice game, simple but solid. One thing I would suggest improving is UI icon of ammunition. It was hard to determine if I've got whole magazine or single rounds in reserves. Also, better than invisible walls is to place some obstacles that look like hard to omit.
Thanks for playing!
You are right the UI is a little confusing. My thought process was "Bullet box mean bullet and magazine icon mean bullet in magazine, me so smart!". Maybe I could've taken inspiration from another game like Counter Strike or Valorant.
Well executed wave game. Audio and visual effects need polishing but functionally it works very well.
Thank you for playing!
Audio in general was the hardest part since I'm no good at it. Now probably could have added some volume control because the machine gun can get anoying @o@
Really nice top down shooter. Might be on my end but sometimes I see black grid lines on the screen, not a huge bug either way though.
Glad you liked it!
Yeah, someone else told me about that, maybe I set something on the Tilemap component wrong. After voting I'll fix it
Nice job!
Thank you! :D
Game works well and got a few waves done.
Visually there was a weird glitch that made grid underneath the ground appear and disappear randomly, which was kinda distracting. Other than that it worked well!
Hey! Thanks for playing!
I hadn't noticed that before, maybe it has to do with the way I'm moving de camera. After voting ends I'll see if I can fix it
Really Fun Wave Game! had lots of fun playing =D
Thank you! This was my first succesfull game jam! I'm glad you liked it :D