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A jam submission

Window of opportunityView game page

Your first official mission on the ISS Opportunity feels very familiar
Submitted by Sly Panda, kasei10, Marienara — 38 minutes, 28 seconds before the deadline
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Window of opportunity's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#3403.7113.711
Audio#3723.3133.313
Overall#5523.2153.215
Game Design#5613.2293.229
Innovation#6483.0363.036
Theme#6613.1813.181
Fun#8062.8192.819

Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Time rewinds when you make the wrong decisions

Did you write most of the code yourself and made all the assets from scratch?
Majority of the code was written during the jam and all assets were either created during the jam or from assets in our library.

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Comments

Viewing comments 40 to 21 of 57 · Next page · Previous page · First page · Last page
Submitted

A very unique looking game with a large scale of characters and places to go which is very impressive for a game made in 1 week. Altho the music and tutorial could be better. Music is just too ambient i guess, not much going on. And tutorial cuz i get lost pretty often (maybe cuz of my stupid brain)

Developer(+1)

Thanks for the kind words!  The music wasn't the best I agree, we don't have someone that does music on the team anymore so we were stuck with choosing from our library of music of having silence, I'd love to hear what sort of music you think would fit as i'm a bit tone deaf when it comes to music.

As for the tutorial we'll be adding a tutorial in after the rating period is over, most likely that will be the first decision the player makes, whether to play through the tutorial or start the story. (only on the first loop of course).  We'll also be adding a more intuitive map/navigation system as the current map (Press M) lacks a "You are here" which I think would make navigation a lot easier.

Thank you for the feedback, it's greatly appreciated and we'll be sure to check out your game.

Submitted

Really cool looking game! Unfortunately one of the droids pushed me into the wall and i got stuck :( 

But i am not sure how to heal up. After a couple of droids battles you have barely no hp, and another droid encounter is instant death.

I think that people running from the droids would give your game a little bit of life! :D


I think you did a great job!

Developer

Hey thanks for the feedback, the story introduces you to healing a little late, but you can go to the med bay anytime to fully heal.  We'll be sure to add a tutorial to the start of the first loop when we're allowed.

People running from the droids is something we'll be implementing with a post-jam update as well as a fix for the droids pushing you around/into walls.

Submitted

Nice game better than mine,can you check my game also if you want.

Developer

Thanks for the feedback, we'll take a look at yours and leave you some feedback as well.

Submitted(+1)

The combat feels frustrating. I never know what the right move is. Is there even a right move or is it just luck? I would like to play the game but I couldn't get past the conference room because of that stupid combat.

Developer(+1)

There are a few loop scenarios but not too many.  A lot of the decisions made are just to send you down certain story branches, unless of course you pick one of the wrong ones and trigger a loop restart. The outcomes of the decisions are not random, but as you get deeper into the story that is made a little clearer. 

Sadly the combat system lets the game down a lot, stopping some folk from being able to progress and we've already been working on improvements there, so if you follow us then once the rating period is over we'll push an update which addresses all feedback we've received so far, and you can hopefully give it another go.

Thanks for playing and leaving feedback, it is greatly appreciated.

Submitted

This is an interesting premise fora game. It seems everyone else has already told you that there were problems with the pacing. That was about how things went for me too. Between how slow it is to progress and the way every time you reset you have to start from square 1, it's not super fun. I think a way to immediately tell if you've fixed the pace of your game is to set the timer to one-half or even one-quarter the length and see if it's still completeable.

Sounds like you are working on a post-jam version. I would be very interested in being able to use prior knowledge to skip forward in the steps. Maybe the first round you iteration you get to the comms station and learn that the head of engineering is missing. Then the second round you can go straight to looking for the head of engineering. As it is, it doesn't really feel so much like time is rewinding and more like I'm just getting a game over and resetting like in any other game.

Developer(+1)

Hey Lincoln, 

We have been talking about that very thing, prior knowledge in consecutive loops so you don't need to redo much of the things you have already been through (Depending on your experiences in previous loops).  We have been discussing this quite at length the past 24 hours  and it's good to see that others outside of the team think it's needed.

As you say it would make it more forgiving and make the loop feel more like a loop and less like you are triggering a game over.  

Thank you for the feedback, it is greatly appreciated.

 

Submitted

I tried this out, and I like the overall theme. I guess I ended up on the combat route, since some droids were attacking me. I was able to take out a few, but I wasn't sure how to heal up. The map was helpful, but I agree that the pacing could have been a bit faster overall. Nice work!

Developer

Hey thanks for playing and for leaving us some feedback.

The infirmary will heal you up if you enter and head toward the center of the room, you aren't introduced to the med bay until later on in the story and that was a bit of a mistake on our end. We're looking into adding a tutorial or some tutorial events after the jam as well as increasing the pace of the game and improving the combat.  

So be sure to check us out after the jam is over if you want to give a more polished/updated version a go.

Submitted

It looked and sounded amazing but it was a bit slow for me. I didn't know where to go a lot of the time. Maybe if the character moved faster or if the ship wasn't so big it would have improved the experience. Good job overall! Also, check out my game if you have a chance. I love feedback!

Developer

Hey thanks for playing and for the feedback, there is a map (press M) to help navigate and you can zoom in and out with the mouse scroll wheel.  We'll be adding a sprint option in as well with an update addressing all of the feedback we've been getting after the rating period is over, so if you want to give it another go then we'd love more feedback on that after the jam.

Your feedback is greatly appreciated and we'll be sure to check out your game.

Submitted(+1)

Quite fun with all the trek stuff. As some others have said, combat could use some work. Well done!

Developer

Thanks for the feedback, the combat system we uploaded with will forever haunt us, we're already hard at work on a better system.

Really appreciate you taking the time to play it and i'm glad you found it fun, Thank you!

Submitted (1 edit) (+1)

Pretty interesting game and very big for a map. It was a little slow for me in terms of story and the combat system could use a bit more work instead random encounters. I was surprised with the first battle when I wasn't aware that they were enemies. Regardless, it was a fun experience. Art and graphic were fitting. Congrats and great work! Rated Hope you try out and rate our game too! :)

Developer

Hey thanks for checking it out. 

Your feedback is on the same track as most we have been hearing and we've already started work on addressing all of the issues you mention to be release for a post-jam build after the rating period is over.  It's really good to hear that you enjoyed the experience as well as the look we went with.

We'll be sure to check your game out and leave you some constructive feedback and a rating.

P.S They are not enemies until you go choose that branch of the story, until that point you can roam the ship freely without attack, the dialog could have been clearer when they are activated and we'll be sure to make sure that is the case when we update.

Submitted(+1)

I'm a big Star Trek fan, so this was a lot of fun. I was there for the story, but it was hard at times to stick with it because the walking was slow and the robots further delayed my progress with rock-paper-scissiors. Still, I'm pushing through to see all the different routes. Amazing job packing all that story in with only a game jam to do it in!

Developer

Hey H_Labs! Thanks for checking out the game.

I agree with you on the walking speed, I often upped it quite a bit whilst testing the different story branches.  Instead of upping the base speed however we'll most likely introduce a sprint mechanic, which should increase the pace without significantly changing the story experience.  The combat system was one of the last things we added and we could have implemented it better, the delay between actions can be frustrating. 

I'm glad to see you're still pushing on through the story to explore all the different branches, there would have been more dialog if there was time but as you say, we already packed in quite a lot in the time we had.

We'll be releasing an update in 2 weeks when the rating period is over that addresses the issues you highlighted as well as expanding upon the story as we have a fair bit more dialog but didn't have the time to code in the mechanics.  If you enjoy this sort of game and the genre in general then be sure to check back once we update and we'll welcome anymore feedback you might have.

Submitted(+1)

The art and music were great. Nice work

Developer(+1)

Hey thanks for checking it out and for the positive feedback!

Submitted(+1)

It's a pretty huge game for a game jam entry! Nice work.

My only complaint is that the combat is purely random and there is no incentive to fight the robots.

Developer

Hey thanks for taking the time to play our game and leave us some feedback, it's greatly appreciated!

The combat complaint is the most common one we've been hearing and we've got some updates already in place to make it less tedious and more rewarding.  The combat was one of the later additions to the project and we didn't have enough time to get it to match our plan entirely. We should have probably spent a little more time on it to get it right, but that's the good thing about game jams, you learn from your mistakes!

 We'll be uploading an update in 2 weeks when the rating period is over so be sure to check back in if you like the game so far, and if you think of anymore feedback in the meantime we'd love to hear it.

Submitted(+1)

Super cool!  I felt like a Star Trek employee walking around the cool star ship.  It was fun playing your game! I like the ship layout and map. If you like this idea, keep working on it! Awesome job submitting a unique game to this jam and I hope you improved your game making skills. If you have time, please check out my game if you haven't :D

Developer

Hey thanks for the feedback.

We do indeed plan to continue working on it and will be uploading an update as soon as the rating period is over, so keep an eye on our page around then if you want to try a more polished version.

I'll be sure to check out your game and leave you a rating and some feedback.

Submitted(+1)

The art and music are really nice and the environment is huge. However, this is a double edged sword as without a map or objective indicators, I lost track of where I had to go. Solid entry overall though!

Developer

Hey, there is a map if you press M that has the rooms labelled, I agree an objective indicator would have helped a bunch and we actually started implementation of that but ran out of time (That's the green effect around your station on the bridge).

Thanks for taking the time to try it out and sending feedback, it's greatly appreciated.

Submitted(+1)

definitely like the art and music direction for this.  I wish there were indicators to point you towards the goal as I got lost trying to find out where I needed to go next but other than that it looked good.  

Developer

Hey thanks for the positive comments, I'm glad you liked it overall.  There is a map if you press M that will tell you at least where the rooms are and the dialog does it's best to point you to the right location.   I agree we could have done with a more visual indicator as well as a "You are here" sort of thing on the map, but as it is with jam games we just didn't have enough time to get everything we wanted in.

We will definitely be releasing a post jam update (probably the day the voting period ends) which will address the issue you highlighted as well as issues that were pointed out/suggested by other players as there seems to be a general consensus on a few aspects we could improve.

I appreciate you taking the time to try it out and to leave us feedback and I look forward to hearing from you again once we have released a post-jam update.

Thank you!

Submitted(+1)

Good looking game, just a little slow for me.

Developer(+1)

Hey thanks for trying our game and taking the time to leave feedback.  The combat slows the game down quite a bit and that (along with no sprint option) has been mentioned quite a bit as negatives so we'll be sure to address that post-jam.  

It's slightly disappointing that the pace issues will lead to people not experiencing a large portion of the story and we'll be updating as soon as we're allowed to, so feel free to follow us for updates if you want to check out an updated version.

Submitted (1 edit) (+1)

Nice looking game. I would like to see the combat improved to allow me to go through it faster, not being forced to wait.

Also, you made me laugh right at the start of the game, nice job, first one to do so :)

Developer(+1)

Hey thanks for playing on the stream and giving some honest feedback, it will help us improve going forward and gives us more things to look out for on our next project.

The combat was initially too fast when testing but we went too far in the opposite direction  and the delays are frustrating to watch now, we'll certainly be reverting that post-jam.  We were initially planning to have the combat a bit less random (opponent's move) but we had so many different things to implement we sort of just got the combat working and moved onto other elements.

Glad it made you laugh, countless hours went into the dialogue and story for the game, sadly it's let down by the combat issues killing the pace of the game quite a bit.  We'll be posting a post-jam update shortly after the rating period ends to address the issues you highlighted so be sure to check it back out then if you enjoy this sort of game to experience the story with less immersion breaking combat.

Submitted(+1)

Thanks, sounds good. I'll save the link and check back :)

Submitted(+1)

Great art, interesting concept. Best features for me was the possibility to completely push guards away miles from theirs posts and let them run back. Besides that the opening was a little bit weird. It wasn't obvious that I had to pick a choice and the character animation was in running mode the whole time. SPOILER WARNING: Additionally, as the droids started attacking, for once it was weird that no other persons behaviour changed, at least let them run around in panic. And in addition I got stuck between a wall and 2 approaching bots, so the game basically ended there for me. I fought them and won but they still pushed me into the wall further...

Developer (2 edits) (+1)

Hey thanks for the detailed feedback!  we tried to strike a balance where you could push things around and be pushed around yourself as well but it has had the unintended side effect of occasionally glitching you into a wall in certain areas if combat or dialogue is triggered which is a shame.  But we'll be s sure to fix that in a short update once the jam is over. 

We added the disabling your movement during pop-ups as when testing it was often the case that the player would miss the story dialogues by leaving the room after it was triggered causing confusion on what the new objective was.   

As for the crew members ignoring the hostiles, that was purely because we ran out of time, we added 15 new unique crew members and were still working through their animations as the deadline approached so we opted to just have them either roam and carry out their tasks or remain at their posts.   If we got more time we'd have added some panic animations. :)

Other than that we haven't had any reports of anything else major so that's reassuring.   Thanks again for the honest feedback, this is the sort of feedback we need so we can improve going forward!

Submitted(+1)

Sure, always glad if I can say something helpful here. Maybe you could try out our game as well. ;D

Developer(+1)

Absolutely, I've got quite an extensive list of games I still have to check out so i'll be sure to add yours to it and get it tested.

Submitted(+1)

Really really good stuff dude! This for sure makes my top 5 for this jam... Might even end up #1 for me ;P 

Developer

Glad to hear it, we decided we will be publishing an updated and polished version once the rating period is over, be sure to check back on your top 5 in a few weeks :)

Submitted(+1)

Really nice art. Good job!

Developer

Thanks for the feedback, greatly appreciated!

Viewing comments 40 to 21 of 57 · Next page · Previous page · First page · Last page