This game is super satisfying and a fresh take on the jam, great job!
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Slice 'Em Up!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #19 | 4.100 | 4.100 |
Overall | #63 | 3.850 | 3.850 |
Game Design | #72 | 3.920 | 3.920 |
Innovation | #94 | 3.820 | 3.820 |
Theme | #160 | 3.980 | 3.980 |
Audio | #188 | 3.560 | 3.560 |
Graphics | #300 | 3.720 | 3.720 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The enemy gets stronger as they combine together and overwhelm the player
Did you write all the code yourself and made all the assets from scratch?
Music is taken online
Comments
It's a smart way to apply the theme to the enemy. I like the idea. The timer displayed in the right way. A bit unsatisfying because of the unkillable level 1 cell. But it's ok to work like that. However, the invincible cells during the bouncing animation don't feel good. Every millisecond count in the game, don't want to spend time waiting for the animation. The play style needs to be quick but this feature slows it down. Other than that, this is an innovative game. Great job!
Really cool concept! Fit the theme in a unique way. Can you slice multiple enemies with one slice. I didn't seem to be able to. Awesome simple game though!
ahaahhaaha! that was cool and funny.. and a bit anxious. the sfx of slicing is soo satisfying.. loved it! Global pandemic ha? I 've seen a movie about it some years back.. i hope we will never have to encounter such a situation o.O Awesome game guys :)
Wow, this game is so fun! Somehow it's just so satisfying to slice them.
I like the concept of the enemies becoming stronger together instead of the player.
I really like how the music starts out calm, and changes to become more fast-paced when the first stage 5 cell appears, It fits how you feel when playing the game. The virus animations are also very smooth.
It also has a nice feel of simplicity, it's very easy to get the hang of but still super fun.
My only suggestion might be to make it so that the player is constantly slicing, as my hand quickly gets tired from holding down the mouse button.
Really original take on the theme, making the "enemies" stronger together, and you having to stop them. It's really fun as well, and well executed, the pace quickens just right. I really like how the screen feels like the minimap but viewed through a microscope. If there's one thing I would change, it's that you don't get too much satisfaction from surviving longer, maybe some sort of highscore would be nice. The gameplay also feels a bit repetitive, maybe adding new more powerful ways to split could to the trick, Other than that great game!
A really fun game! A Simple mechanic with a solid concept. It starts off relaxing and satisfying, and later on, it gets really busy.
The change in music is very nice.
The mini-map also helps a lot.
I am thinking could it can be like the mouse is slicing all the time, and when left click --> drag the view.
Would it be more userfriendly so I don't need to hold down the left key all the time and save the WASD key? I don't know, this is just my personal opinion.
Anyway, I like it very much. the virus is sure becoming strong together but so do all jammers:)))
I thought about something like this making my game. Congratulations on going out of the box to create such a fun little game.
Really, I have no complaints about this game.
Try out mine if you got the time n.n
I thought about something like this making my game. Congratulations on going out of the box to create such a fun little game.
Really, I have no complaints about this game.
Try out mine if you got the time n.n
Awesome job, really great presentation and polish on this game. This would make a very good mobile game/time killer.
This game is an interesting take on stronger together! Apparently there is a 4+ minute high score which is crazy to me haha.
The game makes you feel like a ninja scientist wielding a microscalpel trying to stop a deadly virus from multiplying and taking over the world. I've enjoyed that a lot and almost reached a 4 minutes mark! I wish there were more types of enemies, a miniboss maybe. Overall it was pretty fun.
One of the more interesting takes on the theme I've seen, and definitely a fun game to sink some time into. Controls could be a bit iffy sometimes with hit detection but relatively fine. The difficulty curve definitely ramps up to madness trying to stop the level 5s from ending the game which is fun. A few finer points:
- The game leads to a lot of spam. Since there's no downside to hitting EVERYTHING on screen as fast as possible by spamming back and forth it continues to get kinda boring since that's the best strategy. So mix it up, throwing in some sort of dangerous thing, some sort of (as suggested) way to remove cells that you can also destroy to cause you to think more about your actions.
- The map feels overly powerful since generally I was able to find any level 5s near instantly and destroy them, though it did get sorta crazy later on which made it a lot more useful and almost needed so I'm not quite sure what you could do there. Maybe don't show cells you haven't seen? Only show updates on seen cells etc. Just a suggestion.
- Varying up the cells could possibly lead to some more interesting gameplay, though I'm not quite sure what types you could do. That's up to, just my recommendation to add more :) (very vague I know).
At last! A game where it is the enemy who gets stronger together ! First game I see doing that, well done !
It is a pretty good game as it is already, but I still searched for something to say :p
- Someone call it "the new fruit ninja", and the presentation image shows a slice too. So why the slice is not working? haha You need to have you mouse on the cell to split it, slicing rarely works...
- The music changes when the first cell gets to level 5 (or I was really lucky). But it never goes back. I would make the change of music following the emergency level, so a quick paced music is played when in danger and the calm theme plays the rest of the time. Just an idea.
Good job !
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