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A jam submission

Brotherhood of the DragonView game page

Rescue the other knights of the order to defeat the evil dragon
Submitted by LordDiego — 4 minutes, 21 seconds before the deadline
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Brotherhood of the Dragon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3043.7413.741
Graphics#3183.6943.694
Overall#4443.3613.361
Fun#4563.3413.341
Audio#4593.1653.165
Game Design#5353.2713.271
Innovation#7322.9532.953

Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You must rescue the other Knights of the Brotherhood to gain enough strength to fight the Evil Dragon of the East

Did you write all the code yourself and made all the assets from scratch?
Code: Yes. Models: Almost
The main character and the dragon were 2 models I made a few months ago. Although had to make huge modifications for them to work property as game assets

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Comments

Viewing comments 40 to 21 of 71 · Next page · Previous page · First page · Last page
Submitted(+1)

Looks like a promising game! Couldn’t find the green knight, though. Fighting mechanics need some work: right now you can just click the mouse fast and the skeletons barely can do any damage to you. I’d also suggest disabling depth blur - in my opinion it doesn’t add anything & just hurts the eyes a little. Apart from that, nice submission, good job!

Developer(+1)

Thanks!
Yes , definitely needs more balance in the combat system. The idea was to add a parry move (for both sides) to make the combats more interesting, but run out of time. The green knight is located east (right) of the first area, then continue east till you reach the dragon.

I'll take your suggestion into account. I made a list of every suggestion of each review I receive, so thank you for your feedback. Hope you can find the dragon!

I've tried your game... man... awesome! I rated and reviewed

Submitted(+1)

I wish there was some kind of reward when defeating monsters, as it's pointless to kill them at this state. But nice graphics and animation!

Developer

Thank you! There will be... it was originally planed, but run out of time to make a nice UI with some kind of score. Same with the enemies, there will be more after the jam.

Submitted(+1)

Really liked the look of this game. Great Blender work.  I just really wish I could move the camera around. The mechanic fit the theme perfectly!

Developer

Thank you very much! Glad you like the 3d models. I'll definitely have to do some camera movement due the high demand on it. At first I wanna make a 2.5D platformer, but as I'm playing The Witcher 3 (almost finish it) I give it a more 3D approach. So I guess it's correct to assume the camera should move and rotate.

Submitted(+1)

Good job,  it is actually very nice game. Models were very awesome, the whole game had nice atmosphere. I really think this games has potential, adding more variety in environment, plus some other types of enemies/allies (e.g. archers) would make this game even more appealing. Also I feel like camera is a bit not very comfortable, because it was pretty hard to know where to go at the beginning. Anyways, really great game, my suggestion is to improve it a bit and release as nice short game!

Developer

Thank you for the review. Yes, I'll continue with the project, even it wasn't the original plan. But I really like all the ideas I had (and run out of time to implement) and others that came along the road (like yours, some of them on my original GDD, but impossible to reach them on time)

I've played and rated yours. Nice job!

Submitted(+1)

Fun game, i really enjoyed skeleton sounds :D. I wish final boss were a bit harder but still got potential.

Hope you try and rate my game too.

Developer(+1)

Thank you! Seems everyone likes that sound! Maybe one day I'll reveal the dark secret behind it.
Agreed with you. The dragon HP was the "test" HP, and because i run out of time for tuning, completely forgot to increase to a higher value.

I'm planing a future update with much better level design (not one done in 15 minutes like this one)
I played, rated and review your game. Great job!

Submitted(+1)

Very fun game. I like the 3d models you used. The boss didn't have that much abilities and it was very easy to kill but that complain is only minor and it didn't retract the enjoyability of the game. Fun game keep up the good work!

Developer

Thanks! Glad you like the models. I made all of them. The dragon has 3 different attacks, but I forgot to raise his HP before building and uploading, it's very easy and fast to kill. Has 50 HP when it should have at least 300,  if not more. Same with the NPC knights, that shouldn't be immortal as they are, but couldn't manage to implement the health and heal system for them in time.
I've played and reviewed your game. Really fun and well made too!

Submitted(+1)

Great game! I like the controls and the combat system. The boss was so cool. Good job :)

Developer(+1)

Thanks! Took me a lot of time to make the combat system feels interesting. Glad you like it.

Submitted(+1)

Things I liked:

  • Nice DOF
  • Music
  • Cute art
  • Theme connection

Things I didn't like:

  • Could easily damage-lock enemies
  • No whoosh sound fx for sword swings
  • Could not cut down tress with sword
  • SoundFX were 2D, Not spatialized. (could hear a battle from 3+ screen away as if it were in front of me)
  • Stupid knights prioritize auto-target skeletons versus following me (even if I am 3+ screens away)
  • Boss didn't do anything until it was like 10% HP, then died fast when my dumb knight buddies finally caught up to me LOL

Closing:

Need a bit more info in UI, at least the number of knights to find would have been helpful. Um, I guess I got a "Victory" ending, but it wasn't very fulfilling at the end.

Random art/level design issues, like houses floating in air, able to get into the forest to the right of the boss (and almost get stuck in the far back of it). 

Would have been nice to have some powerups/power moves as I got more knights or something, they were basically useless to me. 

Developer(+1)

Thank you for your extensive review. Really appreciate you took the time for giving all this feedback.
I saw your profile and see you have quite some experience, so it really mean a lot you wrote this review.

As many here, I run out of time for implementing a better UI, barely manage to upload the game before the deadline after 24hours of non stop working.

I guess that's the problem of working Solo on a game jam. But I had fun anyway.

I'll definitely mark this tips and observations as priority on the future update. Thank again.

Submitted(+1)

Nice! Was fun roaming around and watching my small army follow me lol. This was great, this game definitely has potential! Great game!

Developer

Thank for your kind words! Mean a lot :)

Submitted(+1)

Nice game, very simple, short and fun. 

Take a look at my game if you have some time:https://itch.io/jam/brackeys-5/rate/928164#post-2713079

Developer

Thank you for playing!

Submitted(+1)

Maybe the enemies are so easy to kill, they rarely make to you damage but in general the game is cool, I like it, the art and music were very cool! Good Job!

Developer

Thank you MiguelCF06! Happy you enjoyed the artistic side of the game.
My original idea was to add a parry or block system (to both sides) but run out of time to implement it... so decided to play it cool al lower the difficult of the skeletons. If they swarm to you in higher numbers and you're alone, they become a challenge. But once you have your buddies, things got to easier. Same with the dragon...  should be waaay more hard than it is.
Guess will be things to modify on the update

Submitted(+1)

Cute little adventure! Really like the dragon and player's designs and animations! The dragon fight was a little too easy though. Actually just let the other knights run in and they killed it without it even attacking lol So maybe give the other knights health bars where they don't die but get stunned for a bit to make sure the player has to assist.

Developer

Thank you! Glad you like the models :)
Totally agreed with you. I left the "test HP" of the dragon (50 hp) when I've planned to make much more harder. Same with the NPC knights. They should have had another behavior, but run out of time to code it.
Anyway, thank you for the suggestions.

Submitted(+1)

Cute little game, really appreciated the character given to the enemies.

Developer

Thank you! Glad you liked it :)

Deleted post
Developer(+1)

Thank you very much! Appreciate your kind words. Means a lot!
I've played your game. It's awesome too!

Submitted(+1)

So nostalgic for some reason, simple yet lovable art style. Good job!

Developer

Thank you very much!

Submitted(+1)

Heh, very nice game. It made me smile. I like the art style of yours. It gives some sort of lego-vibe. I, definetly gave high score on graphics because of this and the design of knights and skeletons.

Good job!

Developer

Thank you very much! Glad you like it!

I've already had designed a low poly skeleton for Halloween, but decided to go even lower with these ones, and make them more cartoony.

Submitted(+1)

Nice work, decent game!
Some camera control would be nice.

Developer

Thanks for playing!
Some other users suggest the same about the camera... I guess I'll have to add some camera features.
I've played your game too... really nice!

Submitted(+1)

Fun game to play! I love the graphics and style, can tell you put a lot of work into it. Keep up the good work!

Developer

Thank you! Sorry for the late reply. Think I missed your review :(
I came back to the project to try to improve it this days.

Submitted(+1)

Good game, but there is a place in the forest where you can just fall for life

Developer

Thank you .A little late, sorry, I've missed your review :(
I'll resume the project this days and will take your comment to fix the issue and redo the whole levels.

Submitted(+1)

The skeleton noises were funny haha!

The game looks amazing with its art style but as the previous person said a compass would be a nice addition to the game!

Developer(+1)

Thanks! It was fun recording the sfx myself.
Abolutely right about the compass. My original plan was to add a mini map, or at least a static mas and a "you're here", but time wasn't kind with me. Will probably do on a future update.

Submitted

i look forward to it :)

Viewing comments 40 to 21 of 71 · Next page · Previous page · First page · Last page