I like these quick, memorization games - like something out of Fusion Frenzy/Mario Party.
You should look into doing a WebGL build for future jams. Something simple like this would run perfectly fine and make it a lot easier to collect ratings!
Criteria | Rank | Score* | Raw Score |
Innovation | #167 | 3.190 | 3.190 |
Theme | #262 | 2.879 | 2.879 |
Fun | #272 | 2.983 | 2.983 |
Game Design | #292 | 2.983 | 2.983 |
Overall | #312 | 2.865 | 2.865 |
Audio | #392 | 2.466 | 2.466 |
Graphics | #401 | 2.690 | 2.690 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the gameplay is heavily depends on the First player movement that depends the 2nd player moving direction and pathway
Did you write all the code and made all the assets from scratch?
Ya except music
I like these quick, memorization games - like something out of Fusion Frenzy/Mario Party.
You should look into doing a WebGL build for future jams. Something simple like this would run perfectly fine and make it a lot easier to collect ratings!
The controls take a minute to get used to because of the wacky camera angle, and the physics are a little funky lol. Only big issue I had with it was that you don't get to restart the level, but have to restart the whole game. But other than that, I like the low-res art style good job!
A one life puzzle where you have to remember the path to the exit, but the sad thing is that the path is always the same, rather than adjusting to the path you originally made
Sorry, I can't extract .rar files , so I can't rate you back :(
I hope that's okay :(
I ended up using an online converter, so I managed to play the game.
Nice game! I really liked the unique concept! Though I was personally not quite a big fan of the pixel stlye graphics. Another issue was that it was annoying having to redo everything after making a mistake in my opinion. It kind of gets frustrating.
But still, nice job!
The gameplay concept of this game was intriguing, but the penalty for dying was excessively harsh as it resulted in losing all progress. Restarting the level and allowing the player to attempt it again would be a better approach, as I lost interest quickly due to this drawback.
Despite this issue, the game was still enjoyable and had a level of randomness that added to its appeal. Great job!
Neat game! It would be nice if there was someway to restart after you died. The music was also very loud and seemed to only be a loop of a few second sample, it would be nice to have the option to change how loud it was and have a bit more. I also noticed that if you spam move with the red character, you just wouldn't fall. Good job!
Its a neat idea! I think the art direction and sound design could use some work, but the gameplay is nice. The one issue I found was that gravity doesn't work fast enough against those who try to fly over gaps on levels with hidden paths. I don't know if this was intentional or not.
A very interesting game and take on the theme. It's a fun puzzle game though it gets a bit hard when your progress isn't saved and you die on level 3 and have to redo all other levels. I think maybe a visible grid would've been helpful for navigating easier?
But it's challenging and fun so good job!
Good job on getting 39 ratings! However, can you please stop bumping old posts? It's really annoying.
I liked the song and sound effects and the simple and clean colors. However, the controls in isometric style became irritating, as WASD moves in diagonal and that tweeked my brain.
Also, I didn't find out what's the logic when there's only 1 block ground, as sometimes I make it right and sometimes I make the wrong move but there's no clear indication what's the pattern to follow.
Good game. First I thought the red capsule is just in invisible level, but then I read the tutorial... Cool. Only thing is the perspective, as w is not technically up but right/up, it messed with me a bit.
First game that I saw for this jam in isometric view. The gameplay was really weird for me, and the music was very loud. Rest, the game was very good. And I can't see how it fits the theme.
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