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A jam submission

RogueAbyssView game page

Brackeys Game Jam 2023.1
Submitted by Klinsmann Hengles (@KlinsHengles) — 1 hour, 1 minute before the deadline
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RogueAbyss's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1173.6923.692
Game Design#2443.1283.128
Overall#2513.0093.009
Fun#2553.0003.000
Audio#2692.9492.949
Innovation#3132.6922.692
Theme#3542.5902.590

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
My game is a Roguelike and works like a loop. When you defeat the final boss, there is something directly related to the theme: when you thought you reached the end, it was the beginning.

Did you write all the code and made all the assets from scratch?
I writed all the code from scratch, but art and sound assets I get from free asset packages, which are all credited in the game page.

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

Simple concept, but very well implemented! Love the art!

Submitted(+1)

Really cool idea.  I liked this game.  I did run into a bug where 3-4 enemies spawned on top of each other while I was picking an upgrade.  Otherwise really nice job!

Submitted(+1)

Really cool game ! Simple but really efficient !

Submitted(+1)

Nice game. I had a bit of a hard time with the timing. Visuals are super nice - i am patreon of the designer :) Overall good job !


Here is my (first) game jam entry. Check it out if you like:

https://itch.io/jam/brackeys-9/rate/1932821

Submitted(+1)

Smooth transitions!

Submitted(+1)

The overall design of the game is pretty great.
I like the concept of balancing attack/defence and wait for enemy attacks. An improvement would be to add some moveset (like counterattacks, with a shorter time window).

Submitted(+1)

Too hard for me but a fun concept and you used the art and sound well.

Submitted (1 edit) (+1)

The design of the menus is on the spot and the gameplay is very engaging! I felt like a duelist carefully watching the foes steps to make a move - the game feel is great!
Now, I don't know if it was intended but at some point in the game I managed to glitch the snake boss and it stayed in the screen while I was fighting the other creatures, it was very interesting to battle multiple creatures at the same time. I just lost while doing this because the snake would attack me even if I was choosing an upgrade.

Developer(+1)

Thanks! I was inspired by Dark Souls combat design, where you need to pay attention the the enemies animation before you make your move, and the enemies need to have a good anticipation before the frame attack. Abou the glich, some players are reporting about this one. The button to choose your reward spawn the enemy, but it is not being disabled after the first click, so if you click on it twice, it spawns more enemies than needed

Submitted(+1)

That's cool!
TBH this bug is very fun, could be a mechanic for another game, like you can defend against foes from various sides and stuff.

Developer(+1)

OMG that's a great idea!

Submitted(+2)

Wow, the art is really cool! 

I think I would have preferred to use keyboard instead of mouse to use the controls though. Nice music, good work!

Developer

Thanks for the feedback! Seeying it now, it would be better to use the keyboard, so the player could fix his eyes on the enemies.

Submitted(+1)

This was a cool looking game! I like how the enemies were animated, and each attack animation was clear when it was starting and when it was finishing. One change I would make is allowing the player to operate the Attack / Defend buttons with their keyboard instead of the mouse, as I found watching the health bars, energy bars, and enemy animations, then having to click based on those a bit too much.

Developer(+1)

Thank you! This is a good tip! Today I was playing the game and thought about the same thing, because use the keyboard would allow the player to look more at the enemies visuals, instead of looking for the buttons. For sure what you said would make the game better. Nice to see your feedback! 

Submitted(+1)

This is a great game! Very strategic and simple, yet really makes you focus and rewards you greatly each battle. Choosing which reward to take changes how you play the game and really is a genius take on a turn based battle system

Developer

Thanks! Your comment made me very happy.

Submitted(+1)

Love it!

Submitted(+1)

I really like the design of the creatures. Also the reward system is pretty useful. Well done!

Submitted(+1)

This was really fun! Bit tricky but there is stratagey to it, really liked the art too good job!

Submitted(+1)

It felt good when I defeated the boss!
Will the upgraded status be maintained when repeating?

Developer(+1)

Thanks for playing! I'm really glad you finished the game! About the upgrade status, no, the game resets all the data on the "New Beginning".

Submitted(+1)

It was fun to play, the only thing that can be added is maybe a bar that shows the cooldown for defend or attack

Submitted(+1)

Loved it, great visuals!

Submitted(+1)

Simple yet fun game.

I love the idea that you have to pay attention to the animation when to block. It adds a certain tactic that you can't just spam attack all the time.

I had a bug, but it was kind of fun to exploit. When spamming the selection of powerups, several enemies spawned. The game was then no longer manageable, but it gave me a laugh.

Submitted(+1)

Nice, I like the idea of having to watch out for the animations to block.

Submitted(+1)

Actually kind of fun :D I could see this as a mobile game definately with some more polish. Sound design was nice after playing some completely mute games :D

Viewing comments 20 to 1 of 29 · Previous page · First page