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A jam submission

Magic of ConsequencesView game page

Bullet Hell Jam 5 Game created by Mateusz "Arssin" Binięda
Submitted by Arssin (@BiniedaMat) — 22 hours, 38 minutes before the deadline
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Magic of Consequences's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#74.1184.118
Fun#303.9413.941
Overall#313.9713.971
Audio#623.5003.500
Visual#1223.3533.353

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
I made everything during the jam

Are you using any AI generated assets?
no

Did you use BulletFury?

No

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Comments

Viewing comments 20 to 1 of 32 · Previous page · First page
Submitted(+1)

I was a bit scared that the RNG of not getting an upgrade was going to make it feel too luck based, but I feel like you hit a really good balance. The game play is fun and simple, the rooms are very well designed, nice visuals and graphics, overall great job!

Developer

Thank you so much for the feedback! Good that you faced the RNG! Thanks!

Submitted(+1)

This was fun, really fun. I liked how you incorporated the theme with the rewards at the end of each level. I ended up surviving for 5:36 minutes but the amount of levels and content you have here is great. Awesome job with this! 

Developer

Thanks! Really appreciate that :D

Submitted(+1)

Yay! I finished the game in 6:36 minutes. 

The first door I got is "DEAL MORE DMG BUT LESS DMG". I wonder how that works.

Anyway, this is a fun game. I was really having fun dodging bullet that I forgot to aim my shoot. 

I also found some way to cheese the last boss, it seems the enemy bullets despawn before hitting you when you hugging the bottom border. Don't take my word for it though, since I still try to dodge the bullet when hugging the bottom border. I am just really sure some bullet should have killed me in that part. 

Developer(+1)

Really great time buddy! :D

Doors with the same parameters are just neutral one (except health there is a bug if you are 1 hp). So you are getting like + 5 dmg and -5 dmg - you're staying at 0. I had no time to prepare fully my randomizer - so there are bonuses like that. But i think it's funny so instead of deleting them i just left this bug as a humorous insert.

And about cheese - yes you're probably right. Or there is a big chance of not getting hit if you stay correctly. Glad you found it!

Thank you so much for feedback, and i appreciate that you end whole game with such a result!

Submitted(+1)

Thank you for this experience! I had a lot of fun! The door system was great, the random pause had me laughing! The levels where also great, each one different! First time I played a game made in Godot.

Developer(+1)

Great! I am very happy that you had some fun! Thank you for this ;D

Submitted(+1)

I won with a time: 7:14. 

The game is super fun, I really like that the levels are all very different yet all fun with various bullets to dodge. The tunes are nice and Big mage is an hilarious drawback.

That's a very cool entry, thanks for sharing.

Developer

Thank you so much for playing! Btw great result :D 

Good that you liked Big mage :D

Developer

If you have problems with lvl 3 (I know from the reviews that it may be a bit too difficult), try watching the pattern for this lvl in the video I prepared especially for this purpose. I will make probably this lvl a bit easier after jam! Thank you!


Submitted(+1)

The game is extremely hard but fun and rewarding, the bosses are really fun with interesting patterns but the enemy fights are much more repetitive and spammy. The doors are fun to choose from as you slowly get stronger and stronger. I feel like the difficulty curve is a bit inconsistent, especially level 3. The game is very punishing as you have to start all over but I still had lots of fun!

Developer

Hey! Thank you for your feedback i really appreciate that! I uploaded video which can help with lvl 3. I will make this one easier after jam. :D

Submitted(+1)

Great visuals! The game was fun, enjoyed each of the levels with lots of variety between each enemy and powerups!

Developer

Thank you!

Submitted(+1)

it's very challenging and I respect that in video games, i liked the concept of the door with different consequences that was neat addition   

Developer

Thank you so much!

Submitted(+1)

A challenging game, I'm too rusty to get past the third level! I really like the player sprite and there's a lot of enemy variation. I was a little confused by one of the possible door choices though - it said 'More speed but less speed' so I wasn't going to risk taking that one! The one where you get no bonus but only a drawback is cruel but it was balanced by having positive-only doors too. I was lucky enough to get the bonus health and two bullets upgrades with no drawbacks at one point.

Developer(+1)

Yea "more speed but less speed" is just funny way of "i didn't have time to end skill randomizer" Haha :D

In fact, levels 3 and 8 are quite challenging. Probably i should think about making lvl 3 a bit easier after jam. Thank you for feedback!

Developer(+1)

If you want try again Jeggy pass the 3rd lvl i uploaded video which can help with the pattern on this level. This is max what i can do at this moment. :)

Submitted(+1)

Very nice game, and quite punishing! Managed to get it running on Linux using Proton.

Developer

Oh thank you for info! That's great to hear. :D

Also big thanks for playing! :D

Submitted(+1)

Nice, fun game will cool style, but I would appreciate clearer descriptions of the powerups. I took +1 bullet but big mage because i felt that I will fight with some big mage and I ended up with huge player character instead :D Another thing are powerups which gives you "More speed but less speed". What does it mean? xd

Developer(+1)

As I mentioned a little below. I had the skeleton of the skill randomizer ready on the first day, but I didn't have enough time for the skills themselves. So I decided, "Okay, I won't be able to deliver it beautifully on time, so let's make it funny and a bit tricky. I was kind of expecting such a reaction that when someone picks up, for example, "Big Mage" they will say, "God, what have I done?" However, of course, this is an assumption was dictated by lack of time, that's why such draws happen :D

Submitted(+1)

If that was the expectation of taking a Big Mage, so it worked well. I was thinking what have I done? :DD

Developer(+1)

I should make screenshot camera in moment when you 1st time taking that and then compilation of face expressions haha :D

Submitted(+1)

Great game!

Developer

Thanks for playing!

Submitted(+1)

Amazing gameplay loop and sound effects!
this is my favorite jam entry!


I also thought this was funny

Developer

If I managed to make you laugh at least a little (even with conscious bugs). I am very happy with it, that was my intention, to make up for the irregularities with a hint of humor!

Thank you very much for your feedback!

Submitted(+2)

Really fun game with great atmosphere! Had a few humorous moments where the reward would off me something but the consequence would take it away. Enjoyed my time with this one!

Developer

I'm glad I could make you laugh a little!

Thank you very much!

Submitted(+1)

Best design I've seen in this jam so far! Loved the art style, loved the sfx. Great theme implementation.

It's nice that the player can diversify his build by dying and making different choices. The difficulty of the game also encourages the player to try making different choices.

Developer

Thank you so much for this words i really appreciate that!

Submitted(+1)

This was truly a very cool and great experience. Great job on creating this very neat game.
-The music is perfect and so is the SFX
-The Game is fair , neither easy nor impossible.
-The game is fun, with cool attack variations , neat waves and the cool idea of the special effects (I really loved it)
-The fun sense of humor in the game is so cool too.
overall the game is truly great, looking forward for future updates !!

Note: Please check the picture attached, I noticed a bug (not that much of an issue), if the player chose a card with -1 hp but his health is 1, he will not die but rather a "you died" menu will appear and then the player will continue playing the next level.

Before Picking up the card

Before Picking up the card

Death Menu after Picking up the card
Death Menu after Picking up the card

playing next level even after death at full health

playing next level even after death at full health
Developer(+1)

Damnnnn, even the pictures! :D Jeeez, thank you so much for this kind of feedback! 

To the bug which you attached i can even call it without even looking to my code when you showed me that thing. :D Nice that you found it!
But if you are still alive...let's call this a FEATURE for this moment, can't upload new version for now but i will repair this after jam.

Your feedback was trully great! Big thanks!

Submitted(+1)

Lots of fun, controls are really smooth and super challenging! 


Great job!! 

Developer

Thank you!

Submitted(+1)

I barely passed level 3, but I can't stop playing this game. Great submission!

Developer

I read the comment to my girlfriend, she said you can make a high five :D. The problem is that I'm a bit crazy about souls'likes, etc. So I like challenges. I think that in the first version, in general, few people would be able to complete this third level. I should probably make it a little easier...right. But at least I can post a no-hit run on the net just in case haha.

Thank you for playing and for the feedback!

Submitted(+1)

awesome game, the execution is a bit sloppy, but the idea is awesome, on normal jam games i just look at it for 5 min and go back but i played this game for like 30 minutes, but there are a few issues like: not enough different buffs and debuffs, you can get a combination like more speed but less speed, and the levels are a bit inconsistent for my taste, one level is normal, another is for survival, another is like a labyrynth

but i would really love to see this develop into a full on roguelike, dm me when you make it into full game pls, or i could help with the development (i think)  @kotomanornot

Developer

Given the time frame and a lot of work (just to have something to eat haha :D), unfortunately I wasn't able to perfect it as much as I wanted, especially since I focused on solo development in this case. What's funny is that the randomizer buffs (that's what I called them) were practically made quickly the day before (even though the skeleton was already there on the first day), so at one point I was like "I won't be able to implement all the buffs ahhh".

In conclusion, I just wanted to tell you that I am very grateful for your feedback and for playing this game. It means a lot to me!

Submitted

=)

Viewing comments 20 to 1 of 32 · Previous page · First page