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Soulbound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #43 | 3.543 | 3.543 |
Visual | #82 | 3.674 | 3.674 |
Overall | #87 | 3.391 | 3.391 |
Fun | #96 | 3.304 | 3.304 |
Audio | #137 | 3.000 | 3.000 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
'Kenney Mini Square' font, 'Kenney Pixel Square' font. 'Medieval Button Beige' (InspButton from Gdev asset store) . 'Transparent button with white blue border' - (Button from Gdev asset store) - , Audio used: MetalV1_Jump_Start_02.wav, MetalV2_Jump_Land_02.wav, Motzart's "lacrimosa" for menu music, chopped and chiptuned by ourselves
Are you using any AI generated assets?
no
Did you use BulletFury?
No
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Comments
Had a lot of fun with this one, kept replaying to try to figure out an optimal way to progress. I think level 7 with 4500 score was the furthest i got, wish i'd gotten further. Really good gameplay and nice visuals. Some small details that could be improved might be the z-index of the reticule would look better on top of enemies, and the stones that block bullets/movement could be more obvious. Overall very nice submission, congrats!
We're glad you enjoyed playing, thank you for taking the time to do so and to leave your feedback! Fair point made, we had so much more planned for level design but just ran out of time unfortunately.
Also, the upgrades are randomised if you ever want to try a different combination of upgrades to beat your score ;) :D
I had no idea where i was at first. Dig the vibe! Great art!
We tried to add a bit of an explanation into the 'how to play' but that's a good point! thank you for taking the time to play and leaving your feedback! :D
At first I was like "This is impossible!" Then I realized I can move, not only shoot and had a great time, next time I will read the "how to play" before starting the game haha Good job!
Haha, thank you for playing, cake stealing pirate :D
Wow I love the art style and the classical chiptuned music! The upgrade/downgrade system is really cool too! I loved the death zooming effect too. Well done on this!
Thank you so much :)
Well done! Loved the graphics and the death effect was very cool. Pretty tough I found, though. Might be nicer to start off with some simpler enemies and then introduce tougher ones later on?
Thank you for the feedback :D
Amazing game! nice artwork and game mechanic, upgrading system makes your game very enjoyable !
Thank you, I also enjoyed making soup in yours :D
haha thanks for playing! :))
amazing oldschool crpg graphics and vibe! the shooting felt a little bit weak, but with a little bit of balancing and juicing it up could work wonders! amazing job finishing the jam!
Thank you, it definitely could have benefitted from more polish, such is the way of gamejams XD
5/5 !!! One of the best entries I've played so far.
The things I most of all enjoyed was
Great job :)
Thank so much my atlantean friend :D
Great Artwork, it’s minding me of some old games I used to play! UI is a little bit broken/misplaced due to resolution or something. Sometimes after leveling, the game shows the same options in every 3 choices which is somewhat weird.
Overall I love it!
Thanks for the feedback :D
Awesome art! I would have liked to see more unique upgrades!
Thank you for playing!
It was on our "would be nice" list for more unique upgrades but alas, the deadline called before we could implement more.
I see wizard, I click play
Art style is really nice, atmosphere is great. The upgrades for me lacked a bit on a punch, but overall had fun.
Great take on the theme!
I really feel the "soul" of this game. Camera zoom was really neat!
that's awesome, we're glad it stuck the landing with our concept, thank you for playing :D
Nice atmosphere. Pretty darn sweet :)
That's lovely to hear, thank you for playing! :D
A very nice game in terms of art. When it comes to theme jam -> hit 10, very nice combinations of upgrades and downgrades.
The only thing I had the impression was that if the enemies enter the circle and are between the stones, flying towards them is extremely risky, and collisions make it sometimes difficult to take them down.
We appreciate your kind words and feedback, thank you for playing! :D
I really enjoyed the game. The art, the sounds, and the controls are very consistent. It would be nice to have an autofire option (to shoot without having to hold down the mouse button). I liked how you incorporated the jam theme, where each upgrade also comes with a downgrade. Congratulations, it turned out really cool
We're glad you enjoyed it! Thank you for playing :D
This was a really fun game, the visuals are really nice! And the game play is fun yet challenging
Thank you for playing! :D
very cool i like the choice upgrades and that they have downsides and the gameplay is simple but you can grow very powerful from your upgrades
The game gets out of hand very quickly. Thank you for playing :D
Nice entry! Very challenging though.
thank you! Definitely relies on getting some nice boons early on. I always search for projectiles and lifesteal XD