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Ratt Jr.: Meowster Invasion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #39 | 3.750 | 3.750 |
Overall | #47 | 3.679 | 3.679 |
Fun | #52 | 3.679 | 3.679 |
Theme | #87 | 3.071 | 3.071 |
Visual | #116 | 3.393 | 3.393 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Yes, we used/edited sound effects from freesound.org; creators are credited on the project page.
Are you using any AI generated assets?
No
Did you use BulletFury?
No
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Comments
Really fun game! This is a true bullet hell.
For me the game length is perfect. I enjoyed the bosses quite a lot! Patterns and music were really good. Hitboxes felt really fair.
I think I've found a "bug" with the diagonal shooting, nothing too serious, but if you hug the bottom of the screen your diagonal shots don't spawn (maybe their hitboxes clash with the walls out of the screen?).
Overall a solid game, I had fun playing it. Bravo!
yep, you’re exactly right about the bug, the bullets you shoot clash with the wall before they get a chance to fire! I’m kicking myself for not noticing, but I’m glad you enjoyed regardless. Thanks for playing!
Ahah don't worry it doesn't ruin the fun at all. Good job again!
Great game, I had a lot of fun beating it. I think it is the first game in this jam that I've played that has a point of collection.
thank you!
Cool game, I liked the music and the bosses.
thank you!
Good game! Making all those different difficulties in the time limit must have been tough. Plenty of content with all the characters
Thank you for your galactic service Mr. Ratt Jr. o7
appreciate it! Ratt Jr. is honored by your words.
This game was really fun! I liked the upgrades and the consequence of losing my upgrades on special use. Once I found the slow down key it was so hype! Great job, only complaint is the hitboxes on the player. The ship sprite creates a lot of visual clutter considering the player hit box is so small. Finding some sort of solution to make the player represent the actual hitbox or at least be closer to real would help with game feel
appreciate it! On my game page, I have a line about your weak spot being the brightly-colored square in the center of your ship. Would putting that in a more prominent place somewhere in the actual game help?
I'm not sure, its something I have been seeing with alot of the jam games here. From my experience and my own personal preference, i feel like if a bullet touches my character i should take damage. In that way it almost feels wrong to have a whole character and only take damage on the center pixel. But I'm not sure if everyone would agree with me. You also figure out pretty quickly that that is the weak spot so I don't think clarity on that was my issue.
thanks for the clarification
This definitely fits the bullet hell genre so well! Not only that, I'm impressed with how optimized you managed to make this game run on the browser. Usually, when I run games on the browser, my computer fans start to spin like crazy, but for this game, it was smooth and silent. Visuals were clear and it was satisfying to defeat enemies and getting more points! A wonderful experience overall! :D
Thank you!! I actually fixed some issues with browser play as a last-minute effort. I'm glad it made a difference!
Very fun game! The presentation is fantastic, the main menu and song reminds me of SNES Final Fantasy.
I think the enemy shots start a bit too fast and are too many at the start, maybe just a slight more gradual increase into that would be nice. Overall fantastic work!
Appreciate it!
I think it's great game! It was very cool and nice to play this. Love characters design (#RattTeam). Graphic very simple but very attractive, good music and dynamic gameplay! Great job!
thank you! Ratt is so popular, poor Earth and Darkness!
This was a fantastic submission! Love the lore/worldbuilding that you incorporated into an already solid bullet hell. I really enjoyed playing although had to play cheater mode to make it to the end. Some feedback I have would be to maybe introduce what the collectable red/green/violet squares do - I'm still not sure what the green ones did. Also the boss fights were epic, but each felt like it encouraged me to stay on the corner of the screen. Maybe if they had some attacks that forced you to move to certain parts of the screen, or an attack that left them vulnerable if you were way up close and you could take that opportunity to dish out big damage, the boss fights would feel even better. Those are just my opinions though. Overall a really good game, congrats!!
thanks so much for the feedback - I think implementing your ideas would make this game more dynamic and lifelike!
It was so refreshing to play a traditional schmup when so many entries are more so in the vein of twinstick shooters. I almost screamed when I saw there was an item get line. All around this is just really solidly designed. The gimmick of being encouraged to destroy every enemy feels really balanced between the high volume of enemies/ bullets on screen and the increased player range of shooting in multiple directions.
thank you, I’m glad you enjoyed and found some mechanics that you liked!
Such a cool game and a ton of fun to play! Love the boss fights and game design, the art is consistent and well done, and the music was a great choice. I like that there's a choice of ships to play with. The distinct bullet patterns and phases for the boss fights was very well done. Excellent job!
thank you!
This game was really lots of fun to play! I like to try to find at least one thing to criticize because I think it's always beneficial, so if I had to say something, it was a little difficult to get my head around was the size of the actual hitbox vs the size of the ship. Once again, that's very nitpicky and the overall game was really fun to play!
appreciate it!!
This played so nicely :) So many bullets with no slowdown. The art was a lot fun and I appreciated being able to play as a rat.
I also really enjoyed your choice of music. It gave a good vibe.
(thank you cheat mode so I could see the whole thing)
I’m glad cheat mode came in handy!
Nice art and level designs! The bosses give me Touhou boss vibes.
thanks!
A fun game, cause I'm a rat I had to pick the rat difficulty :D, which made things quite hard. Thanks for the cool game!
thank you for playing!
Can always count on ratt
that's for sure
This game is a blast! The music fits perfectly, and the cute art style is charming. I enjoyed the challenging boss fights and the variety of enemies. The special attack mechanic is cool, adding depth to the gameplay. Playing different characters with unique skills kept things interesting. Overall, a fantastic and engaging experience!
Thank you so much!
Super awesome game, asupNico. The music fits into the game very well and enhances the overall experience. I love the art style and all of the characters and enemies are cute. The gameplay is fun, even though I am not familiar with this genre. Additionally, the variety of enemy types keeps me engaged and makes me feel like I can progress and get better. The mechanic where your special attack can destroy incoming projectiles is especially cool and allows for interesting skill expression.
Being able to play as different characters with different skills is also fun, and I had unique gameplay experiences when experimenting with each one. I personally enjoy face rolling my keyboard and spamming kamehameha on cooldown as Ratt Jr. Even though I am still a noob and I am getting farmed by fungus moon, the game is really awesome :)
Thank you!! Ratt Jr. is a solid choice
Really fun game. The music and challenging boss fights made it very enjoyable. Great job
Thank you!
I eventually managed to win with Ratt Jr. in easy mode, scored 199600 points.
Normal might be doable for me with some tries if as I undestand the only thing it changes is that you only get one life bar instead of two but there are so many games that I'll switch to another one.
I had a lot of fun playing the game. The music is nice and engaging. I like the portraits, the art is consistent and the bullet patterns are easy to parse which is great as they're not trivial. The 3 boss fights are the meat of the game and they're all very good with notably cool patterns including the appropriate increases in difficulty between their phases. They're very satisfying to decipher, apprehend and beating the game is satisfying too.
I think the game is very good, thanks for sharing.
Nice score, and thanks so much for playing and sharing your feedback!