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Gravity Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #33 | 3.379 | 3.379 |
Theme interpretation | #52 | 3.276 | 3.276 |
Innovation | #53 | 3.172 | 3.172 |
Overall | #64 | 3.069 | 3.069 |
Audio | #72 | 2.862 | 2.862 |
Graphics | #178 | 1.931 | 1.931 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/SpellMender/Gravity-Maze
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Comments
Nice gameplay, it'd be interesting to have multiple levels of this!
I noticed there were often collision issues (wobbling) when trying to slide against a wall to enter a corridor. With that fixed, I think the mechanics would be really smooth.
Thanks for the rate and review!
I played with the mechanics a lot, and actually opted to leave that "flaw" in to prevent people from cheezing their way through the maze.
Glad you enjoyed it! Planning on using this mechanic more in the future.
A fun and simple game. You've already got fluid controls down so all I think all it needs now is a fresh set of paint such as backgrounds and maybe a character moving instead of a box! Nicely done!
Thanks! Yes, I plan on improving upon this idea epically; but when I do it'll be its own thing.
like the mixed gameplay style, well done
Thank you!
Really impressively done for such a short amount of time. I was blown away by how well not only the gravity switching works, but that the platforming controls are responsive and fluid, as well. Nice!
Thanks, Ethan! I appreciate you noticing! Probably a majority of the time I spent on the game was getting the controls right. I originally thought I could just use Unity's default gravity, but I ended up having to disable it and making my own rules of gravity.
The mini map makes the game just little too easy to beat Haha! You can use the level itself to guide player to find the exit! And maybe, adding some gear, rock or sth also influenced by gravity can bring player a lot of challege and fun. But these features will take you back to an old game named Yet It Moves. Hope you can figure sth new!
What confuse me is, when is the correct time to rotate? Sometimes, I can rotate again before I hit the ground, sometimes I can't.
Really good mechanics and amazing maze!
Glad you enjoyed it! In the instructions it says you can shift gravity once per jump. I had hoped this would help with any potential confusion. Thanks for playing!
Victory!
Congratulations!
More levels! I can see the appeal in finding fast routes. Maybe a timer?
There's definitely a lot I can do with this concept. I plan to do more with it in the future. Thanks!
Short, but quite enjoyable for it's length.The basic idea and the implementation are good, I'd hope in the future it would evolve into more mind twisting puzzle game (feels like you could build more upon what you have so far). Music seems fitting, the graphics and controls are enough for this kind of game. Though I feel I cheesed a bit at the end, because after shifting gravity I managed to use controls to land on a ledge and not fall all the way down.
that control is actually how I designed it. However, in future iterations I might change that depending on how I design the puzzles. Thanks for the review!
If that was intended, then well done!
This game is short and sweet. Cool concept, nice background track, simple mechanics, multiple ways to progress through each segment. I think improved graphics could really add some polish to this game.
I agree! I decided to give less attention to graphics so I could get it done on time. I started on it with 2 days remaining. It was very much a "Dawn of the First Day" moment for me when I decided to make an entry.
This was actually pretty fun. The experience would have been much better if you just showed the entire level because most of the time I was just looking at the map.
I see you did this in only 2 days so for that it's a pretty a pretty solid entry. Nice work.
Thanks! Yes, I suppose it would have worked well enough as a full shot, but the close up perspective served as a "bound" for the player, which is what I wanted to offer. I like the idea of creating a new perspective for the player to solve with. I'm sure I could have done more with it if I had given myself more time.
Cool concept, it reminded me of a great Amiga game I used to play called Bob's Bad Day. Nice work, especially for a 2 day last minute submission!
Thx fam! Good luck this jam! I'll have to check out "Bob's bad day"
Not bad at all. Maybe improving graphics will be perfect!
I didn't even try with the graphics XD I only had 2 days to make a last-minute submission, so I'm pretty satisfied with it!
Concept is really good. Graphics are quite good. Only thing I think that game need is, a icon on map showing the objective in the maze. Yeah I know it is really obvious, it wouldn’t be bad. But still nice work!
Thanks for your review! I appreciate your positive feedback. I thought about using some sort of navigation UI to point the direction to the center of the maze, or highlighting the center in red, but due to time constraints I decided that the mini-map would do the job well enough.
I definitely plan on expanding on this idea in the future! Thanks!
what a game
Thanks, Saadi! It is, indeed, "a game" :-)
A really cool proof of concept. Good work!
Thanks, Py! I was pretty proud of it! I literally decided on this scheme the day before Thanksgiving. Development didn't start 'till the day after.
Fun concept... I was able to beat the level in a few minutes of trial-and-error. Feels like a foundation that could lead to something neat with a bunch more levels and polish. Nice work!
Thanks, Elennick! I'm happy that this worked out so well after only two days of development. Looking forward to polishing it up and building on this concept!
If you somehow find a way to boundary-break my game, please let me know in the comments, and post images/gifs/video links where possible, thanks.
I loved the concept, would definitely play more mazes
It would be fun with more mazes. If I'd had the time I would have made more, but I'm kinda glad I only had time for the one! It means I'm not in the headspace of just reusing the same system. I plan to expand on the idea in the future! Thanks for playing.
I enjoyed the concept of this one! It felt good to nail a rotation to perfectly fall through a hole in the wall. One thing I'd love to see is if the minimap rotated to match my perspective.
Also, I think I must have found a gap in the collider. I fell up through the top left of the maze!
Thanks for pointing that out! I tried to be careful not to let that happen during testing. Could you send me a screenshot, or a video of you breaking through the top so I can patch it?
So I was trying to recreate this, and in doing so, think I found out more info.
I'm unable to capture a GIF of it, because once I start recording one, the FPS drops to the capture rate, and when that happens, I can no longer recreate the issue.
So it's probably frame-rate related. When I'm not recording the GIF, I am at 144Hz.
Basically, I was able to make it from any high drop (like dropping left to right on the bottom of the maze).
Thanks! I'll test that out and see if I can re-create it.
I tried everything I could to do a boundary break, and couldn't figure out how. If you can find a way to show me that would be very helpful. Thanks.
Here, I did an actual recording instead of a GIF:
Thanks for going through the trouble of recording this. I've tried over and over again to repeat this issue, and I'm not getting it to work. Thanks though. I'll keep watching for it.
Thanks in advance guys! Wishing you all the best for this game jam!