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Catapult, cat space program's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 4.134 | 4.134 |
Gameplay | #3 | 4.171 | 4.171 |
Theme interpretation | #4 | 4.280 | 4.280 |
Overall | #5 | 4.195 | 4.195 |
Graphics | #14 | 4.305 | 4.305 |
Innovation | #95 | 3.195 | 3.195 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Deep-Fold/CatapultGame
Theme interpretation
Nothing too complicated. A literal shot to the moon.
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Comments
Pretty damn solid! Not without any fault though...
My biggest issue was with the controls. Trampoline collision detection seemed a bit finicky and not finishing the draw when you went off screen was annoying. Like at least half of my tries ended because I failed to draw a trampoline near the edge of the screen. Launching the cat was a needlessly "complicated" maneuver too, especially since angle didn't matter and you'd always just go full force. And I hated how the distance indicator after failed try blocked relaunch.
Also didn't quite like how the neither angle of the trampoline nor the length really meant anything. Sure you could aim for a milk or those boost pads but they were only visible in like 1% of the cases. Longer trampolines used more milk but also provided with more boost giving you pretty much the same bang for buck what ever you do. Kinda removed any skill component from the game since the shorter trampolines obviously were more risky play.
The whole shop thing seemed kinda pointless too since it looks like you need pretty much all upgrades to succeed. Well expect for the fish things since you will end up with more than you can spend. Of course not capping the upgrades would be one way to go but obviously that would also lessen the difficulty by a lot and. Well there wasn't really that much skill based difficulty anyway since it was mainly about grinding all the upgrades first and then just keep launching and hope for the best. Like for example I had to do around 10-15 extra launches after buying everything on the shop cause I just kept being around 1-2 kilometers short and there was pretty much nothing I could have done better on those tries.
I really liked the art but the low-rezness, the color palette etc made it look hard to read. At least for me it was quite difficult to distinguish things from others (at least on the beginning). The audio was quite superb too but there was this off-putting crackling there at times.
Anyways, awesome job! 👍
Thanks for playing!
About the controls, yeah seems like quite some people had problems with trampolines on the edge of the screen, I'll try and fix it after rating period ends.
I disagree with you on the angle/length of trampoline not mattering though. By using shorter well aimed trampolines you can go for certain stuff in the level, and as you said, shorter trampolines are riskier. So I think that makes it so that skill does matter somewhat, some people were able to reach the moon in like a quarter of the launches. (But luck is a factor as well, give you that)
I'll try and fix some of the balancing of the shop upgrades so that you don't necessarily need all of them.
Thanks for all the feedback, appreciate the review!
Oh yeah, didn’t really consider that shorter tramplines have kinda a use too because of less speed and distance actually gives you more control on what you’re aiming at. But the risks of shorter ones needing more precision and more frequent shots (ie. more chances to fail) might really not be worth it. But who am I judge, as you can see, I didn’t perform too hot myself. 😅
Top notch, it was great fun. Unfortunately I never reached the moon even with all extensions. Nevertheless a super great addictive game.
Thanks for playing. I'm gonna try and fix some of the balancing of the upgrades when review period ends. Glad you enjoyed.
Shooting cats, yay. Super fun to play, great game.
Hey, as long as the cat enjoys it right. Thanks for playing!
This was awesome!! Really fun to play, the art was super cool, and the music fit really well. Great job!
thanks!
Really fun! I loved the pixel art visuals and the cute cat! The soundtrack was awesome and it's probably gonna be stuck in my head for a few days haha. Awesome game!
I just need to know - there's SO MANY fish out in the sky, why does the cat need to go to the moon for a mouse? 🤔
Thanks for playing!
As for the fish, you know how the saying goes: Give a cat a fish, feed them for a day. Teach a cat to shoot to the moon, and feed them for a lifetime.
I was giggling from "Hungry" but from when the launch music I was just laughing constantly - love this game so much, well done!
Good! I was hoping the contrast between starting music & launch music would get some giggles. Thanks for playing!
Great game! What a funny game, shooting a cat to the moon, good graphics, good audio, good game overall!
Thanks for playing! glad you found it funny!
Excellent and very polished game!
Love the visuals.
thanks!
By far the most polished game i've played in this jam, super impressive!
Cool! glad you like it.
You should really look into releasing this on the play store or something. I could see a lot of people wanting to play this. The gameplay is super fluid and fun. The progression system and the level itself feel really good. It's so satisfying to hit those lil boost things! Great job!
Hi, glad you like it! I'll consider releasing it as an app or something, but I feel like it currently lacks content/is a bit too short for that. Thanks for the feedback!
This game was so much fun to play! I loved the art, the sound, the music, and the use of upgrades to make me want to keep playing even if the run was a failure. Great job!
Thanks for the comment, glad you like the game!
Wow, this is a lot of fun! Really polished, great gameplay idea and implementation, and beautiful pixel art. And as a cat person, I can only approve of the character and its reasoning :P
I reached the Moon in 15 runs. The Linux build works great, including with my touchscreen (BTW you exported Debug builds, so it's not optimized, but it still runs fine). I could definitely see myself playing this on my phone too :)
My only criticism would be that things can get very busy on the screen when you're fast, and it can make it hard to see the mouse cursor or even the cat. That's part of the game's difficulty, but maybe having a custom, bigger mouse cursor would help make it more distinctive. Or tweak the `+1` fish labels to take slightly less focus, while staying juicy.
One tip on desktop, you can set the mouse mode to `MOUSE_MODE_CONFINED` with Godot, so that the mouse cursor stays visible but can't leave the window. Then it's good to put it back to normal maybe on the game over screens so that players can still quit the game easily if they want.
Wow thanks for all the feedback! Glad you like the game.
I tried to make stuff more visible by giving things outlines, but seems like it wasn't enough.
Didn't know about the mouse modes, looks very useful. Thanks for the tips!
This game is fun! The game motivates you keep playing and shoot for the moon, graphic is really simple and cute. The milk thing is clever and I love the store! Possibly in the future could add features like unlock different cat appearance?
Thanks for the nice comment, glad you like the game! I might add more cats in the future, but no promises.
Omg what a great game lol. It was fun and engaging and I felt compelled to complete it. Plus it had a cat
Thanks! Can't go wrong with adding cats.
I absolutely loved it, I'm still trying to get to the moon ;).
Glad you like it. Keep trying! Sometimes it requires a little luck as well.
Wow, awesome game. I love it! 29/30 stars.
Music and sfx fit very well. The shop motivates you to keep on playing. Drawing catapults on the way up was innovative for me.
Really funny game :)
Happy you like it that much! Thanks for the comment.
absolutly lovely - i beat it in 15 launchs
i think
the music is a little too agitated for me, but I really don't think anything else I would change.
so far my favorite of the jam
Thanks for playing, glad you like the game that much! I could see how the music can be a bit too much, you can disable it with the icon on the top right.
Gameplay: It was pretty good, it was easy to learn.
Graphics: The visuals were good.
Audio: I didnt love the music, IDK why.
Innovation: The slingshot game idea was not really innovative. But the milk and story Moon = cheese, cheese = mouse was pretty funny
Theme: Nothing too complicated. A literal shot to the moon.
Overall: Really nice game.
Can you try my game?
Happy you like it, and thanks for the feedback.
This game is amazing! The music and artwork are incredibly well done and polished. It is really cute and fun. Just the right balance of difficulty and playability without aggravating the player. The shop upgrades are all great and thematic. Excellent Job!
Thanks for the kind comment, I'm really happy you like it.
Fantastic game, love everything about it =)
Thanks, I'm happy you like it.