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Block Shop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #12 | 4.000 | 4.000 |
Overall | #15 | 4.036 | 4.036 |
Innovation | #48 | 3.696 | 3.696 |
Audio | #67 | 3.571 | 3.571 |
Theme interpretation | #81 | 3.786 | 3.786 |
Graphics | #97 | 3.714 | 3.714 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/FoolboxStudio/block-shop
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Comments
Very cool. Simple, tricky, slick, snappy…. love it. You manage to balance the possibilties quite well. I was impressed on how many shapes I can build with so little space. awesome.
some minor points:
Thanks for playing! I'm glad you enjoyed!
Those are very valid points, someone in my Discord gave me the info to make a macOS build, I've just never done it before so I need to do some research, but I'll try to have it up this week. This is actually my first full game made in Godot, I'm new to it.
For the right click, it's on my list of quality of life improvements to make for the next release :D
Very fun puzzle game. Awesome slick art and relaxing music. I feel lucky to have played so many wonderful puzzle games in this jam.
I really like how you have to think about things like layering machines, or the directions of materials, or the order of how machines put things together.
Very well done!
Thanks! I'm really glad you enjoyed the mechanics, I have some ideas for more machines, so I'll hopefully be able to make even more interesting levels!!!
Very impressive and very polished game. Love the conveyor belts and different modules. Reminds me of the game "Shapes" sort of . Definitely could see this becoming a steam game. easy
Thanks! If you're talking about Shapez.io, it was a very big inspiration for this game, so it's an honor that you're reminded of it!
I plan on working on a v0.2 to be release at the end of the voting periode, we'll see if the result could be a good start for a Steam Demo ;)
yeah! that's the one. I didn't realize it started as an io browzer game. i only played on steam! Good luck on the possible demo!
Great game. I believe has the potential to be a commercial game with this different mechanic.
I'm not sure who Fredito is, but I'm glad you enjoyed the game :)
Sorry, I wrote it wrong, but I corrected it :)
It is a very polished and well made game, it's quite fun :) It kind of reminds me of Infinifactory, which has a similar premise of augmenting, arranging and combining blocks together to fit the shape needed. Your UI design is great, I really like your screen transition.
I've actually been thinking of adding a leaderboard similar to Infinifactory, with something like the number of machine you used and the least conveyor and such. But for simpler level, since there's only 1 solution, it doesn't really make sense. Would be nice to have something that brings the game out of the game in a nice competitive way tho.
And thanks for playing, I'm glad you enjoyed it!
I'm an official block shop operator! Yeah!
All the levels were incredible, and level 16 was superb!
The only problems of the game are:
- The red/green choice that is not colorblind-friendly (I suggest blue/orange, or using symbols when possible).
- The missing right to erase (but you are already mobile-ready!).
But apart from these minor details, everything is perfect!
Best game of the jam for me so far, thank you!! :D
PS: We made a puzzle game too, I you want to take a look I will be honored.
It's a little hard to use symbol to represent something on the machine, the choice of going with pixel art as limited some of my visual capabilities. For the color themselves, I plan on releasing a future version that also incorporate some color blocks based puzzle, so I would definitely need to find a solution if I want to keep it colorblind-friendly. But I'm not sure how much that will be possible, I'll need to do some testing.
Thanks for playing! I'm glad you enjoyed!
Dang, this is very well thought out and polished! Excellent puzzle game. Started making my brain hurt at around level 11.
Thanks! I'm glad you liked it :D
Very well polished. Cool puzzle mechanic. I had fun figuring out all the levels.
Thanks! I'm glad you played all of them!
this was really fun and very well made! i kind of wish the tutorial/training was just part of the normal levels so each tool could be explored more deeply in several puzzles before introducing the next, but the way they combined was interesting and creatively designed! i really enjoyed this
Thanks! Other players also mentioned that the tutorial should be a little more force, I'm planning on revisiting it and maybe transforming it into a "gif showcase" of what can and can't be done, kinda like how Hexcell does it.
The combination of blocks will also get an upgrade, I'm planning on adding color block ,color mixing and so new type of machines, so that should add a lot of variety in the possible puzzles. I think the reception as been good enough to justify spending a little more time on it :)
i'm excited to see where it goes!
Great game, I love the aesthetic. Factorio and Minedustry are some of my favorite games of all time, and I could definitely see the influence here. The puzzles were pretty hard, but fun and it felt really satisfying to solve them. Great entry, GG!
Thanks! I love Mindustry too! But I didn't even realized I took it as inspiration :P
I tried to make the level progression go slow, so that the level don't get too hard too fast, but I could certainly fit some more levels in there to make it even smoother. It does ramp up dramatically after level 8 or so.
I do plan on adding more mechanics, like colors and new machines, so I think that would also help make it feel like the levels ramp up more progressively, maybe :P
Anyway, thanks for playing :D
This puzzle is great, I spent a long time on some levels because it was a little confusing, but it was a lot of fun :P
Thanks!
I did make a Walkthrough in case anyone was stuck, I'm just not sure if anyone used it :P
Hey saw this one in the discord a few days before looked cool. Some suggestions (PC):
- I think I tried to instinctively do it from Factorio, but right clicking to delete conveyor belts could be a good QoL improvement rather than going to the eraser (I see you wanted this to be PC and Mobile from other comments so see why you didn't)
- Liked the presentation, the loading transitions are cool.
- I must be silly but even though the tutorial told me to drag and drop the machines it took me a while to understand haha. Maybe some sort of "blueprint" display when you drag one of the machines might help (before it snaps to the grid blueprint)? But I don't know.
Other than that I think this was well made and have rated accordingly :).
Thanks for the feedback!
The 2 main things you mentioned (right click to delete and drag and drop blueprint) were task that I had in my backlog. Unfortunatly, crunch being crunch, I had to prioritize and those were tosed out of my MVP. But I do plan on adding them in, since people seem to like the game and I still have a lot of ideas for more complex machines and different types of blocks.
Stay tuned for the Chromatic release!
Cool idea! At first, I didn't see the tutorial section, so I was really confused about what to do, so maybe that could be incorporated into the main game. Also placing the blocks was a little confusing because when I click on one, it reverted back to placing wires, compared to when I was using drag and drop, which seemed to work.
Yeah, some people did say the tutorial should be forced, so I'll try to incorporate that for a future release. The controls have been designed to work on both pc and mobile, so they aren't always the best for pc. I'm planning on adding hotkeys and maybe a different way to place the machines when you're playing from a pc.
Thabks for playing!
Great puzzle game, transitions are pretty nice too
Thanks! I tried to reuse the blocks everywhere I could to keep a homogenous design, I think it game a pretty good effect!
Reminds me Shapez, I like every part does its input and output automatically and correctly.
I win level 3 with a different order but game does not have a level selector so I can't show you.
Animations were looking good too.
Shapez is a big inpiration! And Factorio! And Hexcell! Thanks for noticing.
If you reload the game you can start over from level 1, but eventually I'd like to have a level selector/navigator like you mentionned.
I do feel like machines could have a little more animation to them, like something unique that makes you differentiate between them, but that will also be for a future release.
Thanks!
Factorio was indeed a big inspiration for me, as well as Shapez.io
I'm glad you like the level design, I spend a lot of time designing a difficulty curve that wouldn't be too hard.
Great minds think alike! Our games a quite similar. The tutorial is really well done, and the slow ramp up in difficulty makes the game feel challenging but fair. Overall, a great game with potential.
Thanks!
I spent a lot of time on the tutorial, wanted to make sure the player wasn't left in the dark and not understanding what to do.
I'm getting some good feedback that makes me think I should continue developping this to make it into an even more polished game.
Hi Foolbox, we had a lot of hype for your game and we are happy to not be disappointed!
A good puzzle game with the theme of the jam that fits perfectly!
In our opinion, the fact that the tutorial is not "forced" can disorient the player, but in the complex it is an excellent game
Thanks!
I wanted to have a more streamlined tutorial with gifs that show you what to do and not to do, and then allows you to apply what you learned in a level, but I didn't have time to implement that.
I'll for sure add it when I make the next release of the game (I have a ton more ideas for block types and machines!)
Keep it up mate! We will surely follow the progress
Nice one! Feels really polished and is fun to play!
Thanks!
I did spend the last week polishing everything, I think it was worth it!
Great puzzle game. Reminds me of Factorio. Excited to see more added.