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A jam submission

The Saga of Scaling ScottyView game page

2D dungeon crawler with a twist.
Submitted by Merphin, McJordan32, Ludel, Shinyai — 2 days, 1 hour before the deadline
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The Saga of Scaling Scotty's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#493.7743.774
Gameplay#543.6313.631
Theme interpretation#833.7743.774
Graphics#853.7503.750
Innovation#1693.0243.024
Audio#1743.0713.071

Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/TheMerphin/GameOff2023

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Comments

Viewing comments 20 to 1 of 61 · Previous page · First page
Submitted(+1)

Minimalistic and cute, I had a great time playing it.
Weapons not having knockback made it a little bit difficult at the beginning, but the addition of diferent weapons is great :D

Nice work n.n

Developer

Great feedback, improving the hitboxes and adding knockback would be really nice  I think!

(+1)

The game mechanics felt great, and I really love the interpretation of the theme. However, I think the level design could use some attention; I'm not quite sure what that could be. Anyway, the sounds were cute, but the absence of background music made the game feel empty and lifeless for me. The graphics aren't my cup of tea, but they do look professional. Good luck in the jam!

Check out my game submission: https://ricotv.itch.io/full-scale-invasion

Submitted(+1)

Great game. I love it. I would even like to pay a small price for this game if you make much more levels and features. It would also be a good game for mobile phones. Gute Arbeit! :D

Developer

Danke ;)

Submitted(+1)

I wish scaling part was bind to mouse whell  also I could not find the key or it is lost as a bug when I collect it . Not sure.

Developer

I agree, the controls could have been mapped differently! Besides that, you could check out the gameplay trailer, as it shows the locations of all of the keys if you like :)

Submitted(+1)

Cute aesthetic, but I couldn't progress past the first door because key would drop out of inventory immediately after picking up. Also ctrl+w closes the tab, so that happened a few times

Developer

Thank you :) That's great feedback, didn't think of ctrl+w closing the tab :D
Regarding the key: You probably didn't figure out the complete puzzle, since you drop the key in case you are carrying another one as you can only carry one at a time. To progress further you have to find the first key in the lower room, open the first door, then in the upper room get the treasure key to the right to then open the chest to the left which then drops the second door key, with which you can progress through the second door :) but I get the point that it might be confusing having different keys for different things!

Submitted(+1)

Reminds me of Pixel Dungeon but real time. Very polished, both mechanically and visually. I like the implementation of the theme. I wish character would grow/shrink faster.

Submitted(+1)

A really well-crafted game with great graphics!! One of the only ones so far that seem to have utilized the whole duration of the Jam.

Submitted(+1)

Cool little game with some nice dungeon crawling and a pretty neat shrinking/growing mechanic. I appreciated that there was an interactive tutorial also! Felt like the hitbox was a bit inconsistent with the sword since I couldn't damage enemies without also taking damage. Maybe I was just bad though? Anyways, nice job!

Developer

Yea you're right! The hitbox could definitely need some more polishing, but besides that, glad you enjoyed it :)

Submitted(+1)

This was really the tutorial was good to teach the moves! well done.

Submitted(+1)

Really fun dungeon crawler game.

Submitted(+1)

Neat game.  I had a problem on my PC Browser where if you aren't careful, because the buttons are Shift and Control, it can do some strange things like try to save the page, or bookmark or something, lol.  Fun to play though.

Submitted(+1)

It was a cool game. When the scale mechanics were used, they were used well, although I wish there were more of it, especially for tiny mode. The addition of some music to the game would have also been great. I liked how there was some weapon variety throughout the game, especially with how things like the longsword would make you have to have a bit of patience and timing.

Thanks for the game!

Developer

I totally agree, we'd have loved to add more levels with more puzzles and challenges when it comes to the scaling mechanism. Unfortunately there was only time to build one level :/

Submitted(+1)

Love the Ant Man interpretation of the theme!  It just needs some creepy music and I think you'd have a sweet atmosphere with lighting that's there already.  I think having the tutorial text color a little more contrast-y would be good, but these are picky points.  Very fun to play!

Developer

Thanks for the great feedback, I definitely agree with you!

Submitted(+1)

Very nice game! The graphics are neat and focused, and I loved the glug glug sounds on the potion drink - was that you?:P


Good-job implementing the jam's theme this way - well done!

Submitted(+1)

It's a very fun game! Loved the graphics!

Submitted(+1)

Guys, what a game! We had a lot of fun playing the first level.

The mechanics are well-explained and responsive using the keyboard, and the combat is great.

The scale theme is well integrated in the game, but please, add the support for the gamepad, we want to playing it again! 

Developer(+1)

Thanks! Glad you guys had a fun time :)
That's definitly sth we'd do in potential future updates!

Submitted(+1)

Fun, but very visually appealing.

Submitted(+1)

I loved it! The game looks really good and you managed to use the theme as a great mechanic. Congrats!

Submitted(+1)

Really cool! I like the idea of having to scale up and down in a dungeon. Overall awesome work!

Submitted(+1)

Good atmosphere in the game. Playing it, there are references to the first diablo! Overall, great job

Viewing comments 20 to 1 of 61 · Previous page · First page