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Boom Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #9 | 3.853 | 3.853 |
Overall | #35 | 3.388 | 3.388 |
Innovation | #38 | 3.412 | 3.412 |
Graphics | #53 | 3.471 | 3.471 |
Theme | #59 | 3.147 | 3.147 |
Audio | #67 | 3.059 | 3.059 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm bad at the game, but was fnu. (but barly manage to live 1mn)
You are better than me, I can only live 52 seconds.
I lie I lived around 42s, but hummmm.... it round to 1mn XD
The game is good, the mechanics are intuitive, unfortunately I couldn't complete the tutorial, other than that it's a good entry.
Sorry, there is indeed a bug in the tutorial. I will fix it after the jam ends.
Thank you for the playing!
I love the juice in this game. The screen shake, the animations, the particle effects, the sound effects, time moves slower the larger the circle is getting, it’s all really satisfying. The color palette and the animations are cute. I like that the hit box on the player is slightly smaller than the player, making the game more forgiving, and you get many “phew, the ghost almost hit me” moments, which is good. Add some music as well to make the game even more fun!
I think there’s a bug when we hold down the mouse button too long, when the circle starts shrinking once, it will never expand again.
Aha! You noticed the little details I designed! Yes, after completing the prototype, I have been testing the game balance for a whole week. About that bug, yes, it is indeed a bug. The intention was to punish the player when holding down the left mouse button, but it seems that it was not done well. I will fix it after the jam ends.
That was fun. Charging up my explosion while positioning to affect more ghosts feels good. Well done, and congrats making a simple and interesting game.
Thank you for the playing! I'm glad you enjoy it!
Ooooh the time slows down when charging the explosion, really cool mechanics ! I enjoyed the game, well done
Thanks, I was thinking a lot about that idea, pretty worth it
Simple but juicy.Good job!
哇!哪里的朋友!
哈哈,我浙江的。很巧在这里能遇到国人朋友,你做的好啊!
Nice!
Thanks!
Fun and simple game!
Thank you for playing
The gameplay is both simple and thought provoking as finding the best spot to explode is crucial to surviving. Very fun and well put together.
Great game!! I like the graphics and the gameplay. Simple and fun!
Good to know that, thanks!
Really simple yet effective game play mechanics, I loved it <3
I’m glad you like it!
Juicy game, love the retro graphics! So satisfying when you boom 30 at once! BTW what are those enemies called? Would be cool to see more enemies added! Good job for using JS! Keep up the good work!
Thank you, about the enemies, I call them: ghosts, And I’m not sure if I want to continue developing this project. I’ll think about it after the jam ends.
My favorite game I've tried so far, great job! The tutorial was a bit long but it was helpful
Sorry about that, because my English is not good, I have some difficulties in writing and reading, so the estimated time for making subtitles is a bit long. After the jam ends, I will fix some bugs and change the tutorial to trigger by clicking.
Nice and interesting idea. Good job!
Thank you for playing
Pretty nice!
Thanks!
Very smooth graphics, nice job!
Thank you for playing!
I really loved the aesthetic for this! Great job with the interactive tutorial
I’m glad you enjoyed the game.
Great game!! Does your max range increase and the cooldown time decrease as your health bar decreases? It seemed like as time went on my max range increased so I was able to take out tons of ghosts at once. I really liked all the sound effects and visual feedback, and the fact that you included a tutorial is awesome! Excellent job!!
Yes, when your health decreases, your maximum range increases, and the cooldown time decreases. Your movement speed also increases significantly, and you become smaller, making it harder for enemies to hit you. I’m glad you enjoyed the game! Thank you!
Perfect! It really added a good feel to the game, and it’s like a built-in difficulty reducing system, so if someone isn’t doing well they’ll still have fun. Nice!
Awesome man! Good job!
Thanks!
The idea is good. It's fun to play. The effects were nice.
Oh, and the tutorial seems not working properly.
Oh no, I forgot the max range, when jam ends, I will fix it