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A jam submission

Death's DriverView game page

Collect some lost souls for Death. Don't crash the car.
Submitted by David Wu SoftDev (@SoftdevWu) — 3 days, 16 minutes before the deadline
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Death's Driver's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#364.3484.348
Music#813.7683.768
Fun#933.8043.804
Sound#1243.3753.375
Mechanics#2363.2863.286
Story#3082.5452.545
Theme#3912.9022.902

Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
CC0 music, CC0 3d models, CC0 sfx, CC0 font, LeanTween library under MIT license. Asset credits listed in game and in source files.

Link to your source?
Unity project in ZIP file uploaded to the project page.

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Comments

Viewing comments 65 to 46 of 85 · Next page · Previous page · First page · Last page
Submitted(+1)

Fantastic visuals and a fun game. This might make a good mobile game. You could put an advertisement screen between each level.

Developer(+1)

Thank you for the feedback!

Hmm... making it into a mobile game sounds feasible with some tweaks here and there. Not sure about the ads though. I hate ads myself, so if I ever add them to my games, they'll have to be voluntarily started by the player (for a reward) and not forced by the game.

Submitted(+1)

Very cool game! I really like the aesthetics, but the scanlines and the grid are a bit harsh on the eyes when playing in full screen mode. Still, love the 80s vibe!

Developer

Thank you for the feedback!

Definitely adding a setting to turn off scanlines in a future version. About the grid hmmm... maybe I'll add another setting to make it subtler. Maybe even let the player set the grid color. XD

Thanks!

Submitted

Without the scanlines the grid might not be as much of a problem. But maybe see if making the ground a little darker (or something with less contrast in general) will help too? But yeah, awesome otherwise.

Submitted(+1)

I love this aesthetics and the gameplay. The car feels good to drive and the levels are very fun! Great work!

Developer

Thank you! I'm glad you had a fun time!

Submitted(+1)

Idk maybe it's just me but it's hard to tell whether you gonna jump over some obstacles. Also adding some animations for when turning or hitting something(also particles) would improve the visual. But overall you did exceptionally good on the look of the game, the UI has a nice style especially the UI for controls is very clean looking. Great game, keep it up :D

Developer

Thank you for the feedback!

I thought of the levels as a learn-as-you-go experience, with very short duration so that the player can try different approaches in multiple tries. Some jumping spots are obvious since I placed a soul up there to be collected, but later on the player should get a feel of when they can or can't clear a jump.

Thank you for the animation and particles on hit suggestion! :D

Submitted(+1)

nice entry, I like the 80s feel. Nicely polished for a Jam entry.

Developer

Thank you! I'm glad you liked the game.

Submitted(+1)

What a great vibe and such a well-done entry!

Submitted(+1)

Wow, this was incredibly stylish and well-polished. The graphics, menus, and overall presentation were really slick. Wonderfully fitting music too! Even the failure screen was classy.

I'm shocked you managed to make this in ten days. Very impressive, well done!

Developer

Thank you for the feedback!

I think I spent too much time polishing the UI instead of working on the actual game levels, but the end result is something I can be proud of.

As I wrote in the game page, I used a lot of previous knowledge I gained while making other games, which sped up some of the development process. I had a clear idea of how to put things together and planned to only try a small number of unknown or new things for this game jam, so that I wouldn't run out of time facing game breaking bugs or development blocks.

I'm glad you enjoyed the game.

Submitted(+1)

This is awesome! The polish is incredible! The controls did feel a little clunky, but I think that's more a gameplay style decision rather than a lack of polish.  Really great job! It was super fun!

Developer

Thank you for the feedback!

I'm glad you enjoyed playing.

Submitted(+1)

This game was a lot of fun! I found it challenging especially the 3rd level, but it was addicting and I kept trying over and over again. I loved the colour palette you used, really well done :D!

Developer

Thank you for playing!

Yes, I intended the game to be replayed with quick fail and retry, hence why each level is between 45 and 90 seconds in duration.

I'm glad you enjoyed the experience! :D

Submitted(+1)

Everything from music to art fits together perfectly! The car turned faster than I expected, but I got used to it pretty quickly. One thing I missed was being able to move around while in the air, feels like it would fit the arcadey vibe. Great game, I'll probably go back and play it again in a few minutes.

Developer

Thank you for the feedback!

I'll definitely try allowing for air movement in a future version and see how it plays!

See if you can get an S rating in all levels! XD

Submitted

I bonk left, right, and center

Submitted(+1)

awesome game! I really like the arcade feel of the gameplay,  the controls are responsive and the art and music is impressive, the colors gives a really nice retro aesthetic.  It has a great replay value, overall I enjoyed playing this one! congratulations! keep it up!

Developer

Thank you for the feedback! I'm glad you enjoyed playing. :)

Submitted(+1)

Really fun game, loved the concept, the sounds and the art style. All round really good job

Developer

Thank you for the feedback.

Submitted(+1)

Real good, dug the vaporwave aesthetic and UI effects! If you're after feedback, I felt like the hitboxes on the short obstacles could have been a little shorter - the freezecam showed me clearing some I was supposed to have clipped, and I think the scanlines could have been softer but that's minor ofc. Great job!

Developer(+1)

Thank you for the feedback!

I used box colliders for the obstacles so definitely some were a bit outside the visible mesh. I'll try changing to mesh colliders next time and see if it doesn't affect the game performance too much for a more fair game experience.

About the scanlines, I'll add a setting to remove them or maybe fade them to the player's preference, as many have commented about them.

Thank you!

Submitted(+1)

Really nice game and good concept for a driving game according to the theme. I especially like the little touches, like tire screeching when making a hard turn or the changing size of the flames beside your car according to the fuel. Navigation is a bit hard, but manageable (for me maybe due to the retro effect). Good job, congratulations! :)

Developer(+1)

Oh wow, you noticed the size change! It was something I didn't know if it would be noticeable enough to actually be worth the time I spent implementing in the game. I guess it was worth it after all! :D

It took me a while to implement the right logic to control the tire sound volume to the time holding the turn key. I'm really happy with the result.

Thank you very much for your comment!

Submitted(+1)

New York is so beautiful :D New retrow wave synth aesthetics are awesome!

Submitted(+1)

Awesome graphics and look. 80s synth vibe is strong, and that’s an awesome thing. Easy to pick up and I definitely had fun playing it :-)

Developer

Thank you! I'm glad you had fun!

Submitted(+1)

This was great fun! Excellent entry!

Developer(+1)

Thank you! I'm glad you enjoyed the game!

Submitted(+1)

aha glad to see someone went synthwave in their art direction =D Fun game, though I suck too much toget very far. On my screen the souls are not always very visible... it might be me though.

Developer

Thank you for the feedback!

Were you playing full screen? Maybe that way the souls will be more visible. I'll keep in mind to try different soul colors for a future version of the game. Thanks!

Submitted(+1)

I loved the art! All the systems (e.g. scoring, menus, design) were really well designed and I appreciated reading your information on the page about the specific scripts and systems you implemented for the project. Awesome!

Developer

Thank you for the feedback!

I'm glad the info I included in the page was useful! :)

Viewing comments 65 to 46 of 85 · Next page · Previous page · First page · Last page