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Rise of Necromancy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #19 | 4.212 | 4.212 |
Fun | #28 | 4.161 | 4.161 |
Theme | #31 | 4.195 | 4.195 |
Sound | #61 | 3.619 | 3.619 |
Music | #143 | 3.568 | 3.568 |
Aesthetics | #143 | 3.898 | 3.898 |
Story | #189 | 2.932 | 2.932 |
Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
3
Did you use any existing assets? If so, list them below.
Yes. Quaternius art assets | OpenGameArt CC0 audio & UI | game-icons.net for icons | Mixamo animations | Unity Asset store free assets
Link to your source?
https://github.com/HadiLePanda/GDTV-GJ-2022
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Comments
Loved it, very fun. It was exciting to see my group becoming more and more powerful each time I resurrected more enemies..
Great RPG! Was really engaging and fun just like the old school RPGs. Would love to see you expand upon it and make a really beautiful game!
Thank you for playing! It is in my long term plans :)
Really felt like I was playing an old-school MMO or RPG, well done! The floating tutorial text was a nice touch. I was playing the web version and it did slow down a bit in the final fight when I had ~30 minions, but still playable. Very satisfying to grow in power with larger army. Excellent in-game UI, too.
Thanks a lot for playing, appreciate the positive feedback. Very happy I was able to convey the old school RPG feeling! :)
Yes I really like it and have added it to my collection to play more after the Jam.
You seem to have done the GameDev.tv RPG course and used it well.
Btw I love your font choice.
My only question is why you used a flat terrain instead of a more bumpy one, I think that would really lift the game. An excellent submission.
Thank you for playing the game! I'm humbled to hear that it's a game you would play more later, means a lot.
No I haven't used the GameDevTV RPG course, although I can agree it is looks very similar (it's an RPG basically! xD)
I've learned from their course a few years ago. This project is the result of every knowledge I have cumulated over a few years from different sources, so it makes sense there are some similarities.
For this project everything was made by me manually during the game jam period. If you're interested, you can check out the public source code to see the building blocks of the game.
For the terrain, it was sadly a question of time. I was supposed to take care of the programming side and managing the project, but had to do the game design and map art for the last hours remaining. If I had more time I would have put more details to make a more compelling experience!
Thanks again for your feedback :)
I totally get what you are saying, the first jam I did two years ago I leaned heavily on course material but this time I just went from memory (and google) and did 100 hours in a week (18 on a Sunday) and it just flowed, and its a great feeling when you don't feel tethered to course material anymore.
I would really really really like to see you expand this with a stronger terrain, more fog, different health bars etc, you have the game mechanics sorted and you clearly have great artists involved, I don't think its far from a commercial release (not that I have done one yet). It could be the next V Rising.
Really cool and fun game!
I love how you can build an army of undead and lead them to vanquish your enemies.
The skills were really cool and well made.
Good job!
Thank you for your feedback, I appreciate it!
Really fun game! I enjoyed it a lot (a fascinating mechanic to resurrect enemies and build an army). The aesthetics and music were on spot!
Thanks a lot, I'm glad you enjoyed playing :)
This is a great submission. Thanks for creating this.
Thank you for playing! :)
That was fun!
Thanks for playing, glad you had fun!
Really good game for a game jam game. I almost cannot believe you managed to create this in only 10 days! Some further feedback:
Overall, this game has a really good production value for a jam game! I could see this being a part of a "real" game.
Thanks for playing and for the detailed feedback, really appreciate it :)
You've made some great points, I'll definitely take improve the symbols and range feedback into account when making other games! Thank you.
Really nice mechanics well made! I really like variety in spells from the beginning!
Thanks a lot, happy to hear that :D
Nice progression ramp to the game. Letting you become familiar with the mechanics.
Great job at the end making an epic battle with your large army.
Nice variety in spells. Makes you feel like a real wizard / necromancer.
The game is definitely very on theme.
No real downsides for a gameJam project - nice polish!
Thanks for playing! Happy hearing such a positive feedback from you :)
Om my god!
Such a cool game you have created in 10 days' time, this game is awesome!
Absolutely well done :)
Thanks a lot. appreciate it :)
Feels good to be a necromancer!
Haha, glad the game made you feel that!
Pretty impressive! And just in a few days, you made an awesome game. I didn't understood that I had many powers at the beginning, so I thought it was a little boring just sending energy balls. But when I found out I could ressurect the dead, it was awesome! All my army fighting for me and against the other necromancers, great job and really good for the theme!
Thank you, really appreciate it! :)
Haha yeah having powers of a necromancer certainly feels powerful! Glad I managed to convey this feeling in the game.
Wow awesome what you achieved in such a short time! I would have liked a target indicator to know what I would hit with my spells before casting. And at least the webgl build tankt hard quite quickly.
Thanks for playing and for your feedback :)
I agree with you that a skill indicator would be a nice addition. Unfortunately we didn't have enough time to add it. Will note it for future improvements!
Oh I totally get that my game is also missing a bunch of stuff I would have liked to have included! :D
I liked the game and spent a good time.
Pros
Cons
I liked the game and spent a good time.
Pros
Cons
Thank you for your feedback, really appreciate it and I'm glad you had a good time :)
PS: no wolves were harmed in this video-game, you actually make them your pets! haha
Awesome! I also had the lag at the boss fight, but I think that it is a given considering the time we had for the game jam. Everything else is polished. I am going to have to look at the source code and learn and *cough* steal *cough* the code. Just kidding, I don't really plan on making an RPG game, but if I do, I think I might want to see how your team did it. This really makes me wish I had put more effort in my game.
Haha, thanks for playing, and no worries you're free to check *cough* steal *cough* the game code. If it can help you acquire some knowledge it's a win for me too!
It's ok if you didn't put as much effort don't worry. I have a lot of experience hence why I managed to get to such a project scale. You'll get there too if you keep on improving yourself! :)
What I meant was that I had only used 4 of the 10 days given, I had trouble pacing myself, but what I was saying was really just looking back. But thanks, It was a really cool game!
Oh I see, makes sense! I've tested your game and it was great. Next time if you put more time in the project it will only be even better, well done :)
I really liked it - you made a really good cohesive theme with the graphics & sound, it comes across as very polished!
Thanks, appreciate the feedback :)
wow its actually very polished game.
Thank you, I put way too much time working on the project haha