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A jam submission

You Are DeadView game page

A game for GameDev.tv Game Jam 2022
Submitted by Marian Pekár (@marianpekar) — 1 day, 31 minutes before the deadline
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You Are Dead's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#1873.7603.760
Mechanics#1893.4403.440
Fun#2273.3603.360
Story#2452.7602.760
Sound#2662.9602.960
Theme#3243.0803.080
Music#5481.8001.800

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Assets by Quaternius and sounds from FreeSounds.org

Link to your source?
https://github.com/marianpekar/you-are-dead

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Comments

Viewing comments 20 to 1 of 22 · Previous page · First page
Submitted(+1)

Congrats on the entry! The visuals of this game were fantastic! I love your use of Quaternius' models. The shader on the doors is wonderful.

Developer

Thank you :). If you like the shader, feel free to use it as is or modified in your own games. 

It's this file https://github.com/marianpekar/you-are-dead/blob/09c09cfa723a9322f79073877b30ddb...

Submitted(+1)

Visually and mechanically it's pretty good, but the puzzles man... the puzzles are just :(

there is no indication of what to do and how to do it, I don't understand how the deer statue works (even after watching the walkthrough), there is nothing that tells me that I need to click on the witch to teleport, + i clicked on the bookcase, but it didn't make me put the book there, turns out I need to click in the exact spot where the book was supposed to go, that's just... no :|

although I admit, the dragon puzzle was quite good, but I got glitched out in it and soft locked myself, so yeah...

Developer(+1)

I personally like games that are challenging. 

I'm an old-school gamer and I played games in the 90s that had far more difficult puzzles than this humble adventure. And without any external help, as you can instantly get these days on YouTube, I've sometimes spent hours stuck at one point, trying to figure out what the hell should I do :). But when I cracked did, that feeling was always super rewarding. That's something I miss very much in most modern games. They often show you exactly what to do and where to go, and that's boring for me. 

However, that's my personal point of view and I completely understand and respect that not everyone shares it with me. 

Thank you for playing my game and for the feedback.

Submitted

I think you didn't exactly understand what i meant, i didn't say the puzzles are difficult, i said that they make no sense, and there is no indecation to what does what, for example: clicking on the witch to teleport, or the funky mechanics of the deer statue, there is a difference between a hard puzzle and a puzzle that is hard because it makes no sense, a good example of hard puzzles that are well designed are Jonathan Blow games (Braid & The Witness) they are hard sure. But, they are hard because they are designed that way, not because i didn't know i need to click on something that is not related to what i did before to have an outcome that doesn't make sense.

Developer(+1)

It's fascinating, how different people can experience the same thing so differently, isn't it? If you check the other comments here, and especially the one at https://marianpekar.itch.io/you-are-dead in the comments section, you'll see what I mean. And it's completely ok, it would be a very boring world if everyone would be the same. Thank you once again for your feedback.

Submitted(+1)

Fun game, good puzzles. Great job!

Developer

Thank you :)

Submitted(+1)

I liked the puzzles. Good job! 

Developer

That makes two of us :) Thank you.

Submitted(+1)

cool game, fun to play. good puzzles, well done

Developer(+1)

Thank you :)

Submitted(+1)

Everything was very Good. Great Game!!

Developer

Thank you :)

Submitted(+1)

cool game! I love point and click adenvtures!

Developer

Thanks you :)

Submitted(+1)

Couldnt seem to interact with the witch, even when I had the book. Click on and around her with the book activated, and got nothing. Not sure what I was missing.
Nice idea creating a point and click game. Made for a nice change. Nice Look and feel to it!
Well done!

Developer

Thank you for playing. The book needs to be placed in the bookshelf on the right, then the Witch will interact. 

There's a visual hint, if you compare those two bookshelfs, the colors are different, but the positions and rotations of books are  same, except at one empty spot. That's the spot the missing red book needs to be placed in :)

Submitted (1 edit) (+1)

Happily I had the YouTube video to guide me. I played like one minutes then went back to the video at each step. Happy that you put the walkthrough.
Very great game, though my computer screen is too small for the game. I ended up using a zoom to reduce the screen size of the game.

Developer

Thank you for playing and feedback.

And also for a good tip. Ok, so when the WebGL frame exceeds the screen size (the frame size is not dynamic, unfortunately), it could be zoomed out with the basic zoom function, that every web browser has. That's good to know! 

Submitted(+1)

Was not expecting a puzzle game! Runs nice a smooth. Unfortunately my game didn't show the whole of the game scene, must be some WebGL Tomfoolery going on. I'm a huge fan of point and click type games! All you need now is a good story!

Developer (2 edits) (+1)

Thank you for playing and feedback.

About the issue. Do you use a display resolution less than 1920x1080? If so, I think it might be it.  The WebGL frame size is not dynamic. On 2K resolution, it looks like in the picture below, on Full HD the frame fills the screen entirely, and on smaller resolutions, I see now, that it's unfortunately cropped.

When I think about it, I should've edited the HTML page to add document.getElementById("unity-fullscreen-button").click(); JavaScript code to be executed on load. This might turn the game fullscreen automatically as it should be the equivalent of clicking the blue button in the bottom right corner which does that.

Submitted(+1)

I run a WQHD 2560×1440 monitor. It's a good thing you added a walkthrough though! Maybe I should've added one for my game haha.

That sounds like a good solution! I have my games launch in fullscreen mode via itch.io. Not sure if that would help here.

Developer(+1)

Just find out, thanks to Sesso Kosga comment, it could be also zoomed out with the basic zoom function in the browser. Then you can access the blue "Fullscreen" button, which is cropped out on a smaller screen size.

Submitted(+1)

I love good puzzle game, this one is great. Keep up the good work.

Developer

Thank you :)

Submitted(+1)

Coming back to this after realising I didn't give it a rating the first time around. Even after watching the tutorial video a couple of times, I got stuck. I will watch again to see how it all plays out. Full disclosure, I didn't get past the 2 green gates. 

Overall the performance on WebGL isn't great which I think adds to the feeling of slowness.
Personally I don't enjoy a lot of back and forward in these types of games. At first I didn't even realise I could pick the skull up off the first pedestal and move it to a different one. In that respect it felt quite "old school" and some people do like that. 

Developer

Thank you for playing and feedback.

Submitted

The minimalist style and the cohesive art looks really great. I love these logic style puzzles.  Lots of clever fun things. Though I have to admit I wish there was a way to run. While I thought the puzzles were clever, I might not be, so there was some back and forth for me to figure them out :P


Congrats on the game!

Developer

Thank you for playing and feedback. So you finished the game? If so, may I ask how did you feel about the end?

Submitted(+1)

I thought the message went really well with the approach to the game. The idea that you shouldn't worry too much about what's behind you and instead focus on taking the next steps to solving what's in front of you to reach what you're looking for.

Submitted

This is very similar to the Kings Quest and Monkey Island games I played growing up. It is well done. I got locked in a room at one point with no way to get back out. Blue gate closed behind me and I think I did not grab what I needed before entering. The game is very well done, especially for the time frame in which you had to complete it. Awesome Job!

Developer(+1)

Thank you for playing and feedback. The trick to get from this room is to notice you can still see the Witch and thus click on her again. She teleports you back and forth.

I playtested the game like hundred times and finished puzzles in all possible orders to ensure players can't get the game to an unfinishable state. I really thought it through and that was actually the most work done on the game. Implementation was then rather easy because Unity is a great engine that does for us a lot :)

Submitted

Great submission! Glad you had the walk-through video but it would have been great to have a tutorial or menu in game telling you what to do. I really do like the artwork and the atmosphere you laid out. Well done!

Developer

Thank you for playing and feedback.

Submitted

Really cool puzzle game, I am glad you had the walkthrough because I didn't realize you could click on the witch. Other than that, it was fun to play. I do wish the movement speed was a bit faster but that is really just me pointing out the smaller details that don't mess up the gameplay.

Developer (1 edit)

Thank you. I originally wanted to add a custom cursor, that would change its appearance when you point at something interactable. I definitely should and I'll do this small patch after the voting ends.

Submitted(+1)

very cool puzzles :) i liked the sound effects as well - made me think about what kind of world this could be and what its story was.

Developer (2 edits) (+1)

Thank you for playing. I was thinking about the world as about a thin layer between our world and the world of the dead. The place where you're technically dead, but you can still get back. Here, by solving all the puzzles to get to the end :)

Submitted(+1)

Really nice work and you went solo on this?  Impressive.  The SFX choices really worked well.

Developer (1 edit)

Thank you. As I said to a colleague earlier today, when we were talking about jam games: here, in the office, it's all about teamwork and listening to feedback, at home, if you'd like to maintain a long-term relationship, it's all about compromises, but the jam game is yours and yours only, you own it, you do it entirely as you like, and that's the beauty of it :-).

Submitted(+1)

A lot of skulls, but seriously really a lot :) I like it! it needs some more music. Also if it can be a little bit more dynamic it will rock :) Nice beginning for some bigger game!

Developer (1 edit)

Thank you. Originally, I wanted to add some music, but I didn't find anything that I'd feel like a good fit so I wanted to produce my own track, but didn't make it in time.

Developer

I somehow "fixed" the missing music, without editing the game itself :-)

Submitted (1 edit) (+1)

Nice game, the aesthetics are great, the gameplay is a little slow howeever. The pathfinding is great though, nice work! 

Developer

Thank you. You're not the first one who says it's a bit slow, when I first heard it, I made a joke that it's because of years of practicing meditation and playing chess, which might make my perception of what's slow a bit off :-).

The pathfinding is done entirely by Unity, I just cast ray from screen space on a position where the player clicks to world space to tell the NavMeshAgent where to go on the NavMesh.

I noticed your game is also made with Unity. I wrote some blog posts/tutorials on GameDev.tv Blog about Unity. Maybe you'll find some of them useful: https://blog.gamedev.tv/author/marian/.

Viewing comments 20 to 1 of 22 · Previous page · First page