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A jam submission

LifeIn2DimensionsView game page

Submitted by JKGames (@aminjk000) — 2 hours, 35 minutes before the deadline
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LifeIn2Dimensions's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#624.1524.152
Sound#3712.6672.667
Story#3752.2422.242
Music#3892.8182.818
Theme#4172.9702.970
Mechanics#4642.7272.727
Fun#5262.5452.545

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Stylized asset - Animation Starter Pack - FPS_Weapon_Bundle

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+1)

I like it! The floating objects are cool. Some dots were a bit hard to find so I had to walk around the map for a couple minutes. I like the aesthetics a lot!

Submitted(+2)

It a very pretty game. There's a lot of potential there to be sure. Ditto on the counter and actually needing to switch between dimension to make game play a little more dynamic. Liked the look of the things floating in in the sky - gave just a nicer touch of dreamscape.

Developer(+1)

Thank you for playing the game, I'm happy to hear you liked floating objects :D and thanks for the feedback.

Submitted(+2)

Nice game!  Like everyone else has said, a counter would be nice.  Maybe a jump mechanic too.  I fell off some stairs into a gap I couldnt get out of.

Developer(+1)

Sorry to hear that but thank you for playing and the feedback neorukh :D.

Submitted(+2)

The level design and visuals were really nice, It would be good to have a kill tracker so I know how many orbs ive killed but overall a nice submission.

Developer(+2)

Thanks for playing and the feedback Galaxyofthings :D.

Submitted(+2)

Pretty good! The lighting is awesome and so is the environment :D I have a couple suggestions, it would be nice to have a counter for the collected orbs/keys. A great thing you could've done is alternating between destroying orbs and collecting keys (for each orb you destroy, a key spawns and you have to find for the next orb to spawn). This will force the player to switch frequently between the two modes, instead of being stuck in one for a long time. And I also wished I was able to jump xD

Developer(+2)

Thanks for the feedback mate. Actually the original idea was to spawn a key after destruction of each projectile, but unfortunately due to the lack of time I couldn't implement the idea. Thank you for playing the game :D

Submitted(+2)

Very good game! I would do a bit of optimization work, because it made my 5700xt work to its fullest. :)

Developer(+1)

Thank you for the feedback Windik :D

Submitted(+2)

The game was really fun and the level design was especially nice!!!! Overall and really good game mate. If you have time, would you play mine and rate it????

Developer

Thank you Ritu200879. Sure I'll play it :D

Submitted(+2)

very beautiful game. level design is very nice. Nice job!

Developer(+1)

Thank you very much Schmol :D glad you like it.

Submitted(+2)

pretty fun game, simple, and also easy to understand. However, I think mouse sensitivity is too much. Will be better if you give more information in the HUD. Overall nice job completing the game!  

Developer(+1)

Thanks for playing  the game GoodSpuun and for the feedback as well, I'll definitely consider it in my projects.

Submitted(+1)

The game looks great, a counter to indicate how many spheres/keys are left would've been a nice addition ! 

Developer

Thanks for playing my game. Yes i do agree

Submitted(+1)

Beautiful level, beautiful idea and very well executed.  Congratulations!  You can expand it and make a very fine game.

Developer

Thank you very much Munsa :D.

Submitted(+1)

Nice usage of post-processing effects. I don't quite understand why I have to do an objective in one dimension first and then an objective in the other dimension when I can change dimensions anytime.

Developer

Thank you for playing AntiCebo. Actually the puzzles were meant to be built in another way to use dimensions appropriately but due to the lack of time I couldn't unfortunately.

Submitted(+1)

the game environment is great and the art style used in this game is really cool. would try out my game and rate it according.

Developer

Thank you for playin the game. I definitely will :D

Submitted

you are welcome and thank you :D.

Submitted(+1)

Incredibly beautiful game. Congratulations!

Developer(+1)

Thank you very much!

Submitted(+1)

The assets choice was great, it was very well put together. I really liked wandering around and shooting orbs.

Developer

Thanks for playin  RompOfOtters :).

Submitted(+1)

Really beautiful scene! If there is a UI to remind me how many projectile I broke would be great!

Developer

Thanks for playing the game lukeliu and yes it definitely needs a feedback for projectiles and keys!

Submitted(+1)

Should make the top 3, good all rounder! Good job!

Developer (1 edit) (+1)

Thank you for playing the game aljocatgames happy to hear it :D.

Submitted(+1)

The level was really beautiful and I liked the scavenger hunt nature of the game. I couldn't find all the red orbs and I wonder if one of them was hidden behind the pressure plates? I put 2 boxes on each of the 2 plates but I didn't notice anything change so I'm not sure what I was supposed to do there. Neat game.

Developer

Thank you for playing my game kronikle. Actually I tried to hide some of them to make player search for them, some are in windows and some are hidden behind some walls and the pressure plates are for the keys which will spawn after destroying the projectiles.

Submitted(+1)

Very nice looking game. had a little trouble finding all 12 projectile for first mission. I will maybe just advice a little tracker for user progress. But overall beatiful game. it was really nice to walk and "hunt" in two dimensions. :)

Developer(+1)

Thank you for playing the game yani49. I definitely should have done the UI for user progress. Thanks for you advise :D

Submitted(+1)

this is a really fine looking map. I don't think I ever made a scene in unity with such nice lighting. At some point I guess I really have to look into Unreal. The flying statues casting their (real-time) shadows on the playing field was a nice touch.

I do think however, that using such high-quality assets (made by someone else) is a bit of a double-edged sword. sure, your game looks really impressive, but now that it does, you might have to build the rest of the game around the 3D assets - you know what I mean? Like, you can't just decide: "ok, let's have the other dimension be a warped, slimey nightmare version of this bazaar town" because you are dependent on the assets that you already have.

I do love the puzzle-between-two-dimension idea a lot, but it feels way less developed than the graphics.

sorry for the rambling, it (being: the proper use of store-bought assets) actually is something I keep thinking about myself and your game brought it out ;-)


Developer

Thanks for your comments Kindman. I do agree with you in terms of the second dimension and assets that I used, though due to the hard work on c++ codes and trying to make them optimized as possible I had a little time to work on those issues. Thank you again for the time you spent on playin the game :D .

Viewing comments 20 to 1 of 30 · Previous page · First page