I like it! The floating objects are cool. Some dots were a bit hard to find so I had to walk around the map for a couple minutes. I like the aesthetics a lot!
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LifeIn2Dimensions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #62 | 4.152 | 4.152 |
Sound | #371 | 2.667 | 2.667 |
Story | #375 | 2.242 | 2.242 |
Music | #389 | 2.818 | 2.818 |
Theme | #417 | 2.970 | 2.970 |
Mechanics | #464 | 2.727 | 2.727 |
Fun | #526 | 2.545 | 2.545 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Stylized asset - Animation Starter Pack - FPS_Weapon_Bundle
Comments
It a very pretty game. There's a lot of potential there to be sure. Ditto on the counter and actually needing to switch between dimension to make game play a little more dynamic. Liked the look of the things floating in in the sky - gave just a nicer touch of dreamscape.
Nice game! Like everyone else has said, a counter would be nice. Maybe a jump mechanic too. I fell off some stairs into a gap I couldnt get out of.
The level design and visuals were really nice, It would be good to have a kill tracker so I know how many orbs ive killed but overall a nice submission.
Pretty good! The lighting is awesome and so is the environment :D I have a couple suggestions, it would be nice to have a counter for the collected orbs/keys. A great thing you could've done is alternating between destroying orbs and collecting keys (for each orb you destroy, a key spawns and you have to find for the next orb to spawn). This will force the player to switch frequently between the two modes, instead of being stuck in one for a long time. And I also wished I was able to jump xD
Very good game! I would do a bit of optimization work, because it made my 5700xt work to its fullest. :)
very beautiful game. level design is very nice. Nice job!
pretty fun game, simple, and also easy to understand. However, I think mouse sensitivity is too much. Will be better if you give more information in the HUD. Overall nice job completing the game!
The game looks great, a counter to indicate how many spheres/keys are left would've been a nice addition !
the game environment is great and the art style used in this game is really cool. would try out my game and rate it according.
The assets choice was great, it was very well put together. I really liked wandering around and shooting orbs.
Really beautiful scene! If there is a UI to remind me how many projectile I broke would be great!
The level was really beautiful and I liked the scavenger hunt nature of the game. I couldn't find all the red orbs and I wonder if one of them was hidden behind the pressure plates? I put 2 boxes on each of the 2 plates but I didn't notice anything change so I'm not sure what I was supposed to do there. Neat game.
this is a really fine looking map. I don't think I ever made a scene in unity with such nice lighting. At some point I guess I really have to look into Unreal. The flying statues casting their (real-time) shadows on the playing field was a nice touch.
I do think however, that using such high-quality assets (made by someone else) is a bit of a double-edged sword. sure, your game looks really impressive, but now that it does, you might have to build the rest of the game around the 3D assets - you know what I mean? Like, you can't just decide: "ok, let's have the other dimension be a warped, slimey nightmare version of this bazaar town" because you are dependent on the assets that you already have.
I do love the puzzle-between-two-dimension idea a lot, but it feels way less developed than the graphics.
sorry for the rambling, it (being: the proper use of store-bought assets) actually is something I keep thinking about myself and your game brought it out ;-)
Thanks for your comments Kindman. I do agree with you in terms of the second dimension and assets that I used, though due to the hard work on c++ codes and trying to make them optimized as possible I had a little time to work on those issues. Thank you again for the time you spent on playin the game :D .
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