Good take on a TD/shooter game, I especially liked the art and the theming. I found the difficulty a bit high and the pace a little slow for me personally, but I went through a few waves, got some upgrades and still had a good time. Great job!
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Lemonade Stand: Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #16 | 4.395 | 4.395 |
Aesthetics | #33 | 4.407 | 4.407 |
Overall | #81 | 3.840 | 3.840 |
Story | #83 | 3.494 | 3.494 |
Fun | #113 | 3.704 | 3.704 |
Sound | #157 | 3.358 | 3.358 |
Mechanics | #207 | 3.358 | 3.358 |
Music | #286 | 3.272 | 3.272 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
I used free (cc0) sound effects, music, and a font. I will credit them individually on the page description.
Comments
Very polished game with good art and nice theme implementation. Haven't seen anything with rouge-lite mechanics yet in the jam. Maybe the gameplay is a bit too slow for me and enemies pretty beefy but other than that I liked it.
nice game liked it.
Controlling the character could be better, like allow diagonally shooting
Very nice game, I was a fan of gathering permanent upgrades and just blasting away those lemon hating enemies, all the way to wave 17 or something I dunno.
The art was very nice and has a consistent aesthetic.
Something that would add more weight to combat is if upgrading firepower changed the firing sound into a more powerful sound.
Neat job :D
So so good. I got sucked in and played for much longer than I intended, even if I had to die a whole bunch before I could even survive the second wave. Loved the artwork and main character animation. Would probably have enjoyed more visceral feedback when firing the gun (you know, a more realistic gunshot sound, screenshake, all that good stuff) but that's just me. Impressed at how polished this was--really felt like a complete game.
(edit) meant to say that I also wish you could upgrade between waves without having to die, but since you keep your money even after death I guess it amounts to the same thing.
Amazing art and visuals! Did you draw it by yourself? The functionality and feel are also great, although the starting slow movement speed is so punishing XD Great theme idea too.
For improvement, I would suggest diagonal movement/shooting.
Wow Amazing game, It is all well made did u really made this in just a week? Wow
Very cool concept. Love the art. Only gripe is I kept wanting to shoot at an angle. Not really a problem with the game, just force of habit.
This is a fun game! I really like the art, and the music is appropriately foreboding to match. The twin-stick-style controls on the keyboard is neat, though I wished we could shoot diagonally as well. The upgrades were nice; I especially liked how the damage numbers visibly showed the upgrades in action. Well done!
The art is fantastic! It was frustrating and felt slow that I couldn't upgrade between rounds, especially since I would have to restart at level often -- back to $67 that gets me bubkis upgrades. Didn't mean I didn't play longer than I intended to!😜
Great work!
Will rate very high for art, I wish you could upgrade between waves and even repair the stand.
Controls were good, music worked, really good game.
Fin game with really nice art, but i'd maybe suggest balancing enemies HP, because 3 hits can be a bit too much with the amount of enemies that currently spawn. Finding a balance where if in example you don't miss a single shot gives you enough time to not suffer HP loss could be a neat addition for the first level.
Also, having an off-screen indicator of where the enemies are coming from could help as well for positioning yourself, since the camera only covers about 1/4th of the whole field.
Cheers ;)
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