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A jam submission

Arcane SiegeView game page

Harness Dark Magic To Defend Your Tower!
Submitted by LiZZarD_Ros — 15 minutes, 33 seconds before the deadline
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Arcane Siege's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#1104.0494.049
Story#1923.0983.098
Overall#2733.4263.426
Theme#2983.5253.525
Sound#3183.0333.033
Music#3663.0983.098
Fun#3883.0983.098
Mechanics#4272.8692.869

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Yes, please see the credits in game :)

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Comments

Viewing comments 40 to 21 of 49 · Next page · Previous page · First page · Last page
Submitted(+1)

Interesting perspective and mechanics, I thought it was an immersive experience. Nice job on the game!

Submitted(+1)

The game idea of defending is good but I had hard time to master the fight mechanics. Some time where you can be frustrated because the melee hit won't go off or your fireball seem to hit the ceiling instead of your target. I think a better fight integration will serve a great concept.

Submitted(+1)

I like the way you put all the assets together.  I found it difficult to stay alive for long but these aren't my strongest games to begin with.  I had fun though and that's what matters! Great job

Submitted(+1)

I tried, I'm just not good ...

Submitted(+1)

The graphics look great and I love the little setting that the game takes place in! The game seemed intriguing but I must have just been really bad at it. Even on easy mode it was over in a matter of seconds! Nice job on all the work you've done on this project.

Submitted(+1)

LOVE IT! Such a creative idea. The story is absolutely amazing. It is a bit difficult though.

Submitted(+1)

Okay. Once I switched over to the desktop, movement was so much easier. It's a really pretty looking game! The sound effects are great, too. I like the premise. It's got a good pace to it.

Submitted(+1)

Nice game, the graphics are great and movement is smooth. There are very nice mechanics here that seem to work very well, very nice. I had a hard time surviving, died alot :P

Submitted(+1)

I like the graphics and overall presentation of the game. I was quite bad at the game though  😵. It looks like a lot of effort went into this. Well done!  😎

Submitted(+1)

it had great aesthetics. I had a fun time playing it.

Submitted(+1)

Wow, this was great! As others have said, took a moment to get used to the controls, but once I got it, it was so fun! Great job getting all of this done in 10 days :)

Submitted(+1)

Great game! It took me some time to get the controls, but once I did, it was really fun. Keep up the great work!

Submitted(+1)

Looks and sounds quite nice. Looks like you put a lot of effort in. I found the controls pretty cumbersome (which it sounds like you're aware of), and I had to play windowed since it didn't scale properly on my ultrawide. 

Thanks for your work on this!

Submitted(+1)

It would be great if there was an indicator that you actually clicked on the ground, if Edrick is close to attack and other visual feedback so that the player knows that the commands have registered. Other than that, awesome job!

Submitted (1 edit) (+1)

Nice game nothing I can criticize about. I like difficult games. Well done!

Submitted(+1)

Good job finishing your game!

I had the same thoughts as others had about the game. The difficulty and controls were issues. But I really wanted to comment on what you wrote on your game page regarding your own thoughts on your game. I thought it was very insightful with what worked and what didn't. It's definitely something I need to work on for myself. Through what you wrote, I feel with enough iteration, you would do very well improving this game.

Good luck with your game dev journey!

Submitted(+1)

Cool game. I really like the visuals and good job with the isometric view! I found it a bit difficult even on easy, but maybe I'm just bad lol. The first spell seemed really difficult to aim, I mostly stuck to using the W spell. 

Submitted(+1)

Great work overall! I think it’s a little hard to figure out at first but once going it makes sense and is pretty fun. Hitboxes and control felt a little weird to me, I think the game would’ve benefitted a lot by being less 3d? Like, having to run over the little pickups perfectly was not very fun, and it’s easy to think you’re going to hit something with a spell and then not, or move a way your character doesn’t like. Enemies are really slow to respond to being hit, also, which makes the whole thing feel a bit unresponsive.

But those are all real easy things to tweak!

Developer(+1)

Ja... I think your feedback is super valid, I had a lot of difficulty with the isometric view (which I really wanted) but figuring out the math to keep things 'level' was beyond me, and the small narrow paths did not work well with the click... but lessons learned and its all a journey figuring out what fits what... thanks for the kind feedback :)

Submitted(+1)

I really enjoyed the concept. I had some issues though, with not being able to pick things up and also it said I had something destroyed when all my things seemingly had full hp. But alas, I enjoyed myself anyway, good job :D 

Submitted(+1)

Very nice idea. Good realization too! I had a good moment playing your game!

Viewing comments 40 to 21 of 49 · Next page · Previous page · First page · Last page