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A jam submission

Arcane SiegeView game page

Harness Dark Magic To Defend Your Tower!
Submitted by LiZZarD_Ros — 15 minutes, 33 seconds before the deadline
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Arcane Siege's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#1104.0494.049
Story#1923.0983.098
Overall#2733.4263.426
Theme#2983.5253.525
Sound#3183.0333.033
Music#3663.0983.098
Fun#3883.0983.098
Mechanics#4272.8692.869

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Yes, please see the credits in game :)

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Comments

Viewing comments 20 to 1 of 49 · Previous page · First page
Submitted(+1)

Everlasting life is at hand!

I like the concept for the game! Casting spells to destroy your enemies is always fun. :)

I found it difficult at times to get Edrick to go where I wanted him to, or to pick up some items he was standing near. I heavily relied on the W skill since it was easiest to target and seemed very effective (I played on easy so maybe it's not always as powerful as in that mode.)

Submitted(+1)

Very cool idea. Once I got the hang of it it was very fun! I think displaying some sort of indicator on the ground where you are moving to, or visually indicating that you have targeted an enemy or a station would be a solid QOL improvement. Its entirely playable without that though! Very fun concept! Great work!

Developer(+1)

Thanks for the detailed feedback, I really appreciate i :) 

Submitted(+1)

I love this game , its super cute, idea of throwing your spells around to defend but also needing to give them up to progress is an intresting mechanic, picking stuff up is a little wierd sometimes but mostly fine, I think the game would greatly benefit from perhaps a timer and some score, how many enemies you kill, and how fast you win, but good job!

Submitted(+1)

Awesome work! We really love the atmosphere and art style of the game. The game mechanics are reminiscent of League of Legends, which is a great touch. An indicator showing where your clicks land on the ground would be an even greater addition. Awesome job!

Developer (1 edit)

Thanks, ja it def LoL inspired I used Vinny's tutorials to get a lot of the mechanics in place, the ground hit indicator is a great suggestion thanks!

Submitted(+1)

Difficult to get started but very interesting game. I liked the strategy, but the controls made it a bit difficult for me to make it far into the game. Not sure what the Q attack was supposed to do because the indicator showed a line attack, but the fireball launched off into the air. Either way it's a pretty cool game and it seems like you were able to put a lot into this in only a week. Great entry.

Submitted(+1)

I played the webgl version, i found moving between places was a bit buggy but overall it was an interesting game. I would have preferred a wasd movement instead of clicking, but that's a personal preference nice job. 

Developer(+1)

Thanks for the feedback, ja WASD prolly would have been easier :)

Submitted(+1)

At least it was memorable, i liked the concept and art of it, especially the magic attack. It would be nice to have a teleport ability maybe to get from the bottom floor to the top in time to stop the heinous knights!

Submitted(+1)

The webgl version was very buggy, so i had to download and test. There is only a windows version, it works but a linux version would be nice as well.

It took some time to find out, that i have to collect the items on the ground to cast the spells. But the mechanics are quite advanced. Nice 3D world easy to navigate but hard to control my character when pressing the right mouse button. Nice sounds.

What does the cauldron progress do ?

Good job.

Submitted(+1)

It is nicely done!

Submitted(+1)

Difficulty is a bit high as sometimes you have to defend 2 spots at once not to lose. That's understandable for a jam though. Speaking of which: graphics look real neat, especially for a jam game. Love the inclusion of abilities, tho I was hardly able to get enough items for them. Maybe one on a house could do the trick. Overall pretty cool experience.

Submitted(+1)

The aesthetic is nice but the game is very hard though.

It's hard to control and the spell is kinda unreliable.

Melee is the only reliable thing to deal with the knights, but it's not good to win the game.

I don't know why Eric's life got lower when the knights hit the stuffs and not him. Kinda frustrating on this matter.

It could potentially become a good game. You just need to focus on having consistent rules and reliable abilities.

Developer

Thanks for the detailed feedback :)

Submitted(+1)

Fun. Interesting. Love the style. I always have wanted to be a mad mage atop my tower. Thank you for fulfilling that dream. Cool game. Thank you for submitting!

Submitted(+1)

Really liked the art direction! The story and game loop were also pretty cool!

My one piece of feedback is that I found it hard to make the l character go where I wanted him to go.

Submitted(+1)

<3 really well done had a hard time at first but going through the instructions helped a lot, great submission to this game jam. Well done

Submitted(+1)

Very difficult. Probably skill issue lol

Developer(+1)

Nah, it is a bit janky, thanks for playing :)

Submitted(+1)

Nice game! Really pretty and a nice idea.

Submitted(+1)

This was pretty nice. Completed it on my first go i guess the most confusing was that the resourses is not just for casting but need to be put away in the cauldrons . Overall real nice

Developer

Doh... I see your point... I should have done something to draw your attention to the caldron like a blinking light or something... oh well next time :) Thanks for your feedback, I appreciate it

Submitted(+1)

The overall idea of the game is really cool. After you get used to the interface it feels very natural. Also characters interact in quite interesting ways.

Submitted(+1)

This is incredibly pretty. I had a bit of a hard time moving around to precise places (I was probably clicking around too much) but other than that, I got the hang of the mechanics on my second try of the game. Great job!

Submitted(+1)

This game looks great. You put the assets together in a really beautiful way. I really liked reading about your progress as a game dev. I've been on the same road with Unity, banging away at C# for the last year and a half. I think you did excellent work here. Some things are a little wonky, like some movement and combat, but for ten days of work, this is amazing!

Developer(+1)

Thanks for the kind feedback :)

Submitted(+1)

Very cool, congrats

Viewing comments 20 to 1 of 49 · Previous page · First page