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A jam submission

Resistance of The Forgotten KingdomView game page

A survivor style game where you gonna fight a lot of monters
Submitted by Graysannin, CapitanBug — 1 minute, 40 seconds before the deadline
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Resistance of The Forgotten Kingdom's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1613.1603.160
Aesthetics#1903.8403.840
Theme#2203.7003.700
Music#2473.3503.350
Overall#3183.3203.320
Fun#3463.2103.210
Mechanics#4042.9402.940
Sound#6022.1602.160

Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
6

Did you use any existing assets? If so, list them below.
Assets : Monsters Assets LuizMelo Player character LuizMelo Environnement https://szadiart.itch.io/rogue-fantasy-catacombs Ui Fantasy Wood Gui Unity Asset Store Pixel Keyboard Keys - for UI https://dreammix.itch.io/keyboard-keys-for-ui Cursors https://wenrexa.itch.io/cursors4 Songs : Complete Music Collection FREE Edition https://assetstore.unity.com/packages/audio/music/complete-music-collection-free...

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Comments

Viewing comments 40 to 21 of 79 · Next page · Previous page · First page · Last page
Submitted

Nice looking game. Though I wish I could mash the attack a bit more. Was getting overwhelmed pretty quickly, and couldn't attack quick enough. 
Looking at screen shots and your other comments, looks like I missed their being power ups to help. Looks like I need to search for them :)

Submitted

Nice game! I loved the art and the feeling, unfortunately the boss did not spawn on me I was around 4 minutes after killing all enemy

Submitted(+1)

A good implementation of the 2D RPG Combat course as a survivors-like. :)

Submitted

I love this game! It was fun moving around the map. Also, a nice touch I noticed was how the arrows curved when I shot at objects— not easy to notice but it's kinda a neat detail.

Only thing though is I tried this game on a touchpad, the switching weapon control works when I tried to scroll with two fingers but it was difficult setting on one item (scrolled too quickly). If possible, it would be nice to be able to also use the 1-9 number keys to select a slot.

Developer

Thank you so much for your comment. We appreciate all the attention you put into our game. Regarding the weapon switching, we created the game assuming that people would have a mouse, and we forgot about laptop users, haha.

Submitted

The sword swing  is very creative, I like it! But I'll admit I don't really know how to beat the first boss when it's doing the triple-wave attack. Couldn't get close, and I don't think the bow can shoot far enough off-screen. I'm sure I'm missing something.

But still good work overall, nicely done! :)

Developer(+1)

It's okay if you die; it's part of the game. The upgrades are stacked, so you don't lose the haste and damage abilities. Thank for your comment , appreciate ! 

Submitted

Liked the different kinds of weapons, the mechanics felt smooth and I liked how the environment, character and different enemies looked like. Nice job!

Submitted

Enjoyable game loop! The enemies stopped spawning after my second upgrade around 3:00 however

Developer

That's because you need to defeat the boss to reset the spawns with more enemies. He's hidden somewhere around the middle of the map. Thank you for your comment ! 

Submitted(+1)

Oh gotcha, I'll see if I can get farther! Thanks!

Submitted

The game idea is great!

The only problem is the attack cooldown so high, so it is hard to fight enemies :)

Submitted

I like the idea of the game and the development of it. It was a bit difficult right from the start as the cooldown is very high, which made it very very hard to fight the enemies.

Submitted

Good job, very fun

Submitted(+1)

This was really fun! I love the look of the game with the floating weapons. That sword swinging is so satisfying! the way it seems to collide with enemies and knock them back, I used the sword 80% of the time just because of how satisfying it was to hit enemies with. It was also cool how the arrows seemed to swerve around obstacles.

Great submission!

Developer

Somebody who understands my love for the  sword . Thank you so much! <3

Submitted(+1)

Grate foundation, and execution, maybe a little bit of tuning on the difficulty spike at the beginning.

but overall a relay great job.

Submitted

The art and overall look of the game was very nice, i liked the fact that wiggling the mouse made the sword move for whatever reason and i had hoped it would attack like that as an extra function but it was funny either way nice work.

Submitted

Great job with the submission! Love the animations, the music, and that title screen. My only feedback is that the attacks felt like they took too long.

Submitted

Attack Cooldown longer than enemy spawn. other than that it was great.

Submitted

Well done! I'd say the difficulty was a little off. Would recommend higher fire rate and/or more damage for the arrows. Sword should perhaps allow you to clear multiple opponents in close quarters. Really good looking game!

Submitted

This is awesome! Only criticism I have is that the attack cooldown is a bit long, otherwise, this is a really fleshed out entry! Keep it up guys :)

Submitted

Great job on finishing the game. It took a few tries, but I was able to survive long enough to fight the boss, but that was too tough for me.

Developer(+1)

You are supposed to die, the upgrades are stacked, and you don’t lose your upgrades. It’s completely fine and normal; it was designed that way. Also, as you progress in the game, you become more confident against the boss, because it’s not a great idea to fight him from a long distance!

Submitted(+1)

Good fun! Got wrecked using the sword but bow was strong. Like the knockback on it too. The rigid body on enemies makes it tough to recover from getting mobbed though.

Submitted(+1)

I like the pixel art style, especially for the death  of the enemies.  The music fits the theme and the gameplay  is smooth.

Maybe there should be a feedback on the weapons attack cooldown (if there is, I haven't notice it, sorry :P).

Nice job! :)

Viewing comments 40 to 21 of 79 · Next page · Previous page · First page · Last page