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Paint Rush (2)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would you like to see this game idea developed further? | #57 | 3.569 | 3.800 |
Did the secondary mechanic complement the core mechanic well? | #67 | 3.319 | 3.533 |
Overall | #69 | 3.369 | 3.587 |
Was there a sense of progression? | #71 | 3.068 | 3.267 |
Did the game align well with the task? | #74 | 3.632 | 3.867 |
How well implemented was the core mechanic? | #96 | 3.256 | 3.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
CHOICE
Which game engine did you use?
Unity
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
Good Game. Love the idea. But kind of Hard. you could give up little bigger reward after enemy dies like at least at the start or give up like reserve resource maybe like xp.
Very impressive idea on having to switch your resources between health, movement, ammo. I really liked that idea! What are you planning on doing next???
Interesting idea with the swapping around of stats. I can just hear the protagonist shouting 'I am out of bullets... I'll kill you with MY LIIFFFFEEE!!!!!"
Very cool game design! It wasn't immediately clear to me that I could refill resources by entering the circle that is left by defeated enemies. On the other hand, after trying once without refills you'll probably realize that there has to be a way to refill, and you'll naturally try to enter the circle.
This is freaking cool! I love the concept where the movement, slowly drains the colors, and that you can also sacrifice your hearts for more ammo or movement etc.
Very well done! :D
This is the best of all the games that doesn't have a cover image, actually fun game requiring strategy and evolving with more enemies. Would be a great basis for a bigger and more ambitious game.
This is such a clever gameplay mechanic. I can't wait to see how this looks after round 2!
The resource management was a fun concept that worked well with collecting the resources from the dead mobs. Very fun idea well executed.
I really like the idea of rotating and managing your resources/abilities. Cool concept. Keep pushing that mechanic!
Not the flashiest game I've played so far in terms of polish, but was pretty fun and liked the concept of managing your "abilities" by choosing which order to kill enemies. Great concept!