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A jam submission

Paint Rush (2)View game page

Submitted by MrDoctorb — 1 day, 5 hours before the deadline
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Paint Rush (2)'s itch.io page

Results

CriteriaRankScore*Raw Score
Would you like to see this game idea developed further?#573.5693.800
Did the secondary mechanic complement the core mechanic well?#673.3193.533
Overall#693.3693.587
Was there a sense of progression?#713.0683.267
Did the game align well with the task?#743.6323.867
How well implemented was the core mechanic?#963.2563.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
CHOICE

Which game engine did you use?
Unity

Will you continue in GDKO if you were selected as a Wildcard?
Yes

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Comments

Submitted (3 edits)

Good Game. Love the idea.  But kind of Hard. you could give up little bigger reward after enemy dies like at least at the start or give up like reserve resource maybe like xp.  

Submitted

Very impressive idea on having to switch your resources between health, movement, ammo. I really liked that idea! What are you planning on doing next???

Submitted

Interesting idea with the swapping around of stats. I can just hear the protagonist shouting 'I am out of bullets... I'll kill you with MY LIIFFFFEEE!!!!!" 

Submitted

Very cool game design! It wasn't immediately clear to me that I could refill resources by entering the circle that is left by defeated enemies. On the other hand, after trying once without refills you'll probably realize that there has to be a way to refill, and you'll naturally try to enter the circle.

Submitted

This is freaking cool! I love the concept where the movement, slowly drains the colors, and that you can also sacrifice your hearts for more ammo or movement etc.

Very well done! :D

Submitted

This is the best of all the games that doesn't have a cover image, actually fun game requiring strategy and evolving with more enemies. Would be a great basis for a bigger and more ambitious game. 

Submitted

This is such a clever gameplay mechanic. I can't wait to see how this looks after round 2!

Submitted

The resource management was a fun concept that worked well with collecting the resources from the dead mobs. Very fun idea well executed.

Submitted

I really like the idea of rotating and managing your resources/abilities.  Cool concept.  Keep pushing that mechanic!

Submitted

Not the flashiest game I've played so far in terms of polish, but was pretty fun and liked the concept of managing your "abilities" by choosing which order to kill enemies. Great concept!