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Veggie Boy Vs Meat Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was the game free from bugs | #7 | 4.364 | 4.364 |
Would you come back to this game again and again | #7 | 3.727 | 3.727 |
Should this entry qualify for the next round? | #8 | 4.227 | 4.227 |
How fun was the game | #10 | 4.045 | 4.045 |
Was the game well balanced | #10 | 3.864 | 3.864 |
Overall | #10 | 4.045 | 4.045 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine Used?
Construct 3
Do you want to be considered for the wildcard if you miss the cut?
Sure, Let's hope I don't miss though ( ͡° ͜ʖ ͡°)
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Comments
This is insanely polished
really fun! i played it like 50 times but only managed to get a b lol, my only feedback is to show indicators for when things are going to happen, like a small "!" shows up a second before he slams down and a small signal that tells you when he was going to stop flashing in the phase you can attack him because half the time i would jump on him 1 second after he stopped flashing lol. but other than that great entry!
I got an S! simple, fun and polished, very well done! I like how the boss changes movement after being hit each time, keeps me on my toes.
The game feels great to play! The sound, animations and UI animations are all top notch! Reminded me of fighting Bowser, just bop him on the head. Simple and effective. Great work!
Veggie boy best boy! thanks for dropping by the stream it was great fun unlocking invincibility mode just for noob-old-me hehe
Had a bit of trouble landing on the head, but it goes a lot smoother off stream (ofcourse it does)
https://www.youtube.com/watch?v=cSUIomK5BB0 18:42
The art here is just all around awesome. The phase changing animations are really good. I think more telegraphing on the boss would be nice, because he kind of just slams down unexpectedly, which didn't feel too fair. Other than that, the mechanics and platforming were really good. So overall, awesome game.
Love this entry, this concept and character. I hope there’s more to come. And I want more boss fights! I’m sad you didn’t add a + to my S, but I won’t hold that against you in the judging!
This was super fun, loved seeing the difference from round 1!! The animations were great, personally I felt like the fast colour-changing background was a bit hard to look at but it wasn't a big deal. Loved the gameplay, great job! Didn't manage to get S rank unfortunately, barely survived it LOL
Yeah, veggie Booooyyyyyyyyy.
Such an awesome game! the art and effects were spectacular, especially that effect for changing phases. Plus the gameplay is very fun and challenging.
I had fun figuring out a way to avoid the attacks and the game felt very polished. My only complaint is that the hitbox of the boss seems to be quite small, at first I thought I wasn't taking any damage by going through it on the way up and was a bit confused when I did. Also I did it, S rank!
I remember this game in round 1, it made huge progress!)) also I like colors and design! good job
The game feels great to play! The bounce and attack felt powerful. Great work!
I managed to beat meat man on my second try with a D. It's really good, love the visuals and the way that you have to bounce up to get him is done well especially with the different movements he has
Very fun :)
Regarding your posts on Discord, I must say that this is an outstanding entry. The game feel and polish are excellent, and I am impressed with what you have achieved in such a short time. I can only imagine what you could have accomplished if you had more time. I am looking forward to seeing more from Meat World.
I know you mentioned you were just using squash and stretch but this still really came together crazy well visually. The bounce mechanic was great, too! Only thing I'd suggest is maybe allowing the attack to work at any time because the bounce availability already limited it and the window to attack while it was flashing seemed a little narrow.
Flunked out the first try, but got a B on the second. It was a fun boss fight.
Final rank: F. But with the ranking system, I'm definitely coming back for more once I'm finished ranking others. Everything felt really tight and polished. The timing on the wave was about my only complaint. Likely just my timing though. Gonna test it when I come back to it. Solid entry all around, and a worthy opponent for Ghostbit!
C rank... Great sfx and clear gameplay! Love the art style and controls were tight!