I overtook and won the mouse in the last centimeters xD, cool game!
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A Duck On Wheels Part 3: Duck Race 3000's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was the game free from bugs | #1 | 4.864 | 4.864 |
Overall | #4 | 4.236 | 4.236 |
Should this entry qualify for the next round? | #6 | 4.318 | 4.318 |
Was the game well balanced | #6 | 4.136 | 4.136 |
How fun was the game | #9 | 4.227 | 4.227 |
Would you come back to this game again and again | #11 | 3.636 | 3.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine Used?
Construct 3
Do you want to be considered for the wildcard if you miss the cut?
Yes
Comments
Nice! This was a fun little racing boss battle with some really fun mechanics. I liked the bubbles, as they could help you gain a lot of vertical height to get on those upper pathways without as many cogs. I also liked that you could jump on the rat. Not really much I would change here, but some music would be nice.
Very impressive! Awesome mechanics to watch out for on the race: the balloons to bounce off of properly, the gears that the rat throws out, everything works together very well. I had a blast!
Had a blast closing out yesterday's stream with this one. I wanted to go out on a high note and I knew ADOW (what the cool kids call A Duck on Wheels) wouldn't disappoint. I left feedback throughout, but another top notch entry. Love this series.
Another duck on wheels amazing submission! Really impressed how you took the boss level in a race game and actually made it fair. Stomping on the rat at the start gave me a boost and then trying to get the upper pathways. Tried to play it on stream but it lagged.
https://www.youtube.com/watch?v=cSUIomK5BB0 1:50:26
Now, it took me 6 rounds at least until I've managed to win. Great work on having the rat also fade to the background and being invulnerable. Checkpoints were appreciated in all the previous rounds, this one included. Congratulations!
Very clever all around, from the way you balance the race, the off-screen indicators, and the well implemented checkpoints. I would have personally loved some way to challenge myself even further, like speed boosts that make me faster but make it harder to react to danger. All in all this is a very well executed and unique twist on a boss fight.
Super cool as usual. The style is great and The new bouncing mechanic was super satisfying
Really fun to play! Loved the boss design and the art style as a whole. Great work!
It was such a joy to play! And that art style clearly stands out. Fun game :)
Bouncing on balloons as a duck on wheels isn't something I would have expected before GDKO, but I'm glad it exists!
Loved this one, the race was well done and fun with a lot of game play options and paths.
I appreciate the updated clean art style, it gives a fresh look to the game. However, I do miss the crazy and fun stock images from the past games. I found it challenging to see everything during the race, and I'm planning to go back and take a closer look to make sure I did miss anything. Overall, great job on the game!
Your games are always so much fun and your boss in this one is awesome!
It's amazing what you've done with the Duck on Wheels series. My wife and I both look forward to playing this one every round. And this round didn't disappoint! About the only thing really lacking for me was some epic boss battle music. But since that wasn't one of the criteria, it's top marks from me. Great work!
very nice! simple but fun mechanics with the blowing up balloons. I liked that the boss wouldn't get too far away ahead if I was doing badly.. but when I was doing well I didn't like that he could catch up (but that's just a competitive thing haha) Great stuff!
love it! so glad we get a third installment to the duck on wheels games! love the boss fight but there was one part near the end which was basically a leap of faith as you couldn't see the spikes below you and that caused me to lose the first three times but i did manage to win on the third :D
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