Well done making a card game for the jam! There's a lot of work behind the scenes for something like that so it's a great feat. I think there were a number of balance issues though, namely being able to infinitely heal up, and the healing value being the same as blocking value for block cards, I never saw a point in using block cards at all. I do like the system you have in place for discarding cards for more energy though, and as always, your art is superb!
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SweetLand Boss Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was the game well balanced | #15 | 3.220 | 3.300 |
How fun was the game | #16 | 3.611 | 3.700 |
Would you come back to this game again and again | #16 | 3.123 | 3.200 |
Overall | #16 | 3.494 | 3.580 |
Should this entry qualify for the next round? | #16 | 3.806 | 3.900 |
Was the game free from bugs | #17 | 3.708 | 3.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine Used?
Godot
Do you want to be considered for the wildcard if you miss the cut?
yes
Comments
Making a card game is crazy! This was a blast to play and strategize through. I really enjoyed all the art and animations as well! Great work!
Got to play a bit of it during the stream, thanks for the Beekeeper hosting! Really enjoyed the second phase of the bosses. They can be very unforgiving.
nice tutorials describing everything. Had to replay off the screen, game run considerably faster and was able to make proper strategies this time! Finally managed to beat poisoned Carl!
great work on the art!
1:54:19
https://www.youtube.com/watch?v=cSUIomK5BB0
Boss art was boss. Super impressed with where you took this from earlier rounds. Nice to see more fully realized card mechanics.
Love the minigame for attacks, I want it on every action … healing, defense, defending from attacks, using items, summons … a turn based but still action game! SweetLand is the worldβs next Mario and Luigi Superstar Saga!
Synergies between the cards would make choices more meaningful and the gameplay more dynamic, but overall, I had a blast with this entry.
I liked the art. I think the bosses felt more or less the same, as they just dealt damage and not much else. Its pretty clear the focus was put more on what the player can do. However, I found the card mechanics quite fun to play with, and the variance in cards helps add to that. I think if you want to continue this, my advice would be to make the player be able to save cards across turns, so you could do things like save good cards for another turn, and also have enemies interact with the cards (ex. poison apple guy poisoning some of your cards so they cost health to use) which I think could help expand the system even further. But still, the game is awesome! Great job.
Good job implementing this! I've tried and coding a card game like yours before and I understand how much of a challenge it is, so I am very glad you managed to pull it off. I would love to see you expand on this by adding in more synergistic and interesting cards and attacks.
Such a great improvement from Round 2, the controls feel much smoother! Had a great time playing this, to be honest, I wish it went on for longer lol. This may have just been a me thing but if I held down on enter for a tiny bit too long when attacking then it automatically entered in the bar thing. didn't hugely affect my gameplay though. Really enjoyed playing this, and looking forward to seeing how this game progresses in the future!
Really fun boss battles and especially liking the summons. The card system is set up really nicely, easy to understand and I like how you have to juggle defence and attacks. There is one little thing I did notice, the shield doesn't always recover 4 points when the player's shield is 0 after a boss has done 6 or 8 damage to it. Overall it's really good!
Played before and after the update, really helped the balancing. overall great game!
I must say, this was one of the more engaging games for me in GDKO so far. As a fan of card games, I found it quite interesting. It was impressive to see that you implemented two things in your game that I cut out from mine. When you mentioned having summons of other players' characters, I felt a bit jealous. I really wanted to incorporate fun cards that represented other games from GDKO as well, but unfortunately, I ran out of time.
Secondly, I wanted to include a power system where players could sell cards or transfer power to other systems/weapons, as this would have fit my starship theme. However, I thought it would have been too complicated to implement.
I understand how difficult it is to program card games, so you really set the bar high for this technical round. On a side note, I typically prefer mouse controls for card games, but your controls worked well enough, it just took a little bit of learning.
Great job!
that's funny how we both did things we wanted to do for each other card games π yeah this wasn't easy and took lots of tinkering and testing, and lots of mistakes to finally get it right. Yeah as for the controls they where a lot more complicated, I wanna thank everyone that played when I release the game a day before the deadline i was able to adjust and reduce the amount of buttons you pressed lol π otherwise thanks so much for playing! From one card game creator to the next. Cheers to all our hard work
I know you weren't really happy with the card mechanic in the previous round. But man, you have done awesome with this! Not typically a card game player, but between you and Loten I might have to try a few more of them. Would like to see a few more variety of cards in there. But I thought the summons from other GDKO games was an awesome touch. All around, great work. Really proud of how much work you've put!
Great card mechanics in this game. The boss battles were fun and felt intense. And the story was great as well.
Love the implementation (I want to make my own deck building game at some point so this is right up my street) Horrific sounds as I've said before (in a good way haha). A bit too easy and repetitive to win, just discard all cards except healing and shields, then use a big hitter summon when you have enough energy. Great game and art! good job!
I love card deck games and this one is amazing! i loved trying to keep my health and points high enough to survive. Nice job!
This turned out great! The art, music, and gameplay all worked together super well. Almost made me forget I was rating an entry and just had fun playing a great game!
great update to the combat from the last round! loved the attacks and summons from gdko 2022 and loved how I had to play strategically to be able to live through attacks and have enough spell points (?) for next turn :D
A lot of summons weren't working with bosses, ended up dying. I'll check back when it's fixed! ;)
Some very good stuff. So fun.
I have noticed that big face carl is immune to summons:
I shoved both the lawn mower and the rhino right into his face and he took no damage, I don't know if that is intentional or not.
Other than that, the boss fight is good and the card exchange mechanic is neat. Good job!
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