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A jam submission

SpaceBusView game page

Commuter Spacecraft Maintenance Simulator
Submitted by Incredulous Interactive (@IncredulousDevs) — 26 minutes, 46 seconds before the deadline
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SpaceBus's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4673.9293.929
Overall#5723.5793.579
Fun#7883.3573.357
Originality#9103.5933.593

Ranked from 140 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
As time progresses, your ability to maintain this ship slips further and further out of control. Machines are dependent on one another, so as things break, other things break faster.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 60 to 41 of 93 · Next page · Previous page · First page · Last page
Submitted(+1)

I have already played a good amount of games like this in the jam. What makes this game more unique then the others is the fact that you need to use the right tool. It adds a nice extra little game loop. Great game, well done :)

Submitted(+1)

Great game that's super fun to play, and awesome visuals

Submitted(+1)

Very inspiring game! I liked it!

Suggestions:
- Add a countdown timer, or just a timer.  (To show the players how much time, did they spent on the level)
- Add a main menu.
- Add a pause menu.

Great work! Keep making games, and never give up!

Developer(+1)

Thank you! There's a pseudo-timer on the bottom right now that shows how far you are through the current flight (between passenger loading/unloading), but we're planning to add menus in a future update. Thanks for the feedback!

Submitted

"Thanks for the feedback!" It is my pleasure!

"There's a pseudo-timer on the bottom right" I didn't saw it! Thank you for noticing me!

Submitted(+1)

Now I know why I didn't saw the timer! I didnt saw it because I wasn't  playing in fullscreen, and the game was like this:


Game in full screen:


(To switch a windowed game to fullscreen in windows, just click on the game view, then "Alt + Enter" and it will become fullscreen, some games won't be fullscreen)

Developer(+1)

Oh! That's really helpful to know. Thanks for point that out!

Submitted(+1)

Really nice work. The art style and presentation is awesome and the gameplay is stressful as hell, but fun! I was not good at it, but that's more of a reflection on me

Developer(+1)

The learning curve is definitely a bit steep, which we plan to fix in a future update. But I've found that if you can get in a rhythm of going from machine to machine and keeping everything maintained, it gets easier. Thanks for the feedback!

Submitted(+1)

What a hectic game!! I got so confused at first, but after playing for a while I was able to figure out how things work and do much better, it was a lot of fun! Nice take on the theme too!

Developer

Thank you!

Submitted(+1)

Nice pixel art and fun game!

Submitted(+1)

The game looked amazing! and was fun to play. Things started to go wrong very quickly but it was fun to try and fight against it. Nice game!

Submitted(+1)

I lost control quicker than I would like to admit!! Fun concept and cool pixel art! Well done. :))

Submitted(+1)

Maybe it's just me being dumb but things got out of control very quick! Anyway, really nice concept and the pixel art looks good, too!

Submitted(+1)

Very nice concept! Loved the pixel art!

Submitted(+1)

A really neat idea. Things got out of control quite quickly for me.

Submitted(+1)

This phenomenal in that it was made in only 48 hours. The idea is good and well executed. Well done!

Submitted(+1)

Both the game and art are really nice, the concept works well and I found my way around quite quickly.

With a little more polish and visual feedback, this would make for a great experience, I enjoyed it, nice work!

Submitted(+1)

I really liked the aesthetic you had going on (both the great pixel art and groovy music). I ocassionally felt lost because there were prompts that didn't seem to do anything, but overall the game fit the theme well of slowly going out of control. A really polished game and an overall great submission!

Submitted(+1)

Very cool game, and beautiful graphics - nice job :]

Submitted(+1)

I don't think so I have ran so much in my life compared to what I did in this game.

Nice game man. Nicely polished and well thought out.

Submitted(+2)

cool game the art is pretty good the world construction looks soo great !!

please try my game

Submitted(+2)

I love the world construction and the artwork. Nice job!

Submitted(+2)

Amazing work! Felt on my toes the entire time, completely out of control HAHAHA. Congratulations!

Submitted(+2)

I liked that the out of control mechanic wasn't taking away control from the player, but rather just making the game more hectic. It was really fun once I got the hang of it. I wonder if there would be a way to implement levels (deliver x number of passengers safely/make y number of trips, etc.) that would allow the player to feel like they weren't just spinning towards oblivion in a couple of minutes. Really good game, though.

Developer(+1)

Thanks for the feedback! We're definitely planning to implement a smoother difficulty ramp in the future - we just didn't have time to make it work during the jam.

Viewing comments 60 to 41 of 93 · Next page · Previous page · First page · Last page