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A jam submission

Foreign HolidayView game page

A brief narrative tale about not knowing what enyone else is say nor what you're saying.
Submitted by Janksmith — 11 hours, 49 minutes before the deadline
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Foreign Holiday's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2274.1694.169
Originality#6543.7293.729
Overall#11163.2893.289
Fun#26392.5662.566

Ranked from 166 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player talks to characters they don't understand and tries to speak the language with almost no context in a foreign town while searching for a lost person who knows the plan for the day.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 40 to 21 of 66 · Next page · Previous page · First page · Last page
Submitted

Good game.  Especially the art, love it. 

Submitted

Such pretty art, I  really like the story. It was a tad confusing but overall I had quite some fun :) Really awesome work for 2 days!

Submitted

Great art! I was wondering if my choices had any effect on the story, or if I would end up in the jail cell regardless. Still I appreciated aesthetics, setting, and overall vibe :) 

Developer

There is a path that leads to no jail time. 

Submitted

Great art, great music, great game. Can't believe that it's made in 48 hours. Great Job! This game makes me go YES!

Submitted

Okay, first of all, I love the art!

And I love the situation I found myself in. Sadly I couldn't figure out what those two words mean. I have a suspicion but I'm not sure as I couldn't really confirm it.

And that's really my only problem with the game, I enjoyed my time, and it looks great but I didn't understand what was happening.

It would have been great if the player got clues as to what some words mean or have some kind of revelation at the end, even if it would just be Charlie telling the player what those two words mean. Because I'm sure everyone has some ideas and not have any resolve at the end feels a bit unsatisfying.

So I had fun, I love the concept and I really think this idea and setting could make for a very interesting title if it was expanded upon and the player could actually learn something about the language.

Developer

The good ending implies the two words mean Facial or Massage, as that was what the concierge had been told to ask you by your wife.

We'll definitely be adding more to the script after the jam so this joke can land better.

Submitted

As confusing as it was, this game was pretty cool, I liked it. Artstyle was neat, and the story has an interesting concept. Only thing wrong with it that I could find was that options on your dialogue box stayed if you moved to a different area of the game.

Submitted

Fun game! I couldn't get the good ending though.

Developer(+1)

Try bothering the lady in the park a few times until you learn about the cafe. Then visit the cafe a gain after checking out somewhere else. If given the option to leave, always leave.

Submitted

Is this a good game? Sote?

Submitted

This was very fun and original!

Submitted

this game was so much fun to play and at the end i STILL had no idea what i was saying, its a really original idea and its so well designed!!

Submitted

I loved the absolute feeling of bafflement! Having sat in on a lunch in a foreign country, I can definitely relate.

I would love to play this game with a more fleshed-out soundscape to really bring the city to life. If you sprung for voice acting, you could even give players clues through intonation of the words.

Great job overall!

Submitted

Very original take on the theme, the game was very Sola to play, and the artstyle is very Sote, great game!

Submitted

Nice art! But what was the meaning of these words? Reminded me of https://ldjam.com/events/ludum-dare/45/lost-in-translation

Developer(+1)

We have a translated version of all the dialogue, we just didn't think it would fit the theme to make it understandable. Post Jam update for sure.

Submitted

SOTE? SOTE? SOTE? SOTE? SOTE? SOTE? SOTE? SOTE? SOTE? SOTE?

Ahahaha I got arrested, what a beautiful day to have a hangover

This was a fun experience lol and definitely something different from the rest of the entries :O!

Submitted

Great art, and great game overall, I found the cursive font a little too hard to read, but in general very good!

Submitted

I like the art, but the visual novel / text adventure doesn't necessarily do a good job of indicating intent outside of text, which made it difficult to engage with.

Developer

We tried to put directions and words of importance in red, but we also didn't finish the script until about an hour before the jam's end so no time for a second pass to make sure it was clear to follow. It's on the list of improvements for after the jam.

Submitted

Great take on the jam theme! Really like the art and you really captured the whole bumbling around in a unknown land.

Submitted

I love this idea! Reminds me of when I lived in spain for a bit, but couldn't speak spanish hahaha

Submitted

Wonderful art, wonderful looking characters and a great spin on the idea. Well done!

Viewing comments 40 to 21 of 66 · Next page · Previous page · First page · Last page