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Control: Override (Jam + Postjam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #134 | 3.936 | 3.936 |
Originality | #209 | 4.064 | 4.064 |
Overall | #239 | 3.851 | 3.851 |
Presentation | #1331 | 3.362 | 3.362 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a computer virus out of control. You can only "hold" one "Control". Thus you are constantly out of control(s). And the effects of the controls... can be out of control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Music was very loud. Otherwise, very cool game! Love the concept and would love to see it expanded even further!
Thanks. I really should have had a settings menu for the volume but I just didn't behave the time. I'll see if I can do a postjam version.
Saw your post on r/gamedev - fun mechanic and interesting puzzles, really well done! Was pretty addicting :)
Really interesting. I definitely thought the mechanic where you can 'inject' controls into a platform led to some smart puzzle designs.
Sweet puzzle and the beat kept me pushing .... even sometimes in the literal sense ;-)
Level design was a bit rough, but great concept and well executed overall
Great idea, and the puzzles are well thought out.
Awesome game! Really clever puzzles with easy to undestand main mechanic. Good aesthetic, I love that you went for CMYK pallete, simple yet great. My favourite level is the one with out of bounds arrow, great idea to "taunt" the player and make him think outside of the box (while writing this, I thought to myself it is literally outside of the box :D maybe the level should be named that way if you decide to name the levels). The last level on the other hand, while still great had pretty simple solution but felt like you have to use first try to see what's going on and fail to know what to do next, or maybe that's just how I played.
Really there is nothing bad I could say about the game in it's state considering it's a jam game.
I personally really like your design, although this game is the only sample. Looking forward to play more from you, maybe in the next jam :)
And like I said in comments of my game, I really love to see different takes on simmilar ideas!
Very interesting simple mechanic with some fun little brainteasers! Personally, I think with a bit more aesthetic polish, and some minor tweaks to the puzzles this could easily be a fully fledged game. Great work! :)
Thanks. I'll see if I can get some level ideas for a post jam version.
Really fun game, love the whole aesthetic, great work!
Very nice concept :D
Really solid concept! It's simple but leads to very interesting puzzles. Only thing I'd say is a lot of words get fired at you at once. Maybe instead of writing an explanation on what clicking does you could just say "click and hold" on this (with an arrow or something) Then the player can see what happens
Yeah. In game text is really obnoxious. Loads of jam games have tutorial popups that are annoying. I tried to limit the amount of text I throw at the player and let the level design do the teaching. Levels last the 3rd one are devoid of text. l I do agree that that the starting level has a bit too much text and it could be fixed.
The idea of chosing which controls requires some forethought, turning it into a platformer clevery disguised as a puzzle - polish it up, and release post jam!
So satisfying to beat that last level. Great concept and execution!
Wow, the concept is so cool! With a bit of polish, this could be an amazing game.
I loved the beam idea to grab the control nodes, and also think the idea of being able to control the platforms themselves is really cool! All the puzzles were great, I liked the red herring left arrow outside one of the levels.
The simple color shapes and aesthetic come together really nicely. Everything was clear and the game looks really good, great job on the art!
Thanks! I pretty much made that level based on the idea that the player will really want that arrow but will finish the level without it lol.
Nice puzzle game, it sure gets harder near the end. There were some physics and collision bugs I used to complete the last levels, but honestly very inventive and overall great job !
Actually, the bugs are intentional... mostly. Especially the on the level with the flipped flag.
very creative puzzle game
very creative puzzle game
I really like this concept, transmitting the controls to the platforms was really fun and makes for really cool puzzle design. The color palette made this game incredibly readable to so making sense of how to play was intuitive. My one main criticism is I'm not really a fan of the limited range of the code injection feature, it mostly just becomes tedious and doesn't add much to the puzzle design. I also had some weird collider issues. Other than that, great submission!
The injection range was pretty much an after thought that I added to give the player some restrictions. I do agree that it can get pretty annoying. If I expand on the prototype then I'll see if I can improve/reiterate on the injection mechanic.
Neat puzzles. I really like this concept, and the depth that is added from being able to control the platforms.