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Croak-o-matic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #224 | 3.811 | 3.811 |
Overall | #344 | 3.757 | 3.757 |
Presentation | #382 | 4.012 | 4.012 |
Originality | #929 | 3.586 | 3.586 |
Ranked from 169 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You cannot change your character's behaviour while it is moving; you have to previously define its movement using placed triggers across the levels.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Tool-assisted speedrun: the game
(All jokes aside cool game! I also have the common criticism of not being able to see the enemies, but this has the potential of a genuinely great game)
Oh and there also appears to be some non-determinism in the physics (exact same nodes can lead to different results), which isn't great for a game with this premise
Thanks for the feedback! We're aware of those issues, we'll try to fix them after the rating period has finished :)
Very well done.
Thank you!
Cool idea! A lot of my issues are fairly small. For example, not being able to see the enemies before you press start. A nice feature might have been showing the locations you died on previous attempts. Other than that, cool game and idea.
Thank you for the feedback!
Your presentation and graphics are great!
Thank you so much!
Oh man!! what a game. Out of all the games in this jam this is the smoothest and most fun gameplay experience I had. Perfect game mate. 5 stars from me :)
I'm glad to hear it! Thank you so much!
Nice concept and well presented! My one complaint is that I didn't seem to be able to see the enemies before running the map. It would have been nice to be able to plan around them instead of having to go through trial and error.
We took notes about the invisible enemies decision, seems that the player didn't like it and we learned about it. Thank you for your feedback!
Liked the concept. Had trouble with the 3rd or 4th level where I could not see or place anything on the right. Tried dragging as well as a few other things. Anyway had some fun, well done!
We are taking notes about it, thank you for the feedback!
I'm really impressed with the depth of control you have. It's so easy to add actions and make the frog act what you want it to do.
Great work!
Thank you so much!
I like the concept! I think it can work how you can't see enemies when out of control. It would need something to prevent colliding with them, like a predictive element of putting damage shield items against the invisible enemies around the map but they only work before you've seen the enemy. That would be fun to me.
Wow those are great ideas! And yeah, the whole "you can't see the enemies thing" was to emphasize the theme of out of control,...it was not our cleverest idea. Thanks for the feedback, really appreciate it!!
I usually don’t like platformer that much, but when im not the one executing it’s actually alot of fun :) Only problem beeing the small inconsintencies when running the replay, where somtimes timings of razorblades etc are slightly off and you fail where you succeeded 4 out of 5 times before. I also would like to be able to adjust the zoom in replay mode (i find the camera is too close), to better understand what’s going on, expecially since you don’t see the enemies in the planning phase and so you have to determine how to adjust your current plan, which is hard if you don’t see whats before or behind you.
First of all, we are glad that you liked the game! And yes, we are aware of those issues & we will try to fix them once the rating period has ended. Thank you for the feedback!
Great game ! When I was happy that I finished the level, the ghost turn up and causes little frusteration. Apart from that very well executed
Thanks for the feedback! We're aware of those issues, we'll try to fix them after the rating period has finished :D
Great idea, love the puzzle approach to a platformer. Really enjoyed it. Seeing the enemies during planning phase would improve the experience, and also being able to drag markers around after setting them. Deleting them and having to get them back from the sidebar can be a bit frustrating when you just want to move the marker a tiny bit. But overall well done!
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It would help a lot if you would rate my game as well, it's my first ever so would really appreciate the feedback! Thank you
Thanks for the feedback Sebastian, we are taking notes. Really appreciate it!!
Fun idea and fun gameplay. My only gripe is that I can't see the enemies until I start the level so you're forced to fail a few times.
Thanks for the comment! Yeah, the not being able to see the enemies feature was intended to reinforce the "out of control" theme, a little bit like Unfair Mario. But thanks to the general feedback we are receiving we learned that it has to we changed. Thanks!!
Overall really good game, good take on the theme and your control was intuitive enough that I figure out the game at the beginning. First Level is well laid out to understand every mechanic. Good job !
I'm glad to hear your words. Thank you very much for the feedback!
Nice idea and well executed! The replays aren't fully deterministic, and different stuff sometimes happens from time to time, but otherwise great!
Thank you for your feedback!
The mechanics are very well done and the overall game is very polished. Great job!
Thank you!
Really fun concept, was really great to plan you route and see it working!
I do wish I could see the ghost where they would spawn.
Thank you so much!
I like the idea, it's so upgradable in future and it is yet fun to play! I don't like the fact that I can't have any clue to where the enemies appear when I'm put the controller in the game, I hope you change this in the future. Above all it's a good and fun entry ;)
Thank you so much for the feedback! I hope that when we have improved this, you can try it.
Plays amazingly, extremely polished for a gamejam entry, great potential for expansion.
I'm glad to hear it! Thank you!
Had a lot of fun playing this game! Awesome job! One comment though... Enemies seem to apear out of midair which turns the game into trial and error i would have had a lot more fun with just knowing where the enemies are.
Thank you so much! It seems that the design decision about not seeing the enemies was not liked, and we took note of it. I appreciate your feedback!