Play game
Dusk of Emulch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #724 | 3.734 | 3.734 |
Fun | #1032 | 3.219 | 3.219 |
Overall | #1472 | 3.141 | 3.141 |
Originality | #3434 | 2.563 | 2.563 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As time passes, the world get's further out of control
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
It's a bit clunky, but the visuals are great!
This game has a lot of content for a jam game. The combat system is very fun and the art is also very good!
I think you could implement the theme in a better way though.Also, I found that the jump animation had some problem.
This game has a solid base and you can make a full game with it.
Fun combat and HUGE amounts of content, especially for a jam game. Enjoyed this one a lot!
The way this game is put together is very impressive, so much content for the time given in this jam. It feels like a really well put together project and doesn't have that usual 'gamejam' feel - real nice job!
This game is very big, but do keep in mind that with game jams like these, most players won't put more time into your game than maybe 5 minutes. So try to optimize those 5 minutes.
I am very happy you got a run at it, still learning about game jams, this is first global game jam, otherwise we always made a short party game.
However, this was a challenge to hit 10 hours of quest line in 48 hours :')
Wow. This game is incredibly big. The assets work together great, the game looks awesome! I think that nailing all the mechanics down (like making a good jump that works well with other mechanics) is more important than the game's scope and amount of content. But that's my personal preference. Amazing job, the visuals are really stunning!
Loved the one-hit-to-kill combat. I really had fun killing numerous skeletons and enemies. VFX are there and that's just great! It adds to the UX feeling of the game. Unfortunatly I didn't how the game idea corresponds to the theme of the jam. But you managed to get a lot of quests done in such a small amount of time. Congrats!
As some here have also mentioned, yeah, the theme didn't stick at all. The game gave me a strong feeling of "all flair, no flavour".
On an unrelated note, the overworld seemed scaled-down, for some reason. I found it a bit odd.
Yeah, tried to get the theme bit more through the story of the game and raining skeletons as you lose more control over the world. However its super vague and kind of bad compared to a lot of other games out there.
Really well done! Might need a bit more balancing but other than it was very fun to play! Would be nice to have Hilda's voice a bit louder.
Incredible amount of content, well done! I kept trying to find hilda in the prison, but that might just be me being dense. Additionally, it did feel a little like you tried to shoehorn the theme into it though.
Still really enjoyed playing it!
100% added the theme as second thought in the end... It was a problem through out the whole project as this was not the original plan to build. We did a pivot late into day 1 and didn't know how to get theme in very well.
Really impressive the amount of content you put into this game. The animations, level-design and everything looks very impressive.
When I died and had to walk (or roll) almost the whole first level was a bit annoying, but overall it's a very nice game.
Like mentioned before, the link with the jam theme is a bit hard to find though ^^
Fantastic art. A lot of content for a jam. Putting in a lot of enemies was a good idea but when they gang up on you then insta-kill you :c
Insane amount of content for a jam. The models and lighting are very well done, and movement with keyboard and mouse is satisfying even if simple. There was a fun part, when I died and after respawning, was sliding on my back for half the level :) a bit annoying that you have to walk all the (now empty) way again though.
The relation to the theme seems a bit far-fetched ;)
And unfortunately Unity (or the graphics in this particular game) require quite a high-end hardware, on a laptop I tried it didn't run fluently.
All in all very impressive work!
Ooh it's soo far fetched with the theme, we basically had the whole dungeon and it was 8 hours left... after 4 hours we tried to get the theme into the game :')
Super ambitious, and looks great for a jam game. How big was your team? The animations were a little awkward. Maybe exaggerate the swings more past the target in a larger arc to really sell the impact. But overall, great job!
So 1 tech/programmer + 1 voice-actor/writer
The enemy voice lines are hilarious! Could use some volume balancing, though -- I turned it up to be able to hear Hilda then blew out an eardrum when 5 monks spawned on top of me all simultaneously screaming.
Really? I will check it out, sadly can't patch :(
That's a very ambitious game. I was amazed when I got out of the dungeon and saw a huge and well detailed world. The 3d models are great! I can't believe you guys did it in less than 48 hours, that's impressive.
Adding some juice to the hitting mechanics, polishing some physics bugs and a more detailed UI and this is a full release, good job.
It's really incredible that you made this game in 48 hours. Despite having a lot of bugs with clunky AI and weird jumping, this is greatly outweighed by how great of a world you managed to make in the time limit. The combat is also surprisingly satisfying which is nice. Over all a very good game, great job!
A well made game with a lot of contents for a 48 hours game, had fun!
good game but my computer can't run it well
Ooh no, I should have added minimum requirements... 2080 ti or better.
I am so impressed by how much you managed to make in 48 hours! The only complaint I have is that the enemy AI can be kinda funky at times, but, getting enemy AI to work in 48 in the first place is outstanding! Good job!