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A jam submission

Connection LostView game page

Your ship is going down. I hope your last crew member is competent.
Submitted by Jordan Han (@ThatGuyYouDK) — 11 minutes, 1 second before the deadline
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Connection Lost's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#5613.7763.776
Presentation#8073.6723.672
Overall#13853.1793.179
Fun#26122.5822.582

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The ship is going down, you can't do anything about it and must wait for a crew member to do so.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 40 to 21 of 50 · Next page · Previous page · First page · Last page
Submitted(+1)

You have awesome storytelling skills. Kepp it up!

Developer (1 edit)

That's very kind of you to say, thank you so much! I appreciate you saying that! :D I'm happy you enjoyed the story!

Submitted(+1)

Great story game that focus on the atmosphere, looking forward to the post jam improved version!

Developer

Thanks again for taking the time and giving the game a shot (since I've also said my bit on Discord), and I'm really glad you liked it! :D

Submitted(+1)

Very good idea and well executed. Well done!

Developer

Thanks so much for giving the game a try, I'm glad you liked it! :D

Submitted(+1)

This is a nice story game ^^ little confusing but I like the idea ^^ good job ^^

Developer(+1)

Thank you very much for trying the game out, I appreciate it! Clarity on what the player needs to do is something I'm gonna try to improve in a post-jam build, but I'm glad that you like the idea of what I was trying to do. :P Thanks for taking the time out of your week to play!

Submitted(+1)

I can definitely see what you were going for with this game. I feel like the instructions of the game weren't communicated to the player properly. I like the theme and atmosphere you put in and I'm certain once you fix it up it will be an awesome game!

Developer(+1)

Thanks so much for giving my game a shot! Clarity of what the player needs to do is getting worked on in the post-jam update, yeah, and I'm glad you liked the atmosphere. I appreciate the feedback! :D

Submitted(+1)

I really like the idea you have here -- it's a solid foundation for a really tense and exciting game.

To that end, I would say to give the player more acoustic feedback when they click on interactable things - also, make sure the visual language of your game draws a clear distinction between things the player can click on and things they can't.

I can't wait to see you execute on it to its fullest extent!

Developer

Thank you very much for both trying the game and giving feedback, I appreciate it! I'm planning to add more sound effects into the game's post-jam build, including auditory foreshadowing of events and computer blips and beeps. Poor time management on my part meant that the ambient music was the only audio made in time for the jam release. The U.I. visual style is something I want to improve as well, as it was something that was more rushed than I wanted it to be and the colour contrast/visual distinction between buttons and windows needs improvement. Thanks for taking the time out of your week to try it!

Submitted(+1)

Interesting idea, I really liked the atmosphere and how everything was written. I do echo what the others have said about it being confusing though.

Developer

Thank you for giving it a shot anyways! I'm glad you liked the atmosphere and writing, as you probably can figure those were two of the main focuses for this one. And yeah, I'm not happy about the coherence of this project in its current state, but hopefully my post-jam build will fix most of the problems with it. Thanks again for taking the time to play it, I appreciate it, and I appreciate the feedback!

Submitted(+1)

This was a really cool concept! It was a little unclear at first, but I like the execution and how you used the lack of control to enhance the story. I feel like there's a ton more potential for the game, and hope that you continue working on it post jam!

Developer(+1)

Thank you very much, I appreciate the feedback and you giving the game a shot! I'm working gradually on a post-jam update throughout the week, which I'll hopefully remember to upload when voting ends. :P Thanks for taking the time out of your week! :D

Submitted(+1)

The game has a fine concept and presentation, however, at the very beginnig, it's hard to understand that your commands have an effect on the result.

Developer(+1)

Thanks for giving the game a try, and I appreciate the feedback! I'm working on improving player feedback for the post-jam update, as that was something I ran out of time to implement properly. Bad time management on my part this year. Thanks again for taking the time to play it!

Submitted(+2)

Love the presentation, but it's hard to get to know what happens. Maybe less UI clutter and more explenation in game

Developer

Thanks for the feedback, and thanks for giving the game a shot! I'm gonna be fixing up what I can in the post-jam update. The U.I. is very cluttered - I was planning to do a "tabs" system, with all the left windows being separate tabs in one large window, and same for the ones on the right. Unfortunately, everything I tried to get that working as intended just wasn't cooperating, and I had to switch to individual windows for everything. As for in-game explanation of what's going on, I'm hoping to rectify that in the post-jam update as well. Thanks for the critique and thanks for the stream!

Submitted(+1)

A nice and spooky atmosphere. I really like the main idea but I kept not getting the options I needed which often just lead to a black screen. I'd keep working on this though as it's quite interesting

Developer(+1)

Thanks very much for giving the game a shot! The options and how they work/generate is getting revised in a post-jam update, as I never quite managed to implement them the way I wanted them. But I appreciate your feedback, and thanks for taking the time out of your week to try it! 

Submitted(+1)

You are very welcome! I'll come back to see the new version when it comes out

Submitted(+1)

Ah this is pretty spooky, I love these types of games. The atmosphere and graphics are great. I was trying for like 10 mins to get freed but after reading the comments seems like this wasn't implemented.

Good job!

Developer(+1)

Thank you for giving the game a shot, and I'm glad you liked the vibe of it! Yeah, I'm sorry that the freeing part wasn't implemented in time for the jam, that's totally my fault, but it'll be getting rectified in a post-jam update. I appreciate the feedback!

(+1)

I really like concept and i think I can see where this is going. I do think that sometimes the options are 'too random' in that at one point I got 4 "I bleieve in you" giving very little space for anything else. The idea of the crew member listening or not dpending on whether you are honest or likable etc is great, although I never really saw any options for figing life support or thing slike that (I know you might have had them and they just didn't come up for me)

I think with some tweeks this could be a really good game. Well done

Developer

Thank you very much for giving my game a shot, I appreciate the feedback! The options being randomly generated is intended, though the repeating of options that are generated was simply something I ran out of time to implement that has already been revised in the post-jam update I'm working on. One of the options that can generate definitely is sending the crew member to fix life support, and I'm adding in more events that can have the crew member try to fix things themselves to make the game more fair. Thanks again for playing! :D

(+1)

Very excited to see how the updates turn out, I can see where the game is going and I think it's going to be great. :) 

Submitted(+1)

If you decide to keep up with the game, then contact me once you finish the full game, because I really love the concept ahah. I always had the idea similar to that one, so it was really interesting to play it. Especially since the execution was great. It has some "The Stanley Parable" potential/parallel for me. Good luck!

Developer(+1)

That's very kind of you to say, thank you very much! I was actually torn between this concept and one other for the first eleven or so hours of the jam, so it's a miracle I even got anything done in time. :P I'm happy you think the execution is great, though I am absolutely releasing a post-jam update to fix broken things and typos, alongside adding more content and hopefully making the system a bit more coherent. Haven't heard anyone else saying about The Stanley Parable as any kind of comparison point, so I'm definitely intrigued to see how that translates post-jam. Thank you again for the feedback, I appreciate it!

Submitted(+1)

I'm looking forward to that too, hopefully, you will end up with a really good game, best of luck!
(Wow, so you did 1.5 games, that's even more impressive ahah)

Submitted(+1)

I really like the concept, it was very enjoyable. I loved the story driven aspect of this game. Overall, had a very good time with it.

Developer

Thank you so much for giving the game a shot, I'm glad you liked it! Story is gonna be getting pushed a little further post-jam, as I didn't get the chance to add everything I wanted before the deadline. I appreciate you liking what's here! :D

Submitted(+1)

What an awesome game. The idea of that someone just wont listen to you and thus youre out of control is so obvious yet so smart. Awesome concept with some awesome execution. Amaaazing work! Really well thought of.

Developer

That's very kind of you to say, thank you so much! I'm glad you liked the concept, and I appreciate you taking the time to give my game a try! :D

Submitted (1 edit) (+1)

This is the sort of game I would love to make: Something that is far more text based and story driven. I loved the idea of the helplessness of just screaming into a radio and hoping the person on the end would listen, however I didn't see the reason behind only being able to send 3-4 commands. The game also just feels like it ends randomly. Some sort of static on screen when the game ended would have helped to show that it was over.

I know you have said you'll fix a couple of things and I look forward to playing it when you do!

Developer

Thank you so much for giving the game a shot! The amount of commands that can be sent /the literal balance of power is yet another of the issues that I plan to address in the post-jam update (which I know you've noticed I said I was doing, but can't remember if I've addressed that issue to anyone else yet). The fixes will come once voting closes, I assure you. :P Thank you again, I appreciate the feedback! :D

Submitted(+1)

Really cool atmosphere! Great idea for a full game, perhaps instead of limited commands, drawbacks in selecting the wrong ones or cooldown could be more interesting. Overall, great game!

Developer

Thank you very much, I'm glad you liked it and I appreciate you trying it! I'm doing a bit more with the commands in the post-jam version of the game (won't be a full-fledged game, it'll just be this spaghetti code mess closer to how I intended it :P), including drawbacks to picking the wrong ones and messages overwriting each other if you click them too fast. Thanks again for the feedback! :D

Submitted (1 edit) (+1)

So first of all, amazing work on the atmosphere(I even turned my lights on o.O). However I kind of didn't know if it was actualy possible to get help and I didn't really understand what my commands did. From what I understand the black screen is a game over, but perhaps it could have said something like "conection lost" to give some more feedback.

All in all I would still say this is overall a great experience

PS: Man I think it's really creepy if games know your name XD

Developer

Thank you so much, I'm glad you liked the game and I appreciate you trying it! In this version of the game, it's not possible to get help - I was planning to put a time-and-system-based win condition in, but unfortunately that was one of the things that was cut for scope. Likewise, I didn't get commands implemented quite as I wanted them either, and the game over is straight-up broken and not quite what I intended to happen, so I'm sorry about the lack of feedback on those parts (a lot of this is gonna be fixed in a post-jam build I'm working on).  Thanks again for the feedback, and I'm happy you noticed the spooky name-knowing part. :P

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