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Lonely Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1798 | 3.129 | 3.129 |
Fun | #1806 | 2.890 | 2.890 |
Overall | #1947 | 2.955 | 2.955 |
Originality | #2407 | 2.948 | 2.948 |
Ranked from 155 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We feel it fits the theme of Out of control because it literally randomly changes the usual control keys that player often use to move and jump in game. They cannot control the time the key changes nor to what key changes there are. In addition to that, they are not in control of the gravity shifts as they try to escape the lava. Basically put, it fits the theme of Out of Control as we interpreted the theme as Out of Control being not in control, and in this case, the controls for movements.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
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Comments
A simple platformer with some nice pixel graphics, there's some fun to be had here. There is one big issue I had, at it's core to this game: Key Bindings.
When the controls swap, it's sudden, there's no warning, there's no feedback. It's rather jarring. Not to mention that the control swapping seemed a bit buggy as some controls were just removed instead of replaced, there were 2 times where moving right was completely unbound. This concept can work, maybe give a warning just before the control change and see how this changes things!
Address that and you've got a fun little game here! Great work! ^-^
Nice game. The lava slowly getting closer makes the game very stressful, in a good way. Many games use random controls and are a little boring. With the lava finding the right keys is way more exciting. I had a small problem with some of the keys. I think it might be because I use a Danish layout, but besides that, you did a good job with the game :)
Cool little pixel platformer game with sharp controls and interesting level design ! The main "critics" would be to have a notification / feedback on the changes of controls. Otherwise the idea of making the controls as far as F12 really kept me on my toes ! :D Great work !
The concept is interesting, but I would have liked it more if there was some sort of feedback to notice the controls change (a sound, an animation on the UI?). I had the same issue as many people too : with an AZERTY keyboard, even by switching to a QWERTY preset, there are some keys that I don't have (had to press "ù" for ":" for instance, but I had to test every key to find that :/). That's some minor changes to do to that game though, and the rest was well-made, so, good job!
This game is very difficult for me. I dont have some keys on my keyboard and some keys are hard to recognize because of the font. But idea is still not bad, this game needs complition to be cool.
Good game, however I found the text small and some keys didn't exist on my laptop or I had to hold down a modifier key to press.
Great mechanic! Also. really challenging Love the artwork and soundtrack
Hey, this was a neat little concept for a game. I had two things I struggled with throughout my play session though. The first being, the text in the UI is really, really small. I found myself leaning forward in my chair squinting trying to read the text. I didn't understand what it was trying to tell me at first until I started button mashing, then I finally got that it was telling me the directions and jump buttons to press to move. Making UI elements more readible and understandable would help a lot for me.
Also, I know the theme of the jam was "out of control". But I found the controls to be kind of unintuitive. I think the concept of randomly generating the controls at a random interval can work, I just think some of the combinations were really weird for me to do with my hands. For example, I once had to press "1" for left, "0" for right, and right control to jump. There's really not a comfortable way to position my right hand in a way that makes that comfortable to control. I understand the random controls were meant to fit the theme, but I found the placement of my hands more annoying at times rather than fun.
That being said, when I got random controls that felt better with my hand positioning, I thought the game was a lot more fun. I enjoyed traversing the terrain and trying to overcome different obstacles. I wish there was a little more to the level design to mix it up a bit. Maybe different types of terrain that give different status effects? Just something to mix it up a bit so it isn't just the same jumping the entire time.
Overall, I think it was a fun experience. I enjoyed it :)
I like the concept of constantly-remapped control, but unfortunately it seemed like many keys would not work for me. Might have something to do with having a different keyboard layout, but keys like these:
{}/\'´
Didn't work for me.
Still a cool take on the theme, congrats on the submission!
The art is really cute in this one, especially the slime. I wish it was more clear when the input was changed. I had a hard time understanding if I stopped moving because of input switch or if it was a collision detection thing, so I ended up having to look at the input instructions every time, but maybe that was intentional.
Love the slime!
The slime is soo cute! And it's a fun game! Great work!
You know, this might be the first time I've pressed F8 on this keyboard :)
I'm not sure if I was close to the end, or if there was an end, but I did a monumental Getting Over It fall!
Cool game, but for me the change of controls was rather frustrating than anything (and sometimes the keys didnt even show up, so I had to smash my keyboard to find a key that moves me right). Also why is there empty white square and map in the corner? I guess they were meant to do something, but you didnt have time. Good job on this one :)
Hey! I liked how fast it could make me feel stressed hahaha. I would like to suggest some combinations that don't execute commands on the computer. And while the idea does fots in the theme, I feel like "messed up controls" is the first idea that could come up on this Jam's theme, so maybe a little more polish on the idea would have helped to create something more innovative. However, it did make me struggle at the beggining, so I can give that to your game c:
Nice pixel art and the gameplay is funny! But maybe some key combos shouldn't be possible.
Very nice pixel art! The gameplay was a little difficult for me and I ended up basically waiting for friendlier key combinations (also one of them tricked me into force-quitting the game lol)! Maybe a revisit could could have some kind of indicator signaling when the controls are about to change or lock out some key combos.
Very cool!
Of course, because it is a jam game, it still lacks a lot of polish, but I liked the approach of changing the controls, and learning it fast before the lava rises.
If I have some suggestions: Make a small tutorial room, so that the player can adapt; Avoid some key combinations like "Ctrl + Escape", which opens the start menu. lol
But overall, I liked it, and it has potential! Perhaps zooming out is a good idea too, or placing a kind of bar that shows the height of the player and the height of the lava. Any feedbacks to the players are important and very welcome!
I think you went a bit too far in the out of control. The keys change too frequently, and there is no indication that the keys have changed. Maybe a visual indicator would be good? And a sound cue?
I liked the fact that it is a platformer though, and the fact that the water does not go up too fast.
I really like the art style, and the context of the game itself is giving me a bit of anxiety, reminding me of the "Lava Chase" scenes in Rayman 3 and the first Jak & Daxter game, but I think having EVERY key as a possibility is a bit much, and the font itself even makes it hard to read some letters and numbers, and by the time I find the keys I'm supposed to press, they've already changed.
I believe the lava could be a bit faster because of how lenient it seems to be while I'm looking for the right keys, so I believe those 2 simple changes would make a great improvement on the game, and with some more polish and content, maybe a couple more mechanics to complement the gameplay, it would probably be really fun to play, nice work!