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EVIL-ISH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #532 | 3.811 | 3.811 |
Presentation | #799 | 3.703 | 3.703 |
Overall | #932 | 3.477 | 3.477 |
Fun | #1815 | 2.919 | 2.919 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Evil-ish joins together the Tower Defence and Dungeon Crawler genres.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I definitely like the idea of having two playable games at once. But at the moment neither is fully optimized. Which to me feels like your gamejam would have benefited a lot more if you only focused on one of the games.
However both of the games do have a lot of potential to have a ton of fun. So I would encourage you to finish this jam and polish everything up.
One of the things for me that I would like to see changed. Is perhaps switching between the two modes. Or at least add some form of pause functionality. Having two things going on at once is very difficult for an amateur gamer like me to manage.
I would also love to see the basic enemies nerfed a little. And the main wizard buffed. He is supposed to be an all powerful evil wizard. Yet his attacks are very limited in power and range.
It's kind of a shame that this game is so short, because I'd love to see this more developed! Well done!
Underwhelming. Game is incredibly short, so there's no need to focus on tower defense at all. Needs more dungeon development. If you can get the balance right, though, this would be an incredible game. Dungeon crawlers and tower defense games are some of my favorite genres.
Definitely love this idea! The idea of linking a Tower Defense type with a dungeon crawler is a great idea! The art is very good as well. It definitely needs tweaking, but this is a great proof of concept with potential.
Really liked the idea. Need a little bit of balancing as you can just rush the items and avoid the villagers.
Would love to see more of it.
Interesting twist between Dungeon game alongside a tower defence game (using cards). Keep up the great work.
Well, the game was very hard for me, and I won the first time by just collecting ingredients fast. It was definitely worth trying again though, as collecting cards to place/upgrade towers was the real game IMO. After like 5 retries I managed to make the towers kill most heroes.
Having the enemies who passed the towers spawn in a dungeon crawler part is a cool idea, and it makes up for an interesting outcome: on one hand, you want your towers to kill enemies, but on the other you won't get cards then anymore. I think the concept is worth some further exploration.
Amazing job!
8/10. Great game, not enough BEAR
Very interesting idea, I feel that the tower would be more impactful if they did more damage.
Otherwise, I would love to see this concept expanded!
A really original idea! The camera can just go between rooms randomly sometimes. I really like the art and music, good job!
Very cool game! I love the idea of trying to combine a dungeon crawler with a tower defense game, it's super novel and results in some really interesting gameplay. I was able to beat the game super quickly once I found all of the ingredients but found myself replaying just to experiment with the stuff heroes could drop.
If you wanted to expand on this concept, it could be cool to have to get some elements from heroes killed on the tower defense side or in the dungeon, that could help to continue to mend the two gameplay styles and result in some interesting decision making.
Overall, super fun game! Check out mine if you get the chance!
Its a real shame about the room switching bug. I wasn't able to get very far without dying because of it, and I wanted to, because I loved what I saw. The art style is cute, and I love the idea of managing two games at once.
Ah, I'm sorry the camera issues were annoying for you :(
For what it's worth, they're not too tricky to fix - try to return to the entrance of the room or even just the doorway and it should quickly even out.
Still, I'm glad you enjoyed the idea and presentation! Thank you for the comment!
Aw, sweet wholesome ending. Adorable.
haha agreed
Really neat concept. A little bit of issue with the camera moving to rooms the wizard wasn't in, but that was the only bug. As others mentioned- the game is quick to end. But I can see running around collecting new tower cards and upgrades being really fun. I'm interested to see where you take this next- tower defense games could use this side game to make them more engaging. Neat idea!
I really like the presentation and concept, but as others have said, it's pretty easy to pick up all the ingredients before any enemies arrive, and the towers don't seem to kill many heroes, so it'd be great to see this expand to make it more necessary to use towers and all.