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A jam submission

[AUTOCONFIM]View game page

v1.1 - little precision platformer where you have to be constant
Submitted by eanim — 21 minutes, 43 seconds before the deadline

Play game

[AUTOCONFIM]'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5573.8653.865
Overall#12703.3143.314
Originality#15643.3463.346
Fun#22782.7312.731

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is joined to a ball that is chasing him

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted

I like the filing and generally the visuals. And the idea is nice!

Submitted(+1)

This one is really hard. But that is great. It has this speedrun charme where you have to try over and over again to find the perfect way and that feels pretty rewarding in my opinion. 

I had the idea that you could build in some "checkpoints" so you can explore and find your way first, but to finish the whole level you have to disable the checkpoints and make it in one try. Controls felt great, its just a little hard at the moment. I really like it!

Submitted(+1)

Wow, very challenging gameplay, and the mechanics and idea are really good too!

Submitted(+1)

Very difficult, but cool concept. Couldnt get all the keys, when you should wraparound after falling down the first time, i can't get up to the platform. Nice Art/sounds tho!

Submitted(+1)

Had a lot of fun at the start but it got a bit more frustrating for the 2nd set of keys: not sure if you can jump up to one of the platforms but after dozens of tries I kept falling short.
I'm bad at quick reactions though so that doesn't help ^^;
Honestly though, the concept is great and well-excecuted, I only wish I wasn't so bad at it XD

Submitted(+1)

So hard! It's an interesting concept, but damn it's punishing.

Submitted(+1)

Game feels nice to play and I love it! I agree with some of the other comments about respawning closer or making it a bit easier at the start, otherwise it's great!

Submitted(+1)

Ow.

Developer

*bonk*

Submitted(+1)

There is a word: "You are what you eat." But for that you might say: "You are who you were killed by."

Submitted(+2)

Dude I super love your game, even though I keep getting smashed by the ball ——and I even smile when I get smashed. It's very humorous but also very reasonable .

The idea of dragging the ball forward is really interesting, at the moment there seems to be a lot of design flaws, but I believe future versions can fix these well.

Very much looking forward to the full version.

Submitted(+1)

Great presentation, the art is very consistent. For those having difficulty with the controls, I 100% recommend plugging in a gamepad (my enjoyment level increased increased dramatically after I did).

One thing to consider is having a slightly gentler difficulty curve by having the ball follow you slowly in the beginning, then faster as you pick up orbs. Also I think it might be nice to have the player respawn move to a little further into the level with each orb collected. Getting reset all the way to the beginning when you're on orb 3 is a little brutal. 

The only place where thought the game was a little too punishing (like in an unfair way) was in the 3rd orb room. The height of the wall jump is just a little hard to nail and the margin of error is so so small. I think lowering the wall here a fraction would dramatically improve the feel of this obstacle. 


Super impressive overall! 

Submitted(+1)

Looks really good! I couldn't finish it due to obvious bad skills on my end haha, but I enjoyed it :)

Submitted(+1)

Controls are ok, but I just keep getting killed again and again. One thing is setting the bar high, one thing is making it impossible to survive the second room. Great art and presentation, but the main mechanic needs a rework.

Submitted(+1)

Great presentation, but couldn't figure out how to get past the second room. It looks like an awesome mechanic you've built up but maybe because of bugs or unclear instructions the ball kept killing me no matter what I did or how quickly I tried to run away from it. It looks super interesting though and would love to try it again sometime

Submitted(+1)

I like the concept of the game. The art and audio are really well fit to the game. I'm not really sure of the goal to the game though, as I kept dying by the ball hitting me too much. Sometimes when it hits me I die but other times I don't? which is a little weird. But otherwise, I think if better explained, the game has a lot of potential, great work!

Submitted(+1)

Wow! It was amazing! I really love how the game feels and plays! Good luck!

Submitted(+1)

Nice concept and really well presented :)

But sooo brutal. I made it to the third screen; I wonder if an ‘invincible’ mode where you still had the platform challenge but were punished less for being hit would make it a bit more approachable for the less skilled :D

(+1)

Nice job! The movement is really nice and the concept is original. Although the game is very hard and i couldn't do much, also i didn't understand how and died a bunch of times, only get the first yellow thing. I don't know if i'm doing something wrong or what, once you start moving you lose when you stop.

Submitted(+1)

Nice game, but damn is it hard! Either I'm missing something, or it's impossible to stop moving once you start playing. At 80 deaths in 5 minutes I gave up, with 2 gold thingies out of 3, not too bad.

Art is lovely, sound effects are nice but the menu and game page could use some polishing. If possible (in the future), please add support for arrow keys to play (maybe RCtrl to use).

Overall the only thing that's really missing would be checkpoints, or a simple tutorial (could be a video on the page)

GG!

Developer (1 edit)

There is a bug that prevents you from moving to the third floor in this version. If that happens, go to the pause menu and restart the game.

Viewing comments 20 to 1 of 25 · Previous page · First page