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Jungzzle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #62 | 4.291 | 4.291 |
Overall | #108 | 4.068 | 4.068 |
Fun | #264 | 3.806 | 3.806 |
Presentation | #292 | 4.107 | 4.107 |
Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to join together all the pieces of a melody that are also the pieces of the puzzle. It is a more abstract link by the music itself
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is one of the most original games I've seen so far in this jam, a very abstract but also a very smart take on the theme! Though a little tutorial might also benefit, everything clicked very quickly and it was easy to learn how the game works. The gameplay is extremely simple but makes for some very engaging play; I still think I want to spend more time on this game haha. And it's also very satisfying to see the ball go into the hoop when you find a solution. Your graphics and animations too are also very well polished, I liked that rainbow trail that shows the path the ball takes when it reaches a hoop.
The only thing I would say is that once I found a solution and the game took away a row, I found it quite easy to find the next solution most of the time by moving a single row. I think it would be really cool if that the row is removed, and that all the platforms rotated by a random amount to give some more variation and also requiring the player to think more rather than to make one tiny move. Just a little suggestion in case you want to expand on this, which I hope you do.
I absolutely love this jam game, and I really want to see a full version of this!
Thank you very much! A tutorial could be easy to do if I do premade levels, so I'll think about it. But yes I'll definitely keep working on it and try to make a full release for mobile too.
What a lovely and original little game. Would be nice in a mobile version.
Thank you! The mobile release is planned
I just ran this game idle on my browser for a while, with a final score of 5275. This game is a tremendous amount of fun, and it was easy to just sit around and play it idly while doing other things, I loved how it kept changing but there was no fail state or time limit, it gave the game an almost meditative quality. I think it does relate to the theme, as you need to join together the different blocks to make on succesful path to get the ball in (thought the explanation you submitted is a bit unclear). Great job!
Thank you very much! (I was just about the change the description that was wrote in a rush)
This was an awesome awesome implementation of a musical puzzle! Love the idea that the melodies lead you to the right answer and it was fun to be able to hear so many different iterations it always stayed fresh in the player's ear! Great job and fun game!
Thank you very much!
Music to my ears! Really fun and addictive game. Satisfying sounds, would love to see this expanded more!
Thank you very much! I plan on releasing updates as soon as possible for a mobile port
The theme was a bit of a stretch, and I stumbled upon a solution that makes the tiles not explode (I had to shift one of the rows to score which means the tiles didn't get stale), but otherwise this is a very satisfying game to play.
I'm not sure if I understand well but I'll give you the rules to make it clearer :
When a line doesn't have any bamboo left it will explode. And the bamboos that get deleted are the one that the last ball touched. So if you move in between you can technicaly do some weird stuff. A circle need 3 balls in a row to validate your move, and it starts a 5 second timer each time a ball goes. If after 5 second an other ball didn't reach the counter reset. And since a ball spawns every 4 seconds it works 100% of the time if you don't change the path, but can be hard if you move as it goes.
Hope it helps you and thank you for playing!
I could play this forever, please make this a mobile game
It will be! Thank you very much
Add like 100 levels and you're golden, seriously. I can't come up with a valid criticism other than maybe a slightly loose interpretation of the jam's theme. Even still, loved it.
Thank you very much! Yes people seams to want levels so I might give it a go with the mobile release
what a bizarre game. All I would change is add more levels with more instruments.
I plan on adding more shapes and instrument for a mobile release yes! Thank you
Full marks, easily the game I had the most fun playing, and would've played infinitely it if it wasn't because of bedtime
Thank you very much! Well you may like when the game will be able to save your progress then! It's comming
Really liked it, felt like pinball. The gameplay was really well done.
Thank you! I do also design pinballs in the Visual Pinball Workshop team
Very good a game. I can't for a mobile version of it.
Thank you! I'll try to make it as soon as possible
I am rating this game really highly because I think its really fun, original and the presentation is great but I don't think it fits the theme of the jam at all.
Thank you! Yes the idea doesn't appear as easily as I would have wanted. The idea is that the ball by bouncing arround joins everything with a melody. Which is also the key to the puzzle, so it was supposed to give you a double sens of satisfaction that reflect the theme. But yes, it is too abstract in the end. Even with the rainbow that show what have been joined together by the music.
Really soothing experience, thank you for making that game :> *pling plong pling plong*
Thank you for trying it on stream, it was nice!
I really enjoyed this! It's so calming and fun to make really long chains of ricochets.
Thank you very much!
This is so cozy and relaxing
Thank you!
I love all the ways the sounds work together in this to make a really nice-sounding game! I kinda wish you could move the end goals around and maybe get a bigger variety of solution-sounds
Thank you! The goals do move around each time your score goes over a multiple of 250. It can be a slight move or a significant one. You may only have seen very slight changes
Great job :) ı love the idea so much and candy crush like line eliminating is cool mechanic . ı wish there were level system instead of endless score system , it would be better for me.
Great job :) ı love the idea so much and candy crush like line eliminating is cool mechanic . ı wish there were level system instead of endless score system , it would be better for me.
Thank you! A level system could be done but it was a lot easier to make a generator to be honest. It's a jam after all. But yes I could do that in a later build
Bamboos with jungle balls. Very fun and polished, I'm confident this will be in the top 20. 10/10.
Thank's a lot! I hope I can make it